All Stories

  1. Coproducing Care
  2. Challenges of Providing Social Support on a Women-Centric Platform: Insights from REDnote
  3. A Systematic Literature Review of Infrastructure Studies in SIGCHI
  4. Distance Matters in Citizen-Based Water Quality Monitoring
  5. Parental Collaboration and Closeness: Envisioning with New Couple Parents
  6. Psychological Barriers and Facilitators in the Sharing Economy: Exploring Recognition, Visibility, Social Costs, Community Belonging, and Efficacies
  7. Harnessing the power of AI in qualitative research: Exploring, using and redesigning ChatGPT
  8. Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
  9. Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
  10. Enhancing the Travel Experience for People with Visual Impairments through Multimodal Interaction: NaviGPT, A Real-Time AI-Driven Mobile Navigation System
  11. Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews
  12. "Ultimately We're Together": Understanding New Parents' Experiences of Co-parenting
  13. "I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective
  14. The Future of Learning: Large Language Models through the Lens of Students
  15. AI Governance in Higher Education: Case Studies of Guidance at Big Ten Universities
  16. Human–AI Collaboration for Remote Sighted Assistance: Perspectives from the LLM Era
  17. Ensuring Transparency in Using ChatGPT for Public Sentiment Analysis
  18. Reacting to Generative AI: Insights from Student and Faculty Discussions on Reddit
  19. "I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers’ Content Moderation Experiences
  20. Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
  21. BubbleCam: Engaging Privacy in Remote Sighted Assistance
  22. Integrating measures of replicability into scholarly search: Challenges and opportunities
  23. Understanding and Balancing Trade-offs of Visibility in Support Requests
  24. "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence
  25. Infrastructuring Community Fridges for Food Commoning
  26. Exploring Virtual Reality Through Ihde’s Instrumental Realism
  27. Multi-channel Sensor Network Construction, Data Fusion and Challenges for Smart Home
  28. Reconnecting An International Travel Network: The Personal Infrastructuring Work of International Travelers in A Multi-facet Crisis
  29. Food with Dignity: Public Values in the Supplemental Nutrition Assistance Program Mobile Applications
  30. Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
  31. Coproducing Support Together: Sustainable and Reciprocal Civic Disaster Relief during COVID-19
  32. SmartGroup: A Tool for Small-Group Learning Activities
  33. Playful Meaning-Making as Prosocial Fun
  34. Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
  35. The adoption of contact tracing in China during the COVID pandemic
  36. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  37. Design and Evaluation Challenges of Conversational Agents in Healthcare and Wellbeing (Preprint)
