All Stories

  1. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  2. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  3. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  4. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  5. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  6. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  7. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  8. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  9. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  10. Integrating measures of replicability into scholarly search: Challenges and opportunities
  11. Understanding and Balancing Trade-offs of Visibility in Support Requests
  12. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  13. Infrastructuring Community Fridges for Food Commoning
  14. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  15. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  16. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  17. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  18. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  19. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  20. SmartGroup: A Tool for Small-Group Learning Activities
  21. Playful Meaning-Making as Prosocial Fun
  22. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  23. The adoption of contact tracing in China during the COVID pandemic
  24. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  25. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  26. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  27. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  28. Community Acknowledgment
  29. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  30. Local Community Support for Tangible Food Aid During COVID-19
  31. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  32. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  33. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  34. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  35. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  36. Working Together in a PhamilySpace
  37. Designing for Independence for People with Visual Impairments
  38. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  39. Sustaining Engagement in Volunteer Activities for Older Adults
  40. A General Methodology to Quantify Biases in Natural Language Data
  41. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  42. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  43. Prehabilitation: Care Challenges and Technological Opportunities
  44. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  45. Empowering Community Water Data Stakeholders
  46. How Professionals Support Amateurs' Creativity Within the Brewing Community
  47. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  48. Crafting in a Community of Practice
  49. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  50. Engaging the Community Through Places: An User Study of People’s Festival Stories
  51. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  52. SmartGroup
  53. Ordinary Innovations of Older Adults
  54. Multidisciplinary Care for Facial Paralysis Patients
  55. Healthcare Opportunities
  56. A Safety Net
  57. Understanding How GitHub Supports Curation Repositories
  58. Critical Thinking in Collaboration
  59. Parental Control vs. Teen Self-Regulation
  60. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  61. Ask the Instructors
  62. The Role of Social Media in MOOCs
  63. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  64. Comparative case studies of open source software peer review practices
  65. Shared Practices in Articulating and Sharing Rationale
  66. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  67. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  68. The boundaries between: Parental involvement in a teen's online world
  69. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  70. Designing MOOCs as Interactive Places for Collaborative Learning
  71. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  72. "Preventative" vs. "Reactive"
  73. Creating Value Together
  74. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  75. It's Time There Was an App for That Too:
  76. Unequal Time for Unequal Value
  77. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  78. Verbal Equity, Cognitive Specialization, and Performance
  79. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  80. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  81. Introduction to This Special Issue on Understanding Design Thinking
  82. A scenario-based approach for projecting user requirements for wireless proximal community networks
  83. Enhancing community awareness of and participation in local heritage with a mobile application
  84. Adolescent online safety
  85. Distributed collaborative homework activities in a problem-based usability engineering course
  86. Exploring the ecosystem of software developers on GitHub and other platforms
  87. Towards community-centered support for peer-to-peer service exchange
  88. Immersive Learning
  89. Introduction
  90. Investigating incidence of common ground and alternative courses of action in an online forum
  91. The development of community members' roles in partnership research projects: An empirical study
  92. Cognitive artifacts as a window on design
  93. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  94. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  95. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  96. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  97. Co-production Scenarios for Mobile Time Banking
  98. Supporting collaborative sense-making in emergency management through geo-visualization
  99. Augmenting classroom participation through public digital backchannels
  100. Patterns of team processes and breakdowns in information analysis tasks
  101. Babel or great wall
  102. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  103. CiVicinity events
  104. Communication patterns for a classroom public digital backchannel
  105. Supporting common ground and awareness in emergency management planning
  106. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  107. The firekeepers: aging considered as a resource
  108. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  109. Integrating online and offline community through facebook
  110. Supporting activity awareness in computer-mediated collaboration
  111. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  112. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  113. Designing Effective Virtual Organizations as Sociotechnical Systems
  114. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  115. Moving from MOOsburg
  116. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  117. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  118. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  119. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  120. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  121. A visual tool for using design patterns as pattern languages
  122. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  123. Bringing back channels up front
  124. Conceptualizing a possible discipline of human–computer interaction
  125. Distributed collaborative homeworks: Learning activity management and technology support
  126. Extending the task-artifact framework with organizational learning
  127. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  128. Mobile awareness and participation in community-oriented activities
  129. Participatory design of an autism community network to enhance community participation, health, and well-being
  130. Four requirements for digital case study libraries
  131. Beyond being aware
  132. I felt like a contributing member of the class
  133. CIVIL
  134. Enhancing information scent
  135. "I felt more of a member of this class"
  136. Designers wanted
  137. Development of decision rationale in complex group decision making
  138. Supporting content and process common ground in computer-supported teamwork
  139. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  140. A scaffolded introduction to dynamic website development for female high school students
  141. Web Design Patterns: Investigating User Goals and Browsing Strategies
  142. A scaffolded introduction to dynamic website development for female high school students
  143. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  144. Local Groups Online: Political Learning and Participation
  145. Logging home use of the internet in the Blacksburg Electronic Village
  146. Patterns as a Paradigm for Theory in Community-Based Learning
  147. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  148. Theorizing mobility in community networks
  149. Scientific design rationale
  150. Sharing usability information in interactive system development
  151. Articulating common ground in cooperative work
  152. Sustainable informal it learning in community-based nonprofits
  153. Design and evaluation of awareness mechanisms in CiteSeer
  154. Promoting Reflective Thinking in Collaborative Learning Activities
  155. Cultivating a Landscape of Online Places for a Developmental Learning Community
  156. Rationale-Based Software Engineering
  157. Realistic Learning Activity is Not Enough
  158. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  159. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  160. Editorial
  161. Social Bookmarking for Scholarly Digital Libraries
  162. Learning In Communities: Introduction to the Special Issue
  163. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  164. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  165. Participatory design in community informatics
