All Stories

  1. The Sense of Misinformation Can Harm Local Community: A Case Study of Community Conflict
  2. AI4Qual: A Comprehensive Field Guide to LLM-Supported Qualitative Research (Tutorial)
  3. Interdisciplinarity in HCI: What Happened in Our Big Tent?
  4. Coproducing Care
  5. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  6. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  7. Distance Matters in Citizen-Based Water Quality Monitoring
  8. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  9. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  10. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  11. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  12. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  13. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  14. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  15. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  16. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  17. The Future of Learning: Large Language Models through the Lens of Students
  18. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  19. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  20. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  21. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  22. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  23. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  24. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  25. Integrating measures of replicability into scholarly search: Challenges and opportunities
  26. Understanding and Balancing Trade-offs of Visibility in Support Requests
  27. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  28. Infrastructuring Community Fridges for Food Commoning
  29. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  30. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  31. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  32. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  33. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  34. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  35. SmartGroup: A Tool for Small-Group Learning Activities
  36. Playful Meaning-Making as Prosocial Fun
  37. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  38. The adoption of contact tracing in China during the COVID pandemic
  39. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  40. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  41. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  42. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  43. Community Acknowledgment
  44. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  45. Local Community Support for Tangible Food Aid During COVID-19
  46. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  47. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  48. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  49. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  50. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  51. Working Together in a PhamilySpace
  52. Designing for Independence for People with Visual Impairments
  53. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  54. Sustaining Engagement in Volunteer Activities for Older Adults
  55. A General Methodology to Quantify Biases in Natural Language Data
  56. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  57. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  58. Prehabilitation: Care Challenges and Technological Opportunities
  59. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  60. Empowering Community Water Data Stakeholders
  61. How Professionals Support Amateurs' Creativity Within the Brewing Community
  62. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  63. Crafting in a Community of Practice
  64. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  65. Engaging the Community Through Places: An User Study of People’s Festival Stories
  66. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  67. SmartGroup
  68. Ordinary Innovations of Older Adults
  69. Multidisciplinary Care for Facial Paralysis Patients
  70. Healthcare Opportunities
  71. A Safety Net
  72. Understanding How GitHub Supports Curation Repositories
  73. Critical Thinking in Collaboration
  74. Parental Control vs. Teen Self-Regulation
  75. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  76. Ask the Instructors
  77. The Role of Social Media in MOOCs
  78. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  79. Comparative case studies of open source software peer review practices
  80. Shared Practices in Articulating and Sharing Rationale
  81. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  82. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  83. The boundaries between: Parental involvement in a teen's online world
  84. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  85. Designing MOOCs as Interactive Places for Collaborative Learning
  86. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  87. "Preventative" vs. "Reactive"
  88. Creating Value Together
  89. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  90. It's Time There Was an App for That Too:
  91. Unequal Time for Unequal Value
  92. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  93. Verbal Equity, Cognitive Specialization, and Performance
  94. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  95. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  96. Introduction to This Special Issue on Understanding Design Thinking
  97. A scenario-based approach for projecting user requirements for wireless proximal community networks
  98. Enhancing community awareness of and participation in local heritage with a mobile application
  99. Adolescent online safety
  100. Distributed collaborative homework activities in a problem-based usability engineering course
  101. Exploring the ecosystem of software developers on GitHub and other platforms
  102. Towards community-centered support for peer-to-peer service exchange
  103. Immersive Learning
  104. Introduction
  105. Investigating incidence of common ground and alternative courses of action in an online forum