  38. Instagram of Rivers: Facilitating Distributed Collaboration in Hyperlocal Citizen Science
  39. Opportunities for Human-AI Collaboration in Remote Sighted Assistance
  40. Community Acknowledgment
  41. Making Community Beliefs and Capacities Visible Through Care-mongering During COVID-19
  42. Local Community Support for Tangible Food Aid During COVID-19
  43. Seek and Reflect: A Mobile Scavenger Hunt to Develop Community Engagement
  44. Making Space for Support: An Exploratory Analysis of Pandemic-Response Mutual Aid Platforms
  45. Constructing Well-being Together: Older Adults Engagement in Coproduction Through Volunteering
  46. COVID-19 Kindness: Patterns of Neighborly Cooperation during a Global Pandemic
  47. Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
  48. Working Together in a PhamilySpace
  49. Designing for Independence for People with Visual Impairments
  50. AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
  51. Sustaining Engagement in Volunteer Activities for Older Adults
  52. A General Methodology to Quantify Biases in Natural Language Data
  53. Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
  54. The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
  55. Prehabilitation: Care Challenges and Technological Opportunities
  56. Inciting Incidents: How Can We Motivate Family Conversations about Health?
  57. Empowering Community Water Data Stakeholders
  58. How Professionals Support Amateurs' Creativity Within the Brewing Community
  59. Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
  60. Crafting in a Community of Practice
  61. Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
  62. Engaging the Community Through Places: An User Study of People’s Festival Stories
  63. Turning Points: Motivating Intergenerational Families to Engage on Sustainable Health Information Sharing
  64. SmartGroup
  65. Ordinary Innovations of Older Adults
  66. Multidisciplinary Care for Facial Paralysis Patients
  67. Healthcare Opportunities
  68. A Safety Net
  69. Understanding How GitHub Supports Curation Repositories
  70. Critical Thinking in Collaboration
  71. Parental Control vs. Teen Self-Regulation
  72. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  73. Ask the Instructors
  74. The Role of Social Media in MOOCs
  75. Re-appropriating a question/answer system to support dialectical constructivist learning activity
  76. Comparative case studies of open source software peer review practices
  77. Shared Practices in Articulating and Sharing Rationale
  78. Life After Weight Loss: Design Implications for Community-based Long-term Weight Management
  79. Revisiting Linus’s law: Benefits and challenges of open source software peer review
  80. The boundaries between: Parental involvement in a teen's online world
  81. Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
  82. Designing MOOCs as Interactive Places for Collaborative Learning
  83. Understanding Student Motivation, Behaviors and Perceptions in MOOCs
  84. "Preventative" vs. "Reactive"
  85. Creating Value Together
  86. Risk-taking as a Learning Process for Shaping Teen's Online Information Privacy Behaviors
  87. It's Time There Was an App for That Too:
  88. Unequal Time for Unequal Value
  89. A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
  90. Verbal Equity, Cognitive Specialization, and Performance
  91. Local News Chatter: Augmenting Community News by Aggregating Hyperlocal Microblog Content in a Tag Cloud
  92. Reviving community networks: hyperlocality and suprathresholding in Web 2.0 designs
  93. Introduction to This Special Issue on Understanding Design Thinking
  94. A scenario-based approach for projecting user requirements for wireless proximal community networks
  95. Enhancing community awareness of and participation in local heritage with a mobile application
  96. Adolescent online safety
  97. Distributed collaborative homework activities in a problem-based usability engineering course
  98. Exploring the ecosystem of software developers on GitHub and other platforms
  99. Towards community-centered support for peer-to-peer service exchange
  100. Immersive Learning
  101. Introduction
  102. Investigating incidence of common ground and alternative courses of action in an online forum
  103. The development of community members' roles in partnership research projects: An empirical study
  104. Cognitive artifacts as a window on design
  105. Wild at Home: The Neighborhood as a Living Laboratory for HCI.
  106. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
  107. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
  108. The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
  109. Co-production Scenarios for Mobile Time Banking
  110. Supporting collaborative sense-making in emergency management through geo-visualization
  111. Augmenting classroom participation through public digital backchannels
  112. Patterns of team processes and breakdowns in information analysis tasks
  113. Babel or great wall
  114. CafeCommons: An Exploratory Study of Public Commenting in a University Café
  115. CiVicinity events
  116. Communication patterns for a classroom public digital backchannel
  117. Supporting common ground and awareness in emergency management planning
  118. Orientation of Undergraduates Toward Careers in the Computer and Information Sciences
  119. The firekeepers: aging considered as a resource
  120. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
  121. Integrating online and offline community through facebook
  122. Supporting activity awareness in computer-mediated collaboration
  123. The personalization privacy paradox: An exploratory study of decision making process for location-aware marketing
  124. Community Network 2.0: Visions, Participation, and Engagement in New Information Infrastructures
  125. Designing Effective Virtual Organizations as Sociotechnical Systems
  126. Developing an Online Community for Women in Computer and Information Sciences: A Design Rationale Analysis
  127. Moving from MOOsburg
  128. Teachers as Designers: Enabling Teachers to Specify Dynamic Web Programming Projects for Students
  129. Synthesizing IT Case Studies of Nonprofits Using a Multiple-Level Patterns-Based Framework
  130. Evaluation of Efficiency in Crime Control and Crime Prevention Programs
  131. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
  132. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
  133. A visual tool for using design patterns as pattern languages
  134. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  135. Bringing back channels up front
  136. Conceptualizing a possible discipline of human–computer interaction
  137. Distributed collaborative homeworks: Learning activity management and technology support
  138. Extending the task-artifact framework with organizational learning
  139. Integrating people and technology by design: Design-first instruction for introductory students in information technology
  140. Mobile awareness and participation in community-oriented activities
  141. Participatory design of an autism community network to enhance community participation, health, and well-being
  142. Four requirements for digital case study libraries
  143. Beyond being aware
  144. I felt like a contributing member of the class
  145. CIVIL
  146. Enhancing information scent
  147. "I felt more of a member of this class"
  148. Designers wanted
  149. Development of decision rationale in complex group decision making
  150. Supporting content and process common ground in computer-supported teamwork
  151. Designing for e-science: Requirements gathering for collaboration in CiteSeer
  152. A scaffolded introduction to dynamic website development for female high school students
  153. Web Design Patterns: Investigating User Goals and Browsing Strategies
  154. A scaffolded introduction to dynamic website development for female high school students
  155. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
  156. Local Groups Online: Political Learning and Participation
  157. Logging home use of the internet in the Blacksburg Electronic Village
  158. Patterns as a Paradigm for Theory in Community-Based Learning
  159. Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
  160. Theorizing mobility in community networks
  161. Scientific design rationale
  162. Sharing usability information in interactive system development
  163. Articulating common ground in cooperative work
  164. Sustainable informal it learning in community-based nonprofits
  165. Design and evaluation of awareness mechanisms in CiteSeer
  166. Promoting Reflective Thinking in Collaborative Learning Activities
  167. Cultivating a Landscape of Online Places for a Developmental Learning Community
  168. Rationale-Based Software Engineering
  169. Realistic Learning Activity is Not Enough
  170. Support of Case-Based Authentic Learning Activities: A Collaborative Case  Commenting Tool and a Collaborative Case Builder
