All Stories

  1. BOF: Grading for Equity in Computer Science Courses
  2. Transforming Grading Practices in the Computing Education Community
  3. The Correctness of the Mental Model of Arrays After Instruction for CS1 Students
  4. K-12 Teacher Experiences from Online Professional Development for Teaching APCSA
  5. BOF: Grading for Equity in Computer Science Courses
  6. Trajectory of Hispanic Women Professionals
  7. Transform Your Computer Science Course with Specifications Grading
  8. Developing Online Professional Development for High School Teachers to Teach Computer Science Online
  9. Transform Your Computer Science Course with Specifications Grading
  10. Piecing Together the Next 15 Years of Computing Education Research Workshop Report
  11. How the ideology of monolingualism drives us to monolingual interaction
  12. A panel discussing computer science education and eliminating inequalities
  13. Microteaching: Semantics, Definition of a Computer, Running Times, Fractal Trees, Classes as Encapsulation, and P vs NP
  14. How Can Computer Science Education Address Inequities
  15. Are Variable, Array, and Object Diagrams in Introductory Java Textbooks Explanative?
  16. How to Become Fluent in Diversity and Inclusion in one Evening
  17. Session details: First Timer's Lunch Keynote & 2019 SIGCSE Award for Lifetime Service to the Computer Science Education Community
  18. Session details: Morning Keynote & 2019 SIGCSE Award for Outstanding Contribution to Computer Science Education
  19. Session details: Opening Keynote
  20. Peer Review in CS2
  21. Computer-Human Interaction Mentoring (CHIMe) 2018
  22. Session details: Paper Session: High School #1
  23. Beyond Autograding
  24. Manuel A. Pérez Quiñones
  25. Using Spectrum-Based Fault Location and Heatmaps to Express Debugging Suggestions to Student Programmers
  26. The Impact of the Encoding View in Location-Based Reminders
  27. African-American Middle School Girls: Influences on Attitudes toward Computer Science
  28. Teaching low-fidelity interactive prototyping using handhelds
  29. Teaching Structured Authoring and DITA Through Rhetorical and Computational Thinking
  30. Understanding the attitudes of African American middle school girls toward computer science
  31. "For Telling" the Present
  32. Beyond "Geofencing"
  33. Lost in Email
  34. TaskAmbient
  35. The absolute beginner's guide to JUnit in the classroom (abstract only)
  36. Underrepresented middle school girls
  37. Encouraging civic participation through local news aggregation
  38. Growing female undergraduate enrollments in computer science
  39. A Case Study of Community Privacy
  40. Identifying Critical Factors of Community Privacy
  41. Using physical-social interactions to support information re-finding
  42. (Hyper) local news aggregation
  43. Structured authoring meets technical comics in techcommix
  44. The absolute beginner's guide to JUnit in the classroom (abstract only)
  45. An Approach to Community-Oriented Email Privacy
  46. LIFT
  47. Evaluating software for communities using social affordances
  48. Student attitudes and motivation for peer review in CS2
  49. Use of subimages in fish species identification
  50. Leveraging Social Networks to Embed Trust in Rideshare Programs
  51. Peer review in CS2
  52. Mental workload in multi-device personal information management
  53. You scratch my back and i'll scratch yours
  54. Comparing effective and ineffective behaviors of student programmers
  55. Dereferee
  56. Misunderstandings about object-oriented design
  57. Supporting student-written tests of gui programs
  58. Web-CAT
  59. Syncables: A Framework to Support Seamless Data Migration Across Multiple Platforms
  60. Taking notes together: Augmenting note taking
  61. OSI and ET
  62. CA 3
  63. Automatic syllabus classification
  64. Toward a model of political participation among young adults
  65. Towards a syllabus repository for computer science courses
  66. UML tools
  67. When opinion leaders blog
  68. Modeling online participation in local governance
  69. Evaluation of a location-linked notes system
  70. Variability of user interaction with multi-platform news feeds
  71. Demonstrating the use of a SenseCam in two domains
  72. Designing an adaptive learning module to teach software testing
  73. Work in Progress: Personalizing a Course Website Using the NSDL
  74. Using Web search engines to find and refind information
  75. Automatic language translation for user interfaces
  76. Mobile refinding of web information using a voice interface
  77. The effects of individual differences on CS2 course performance across universities
  78. Using peer review in teaching computing
  79. Enhancing usability in CITIDEL
  80. Report on the NSF major educational funding initiative for a National Science, Technology, Engineering, and Mathematics Education Digital Library (NSDL) with special emphasis on the Computing Education component
  81. Using an education oriented digital library to organize and present classes in computing and information
  82. Mixed-initiative interaction = mixed computation
  83. Using task models to generate multi-platform user interfaces while ensuring usability
  84. WebContext
  85. Experiences in starting computer engineering programs (panel session)
  86. Experiences in conducting Web-based, paperless undergraduate software and hardware design courses
  87. HCI education & research at the University of Puerto Rico-Mayagüez
  88. A collaborative model of feedback in human-computer interaction
  89. Negotiating user-initiated cancellation and interruption requests
  90. A comprehensive analysis of object-oriented design: towards a measure of assessing design ability
  91. Computing education and digital libraries
  92. End-Users' Mental Models of Concepts Critical to Web Application Development
  93. Teaching history of programming languages to undergraduate students
  94. Transcoding HTML to voiceXML using annotation
  95. Using the NSF digital library to enhance your teaching
  96. What we should teach, but don't: proposal for a cross pollinated HCI-SE curriculum