  106. The development of community members' roles in partnership research projects: An empirical study
  107. Cognitive artifacts as a window on design
  108. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  109. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  110. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  111. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  112. Co-production Scenarios for Mobile Time Banking
  113. Supporting collaborative sense-making in emergency management through geo-visualization
  114. Augmenting classroom participation through public digital backchannels
  115. Patterns of team processes and breakdowns in information analysis tasks
  116. Babel or great wall
  117. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  118. CiVicinity events
  119. Communication patterns for a classroom public digital backchannel
  120. Supporting common ground and awareness in emergency management planning
  121. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  122. The firekeepers: aging considered as a resource
  123. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  124. Integrating online and offline community through facebook
  125. Supporting activity awareness in computer-mediated collaboration
  126. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  127. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  128. Designing Effective Virtual Organizations as Sociotechnical Systems
  129. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  130. Moving from MOOsburg
  131. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  132. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  133. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  134. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  135. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  136. A visual tool for using design patterns as pattern languages
  137. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  138. Bringing back channels up front
  139. Conceptualizing a possible discipline of human–computer interaction
  140. Distributed collaborative homeworks: Learning activity management and technology support
  141. Extending the task-artifact framework with organizational learning
  142. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  143. Mobile awareness and participation in community-oriented activities
  144. Participatory design of an autism community network to enhance community participation, health, and well-being
  145. Four requirements for digital case study libraries
  146. Beyond being aware
  147. I felt like a contributing member of the class
  148. CIVIL
  149. Enhancing information scent
  150. "I felt more of a member of this class"
  151. Designers wanted
  152. Development of decision rationale in complex group decision making
  153. Supporting content and process common ground in computer-supported teamwork
  154. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  155. A scaffolded introduction to dynamic website development for female high school students
  156. Web Design Patterns: Investigating User Goals and Browsing Strategies
  157. A scaffolded introduction to dynamic website development for female high school students
  158. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  159. Local Groups Online: Political Learning and Participation
  160. Logging home use of the internet in the Blacksburg Electronic Village
  161. Patterns as a Paradigm for Theory in Community-Based Learning
  162. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  163. Theorizing mobility in community networks
  164. Scientific design rationale
  165. Sharing usability information in interactive system development
  166. Articulating common ground in cooperative work
  167. Sustainable informal it learning in community-based nonprofits
  168. Design and evaluation of awareness mechanisms in CiteSeer
  169. Promoting Reflective Thinking in Collaborative Learning Activities
  170. Cultivating a Landscape of Online Places for a Developmental Learning Community
  171. Rationale-Based Software Engineering
  172. Realistic Learning Activity is Not Enough
  173. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  174. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  175. Editorial
  176. Social Bookmarking for Scholarly Digital Libraries
  177. Learning In Communities: Introduction to the Special Issue
  178. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  179. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  180. Participatory design in community informatics
  181. Usability and free/libre/open source software SIG
  182. Patterns as a paradigm for theory in community-based learning
  183. Patterns as a paradigm for theory in community-based learning
  184. Evaluating tagging behavior in social bookmarking systems
  185. Fostering an informal learning community of computer technologies at school
  186. How does common ground increase?
  187. Leveraging and Limiting Practical Drift in Emergency Response Planning
  188. Managing technology use and learning in nonprofit community organizations
  189. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  190. Supporting community-based learning: case study of a geographical community organization designing its website
  191. Supporting creativity with awareness in distributed collaboration
  192. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  193. Teacher Bridge: Creating a Community of Teacher Developers
  194. Case Studies as Minimalist Information
  195. Local Groups Online: Political Learning and Participation
  196. Editorial Objectives: Organizations and Social Networks
  197. Social and Civic Participation in a Community Network
  198. When opinion leaders blog
  199. Institutionalizing HCI
  200. Dimensions of Participation in Simon's Design
  201. Introduction to This Special Issue on Foundations of Design in HCI
  202. Awareness and teamwork in computer-supported collaborations
  203. Analyzing the social capital value chain in community network interfaces
  204. Weak Ties in Networked Communities
