All Stories

  1. Parsons Problems and Beyond
  2. Subgoals for CS1 in Python
  3. Planning a Multi-institutional and Multi-national Study of the Effectiveness of Parsons Problems
  4. Using Subgoal Labeling in Teaching CS1
  5. Piecing Together the Next 15 Years of Computing Education Research Workshop Report
  6. K-12 Computing Education and Education Research Resources
  7. Evidence for Teaching Practices that Broaden Participation for Women in Computing
  8. EngageCSEduAssignments
  9. The curious case of loops
  10. Guest Editorial
  11. Cellphone Usage in Academia
  12. Using Subgoals to Improve Student Performance in CS1
  13. Dual Modality Code Explanations for Novices
  14. Growing computer science education into a STEM education discipline
  15. Identifying Design Principles for CS Teacher Ebooks through Design-Based Research
  16. Learning Loops
  17. Information Seeking Practices of Parents
  18. Subgoals Help Students Solve Parsons Problems
  19. An eBook for teachers learning CS principles
  20. Usability and Usage of Interactive Features in an Online Ebook for CS Teachers
  21. Position paper: Assessing knowledge in blocks-based and text-based programming languages
  22. Computer Science Is Different!
  23. Subgoals, Context, and Worked Examples in Learning Computing Problem Solving
  24. Analysis of Interactive Features Designed to Enhance Learning in an Ebook
  25. Panel on Flipped Classrooms
  26. Khan academy gamifies computer science
  27. Measuring cognitive load in introductory CS
  28. It seemed like a good idea at the time
  29. Using cognitive load theory to improve the efficiency of learning to program
  30. Requirements and design strategies for open source interactive computer science eBooks
  31. Adapting the disciplinary commons model for high school teachers
  32. Building a community to support HS CS teachers
  33. Applying data structures in exams
  34. Making sense of data structures exams
  35. Engagement
  36. Engagement
  37. Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education
  38. Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education
  39. For me, programming is ...
  40. DCER
  41. It seemed like a good idea at the time
  42. Women catch up
  43. A multi-institutional, multinational study of programming concepts using card sort data
  44. What do successful computer science students know? An integrative analysis using card sort measures and content analysis to evaluate graduating students' knowledge of programming concepts
  45. The dimensions of variation in the teaching of data structures
  46. Board 37: Developing Subgoal Labels for Imperative Programming to Improve Student Learning Outcomes