  166. Usability and free/libre/open source software SIG
  167. Patterns as a paradigm for theory in community-based learning
  168. Patterns as a paradigm for theory in community-based learning
  169. Evaluating tagging behavior in social bookmarking systems
  170. Fostering an informal learning community of computer technologies at school
  171. How does common ground increase?
  172. Leveraging and Limiting Practical Drift in Emergency Response Planning
  173. Managing technology use and learning in nonprofit community organizations
  174. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  175. Supporting community-based learning: case study of a geographical community organization designing its website
  176. Supporting creativity with awareness in distributed collaboration
  177. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  178. Teacher Bridge: Creating a Community of Teacher Developers
  179. Case Studies as Minimalist Information
  180. Local Groups Online: Political Learning and Participation
  181. Editorial Objectives: Organizations and Social Networks
  182. Social and Civic Participation in a Community Network
  183. When opinion leaders blog
  184. Institutionalizing HCI
  185. Dimensions of Participation in Simon's Design
  186. Introduction to This Special Issue on Foundations of Design in HCI
  187. Awareness and teamwork in computer-supported collaborations
  188. Analyzing the social capital value chain in community network interfaces
  189. Weak Ties in Networked Communities
  190. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  191. Designing the Next Generation of Distributed, Geocollaborative Tools
  192. Information Technology in Support of Public Deliberation
  193. Participating in civil society: the case of networked communities
  194. Supporting creativity in distributed scientific communities
  195. Case studies for teaching usability engineering
  196. A laboratory method for studying activity awareness
  197. The BRIDGE awareness workspace
  198. Notification and awareness: synchronizing task-oriented collaborative activity
  199. Avatar proxies
  200. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  201. Design Rationale as Theory
  202. Frameworks for sharing knowledge toward a professional language for teaching practices
  203. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  204. PRESPE
  205. Post-cognitivist HCI
  206. Scenarios in practice
  207. Making use is more than a matter of task analysis
  208. Community design of community simulations
  209. Scenario-based usability engineering
  210. Supporting interactive collaboration on the Web with CORK
  211. Designing our town: MOOsburg
  212. Community computing as human ‐ computer interaction
  213. Five reasons for scenario-based design
  214. Articulating collaboration in a learning community
  215. Metaphor, computing systems, and active learning
  216. Designing claims for reuse in interactive systems design
  217. Requirements development in scenario-based design
  218. The neighborhood school in the global village
  219. World Wide Web based grades management
  220. Ten misconceptions about minimalism
  221. Scaffolded examples for learning object-oriented design
  222. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  223. Making use: a design representation
  224. Binding objects to scenarios of use
  225. An expert system for polymer characterization
  226. Polymer characterization with a fuzzy classification algorithm
  227. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  228. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  229. Uncertainty within a commercial expert system shell for polymer analysis
  230. Creating a design science of human-computer interaction
  231. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  232. Re-structuring the programmer's task
  233. Getting around the task-artifact cycle: how to make claims and design by scenario
  234. An experiment in modeling human visual learning
  235. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  236. A view matcher for reusing Smalltalk classes
  237. Demonstrating a view matcher for reusing Smalltalk classes
  238. HCI theory on trial
  239. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  240. “Do-it-yourself” cryptography
  241. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  242. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  243. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  244. Artifact as theory-nexus: hermeneutics meets theory-based design
  245. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  246. On-line tutorials: What kind of inference leads to the most effective learning?
  247. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  248. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  249. Implementing multilevel security by violation privilege
  250. The password predictor—a training aid for raising security awareness
  251. Learning by doing with simulated intelligent help
  252. Fun
  253. Strategies for extending the useful lifetime of DES
  254. Interface design issues for advice-giving expert systems
  255. LisaLearning
  256. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  257. Softening Up Hard Science: Reply to Newell and Card
  258. COSSAC: a framework for analyzing and configuring secure computer facilities
  259. Training wheels in a user interface
  260. Nameheads
  261. Digital Simulator for Allocating Firefighting Resources
  262. Metaphor and the Cognitive Representation of Computing Systems
  263. Creating names for things
  264. Using simulation to assign police patrol zones
  265. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  266. Creative analogy and language evolution
  267. Traveling wave excitation of the nitrogen ion laser
  268. Clinical— experimental analysis of design problem solving
  269. The psychological study of design
  270. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  271. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  272. On coordination reduction
  273. Gain and saturation of the nitrogen ion laser
  274. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  275. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  276. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  277. Moderately Severe Cicatricial Entropion
  278. Automatic content analysis in an on-line environment
  279. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  280. Ocular Pemphigus
  281. Evaluation of Adhesives for Corneal Surgery
  282. A Flush Fitting Optical Scleral Contact Lens
  283. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  284. Comparison of Two Methods in Molding Scleral Contact Shells
  285. A Classification of Limbal Epitheliomas
  286. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  287. 5 Presence and Hyperpresence: Implications for Community Awareness
  288. Community Networks
  289. Managing Case-Based Learning with Interactive Case Study Libraries
  290. Sharing Usability Information
  291. The Personalization Privacy Paradox
  292. Supporting Community with Location-Sensitive Mobile Applications
  293. The Impact of the Internet on Local and Distant Social Ties
  294. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  295. Community-based Learning: Design Patterns and Frameworks
  296. Supporting Culture in Computer-Supported Cooperative Work
  297. A community learns design: towards a pattern language for novice visual programmers
  298. An empirical study of Web personalization assistants supporting end-users in Web information systems
  299. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  300. M-Education: bridging the gap of mobile and desktop computing
  301. Scenarios and design cognition