  205. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  206. Designing the Next Generation of Distributed, Geocollaborative Tools
  207. Information Technology in Support of Public Deliberation
  208. Participating in civil society: the case of networked communities
  209. Supporting creativity in distributed scientific communities
  210. Case studies for teaching usability engineering
  211. A laboratory method for studying activity awareness
  212. The BRIDGE awareness workspace
  213. Notification and awareness: synchronizing task-oriented collaborative activity
  214. Avatar proxies
  215. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  216. Design Rationale as Theory
  217. Frameworks for sharing knowledge toward a professional language for teaching practices
  218. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  219. PRESPE
  220. Post-cognitivist HCI
  221. Scenarios in practice
  222. Making use is more than a matter of task analysis
  223. Community design of community simulations
  224. Scenario-based usability engineering
  225. Supporting interactive collaboration on the Web with CORK
  226. Designing our town: MOOsburg
  227. Community computing as human ‐ computer interaction
  228. Five reasons for scenario-based design
  229. Articulating collaboration in a learning community
  230. Metaphor, computing systems, and active learning
  231. Designing claims for reuse in interactive systems design
  232. Requirements development in scenario-based design
  233. The neighborhood school in the global village
  234. World Wide Web based grades management
  235. Ten misconceptions about minimalism
  236. Scaffolded examples for learning object-oriented design
  237. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  238. Making use: a design representation
  239. Binding objects to scenarios of use
  240. An expert system for polymer characterization
  241. Polymer characterization with a fuzzy classification algorithm
  242. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  243. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  244. Uncertainty within a commercial expert system shell for polymer analysis
  245. Creating a design science of human-computer interaction
  246. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  247. Re-structuring the programmer's task
  248. Getting around the task-artifact cycle: how to make claims and design by scenario
  249. An experiment in modeling human visual learning
  250. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  251. A view matcher for reusing Smalltalk classes
  252. Demonstrating a view matcher for reusing Smalltalk classes
  253. HCI theory on trial
  254. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  255. “Do-it-yourself” cryptography
  256. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  257. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  258. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  259. Artifact as theory-nexus: hermeneutics meets theory-based design
  260. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  261. On-line tutorials: What kind of inference leads to the most effective learning?
  262. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  263. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  264. Implementing multilevel security by violation privilege
  265. The password predictor—a training aid for raising security awareness
  266. Learning by doing with simulated intelligent help
  267. Fun
  268. Strategies for extending the useful lifetime of DES
  269. Interface design issues for advice-giving expert systems
  270. LisaLearning
  271. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  272. Softening Up Hard Science: Reply to Newell and Card
  273. COSSAC: a framework for analyzing and configuring secure computer facilities
  274. Training wheels in a user interface
  275. Nameheads
  276. Digital Simulator for Allocating Firefighting Resources
  277. Metaphor and the Cognitive Representation of Computing Systems
  278. Creating names for things
  279. Using simulation to assign police patrol zones
  280. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  281. Creative analogy and language evolution
  282. Traveling wave excitation of the nitrogen ion laser
  283. Clinical— experimental analysis of design problem solving
  284. The psychological study of design
  285. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  286. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  287. On coordination reduction
  288. Gain and saturation of the nitrogen ion laser
  289. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  290. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  291. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  292. Moderately Severe Cicatricial Entropion
  293. Automatic content analysis in an on-line environment
  294. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  295. Ocular Pemphigus
  296. Evaluation of Adhesives for Corneal Surgery
  297. A Flush Fitting Optical Scleral Contact Lens
  298. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  299. Comparison of Two Methods in Molding Scleral Contact Shells
  300. A Classification of Limbal Epitheliomas
  301. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  302. 5 Presence and Hyperpresence: Implications for Community Awareness
  303. Community Networks
  304. Managing Case-Based Learning with Interactive Case Study Libraries
  305. Sharing Usability Information
  306. The Personalization Privacy Paradox
  307. Supporting Community with Location-Sensitive Mobile Applications
  308. The Impact of the Internet on Local and Distant Social Ties
  309. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  310. Community-based Learning: Design Patterns and Frameworks
  311. Supporting Culture in Computer-Supported Cooperative Work
  312. A community learns design: towards a pattern language for novice visual programmers
  313. An empirical study of Web personalization assistants supporting end-users in Web information systems
  314. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  315. M-Education: bridging the gap of mobile and desktop computing
  316. Scenarios and design cognition