  171. THE USEFUL INTERFACE EXPERIENCE: THE ROLE AND TRANSFORMATION OF USABILITY
  172. Editorial
  173. Social Bookmarking for Scholarly Digital Libraries
  174. Learning In Communities: Introduction to the Special Issue
  175. Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
  176. Supporting intergenerational groups in computer-supported cooperative work (CSCW)
  177. Participatory design in community informatics
  178. Usability and free/libre/open source software SIG
  179. Patterns as a paradigm for theory in community-based learning
  180. Patterns as a paradigm for theory in community-based learning
  181. Evaluating tagging behavior in social bookmarking systems
  182. Fostering an informal learning community of computer technologies at school
  183. How does common ground increase?
  184. Leveraging and Limiting Practical Drift in Emergency Response Planning
  185. Managing technology use and learning in nonprofit community organizations
  186. Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
  187. Supporting community-based learning: case study of a geographical community organization designing its website
  188. Supporting creativity with awareness in distributed collaboration
  189. Supporting distributed scientific collaboration: Implications for designing the CiteSeer collaboratory
  190. Teacher Bridge: Creating a Community of Teacher Developers
  191. Case Studies as Minimalist Information
  192. Local Groups Online: Political Learning and Participation
  193. Editorial Objectives: Organizations and Social Networks
  194. Social and Civic Participation in a Community Network
  195. When opinion leaders blog
  196. Institutionalizing HCI
  197. Dimensions of Participation in Simon's Design
  198. Introduction to This Special Issue on Foundations of Design in HCI
  199. Awareness and teamwork in computer-supported collaborations
  200. Analyzing the social capital value chain in community network interfaces
  201. Weak Ties in Networked Communities
  202. Single RNA kissing complexes studied by fluorescence resonance energy transfer
  203. Designing the Next Generation of Distributed, Geocollaborative Tools
  204. Information Technology in Support of Public Deliberation
  205. Participating in civil society: the case of networked communities
  206. Supporting creativity in distributed scientific communities
  207. Case studies for teaching usability engineering
  208. A laboratory method for studying activity awareness
  209. The BRIDGE awareness workspace
  210. Notification and awareness: synchronizing task-oriented collaborative activity
  211. Avatar proxies
  212. Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
  213. Design Rationale as Theory
  214. Frameworks for sharing knowledge toward a professional language for teaching practices
  215. Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction
  216. PRESPE
  217. Post-cognitivist HCI
  218. Scenarios in practice
  219. Making use is more than a matter of task analysis
  220. Community design of community simulations
  221. Scenario-based usability engineering
  222. Supporting interactive collaboration on the Web with CORK
  223. Designing our town: MOOsburg
  224. Community computing as human ‐ computer interaction
  225. Five reasons for scenario-based design
  226. Articulating collaboration in a learning community
  227. Metaphor, computing systems, and active learning
  228. Designing claims for reuse in interactive systems design
  229. Requirements development in scenario-based design
  230. The neighborhood school in the global village
  231. World Wide Web based grades management
  232. Ten misconceptions about minimalism
  233. Scaffolded examples for learning object-oriented design
  234. A comparison of some adaptive space mesh solvers for the numerical solution of parabolic partial differential equations
  235. Making use: a design representation
  236. Binding objects to scenarios of use
  237. An expert system for polymer characterization
  238. Polymer characterization with a fuzzy classification algorithm
  239. A Matricial Exponentially Fitted Scheme for the Numerical Solution of Stiff Initial-Value Problems
  240. A composite integration scheme for the numerical solution of systems of parabolic PDEs in one space dimension
  241. Uncertainty within a commercial expert system shell for polymer analysis
  242. Creating a design science of human-computer interaction
  243. Sufficient conditions for uniformly second-order convergent schemes for stiff initial-value problems
  244. Re-structuring the programmer's task
  245. Getting around the task-artifact cycle: how to make claims and design by scenario
  246. An experiment in modeling human visual learning
  247. Localization of cardiac parasympathetic preganglionic neurons in the medulla oblongata of pigeon, Columba livia: a study using fragment C of tetanus toxin
  248. A view matcher for reusing Smalltalk classes
  249. Demonstrating a view matcher for reusing Smalltalk classes
  250. HCI theory on trial
  251. Retrograde, trans-synaptic and transneuronal transport of fragment C of tetanus toxin by sympathetic preganglionic neurons
  252. “Do-it-yourself” cryptography
  253. The binary derivative test: noise filter, crypto aid, and random-number seed selector
  254. Nuclear activation techniques for measuring direct and backscattered components of intense bremsstrahlung pulses
  255. A composite integration scheme for the numerical solution of systems of ordinary differential equations
  256. Artifact as theory-nexus: hermeneutics meets theory-based design
  257. Evaluation, Description and Invention: Paradigms for Human-Computer Interaction
  258. On-line tutorials: What kind of inference leads to the most effective learning?
  259. Spectral characterization of intense, short duration bremsstrahlung pulses with nuclear photoactivation techniques
  260. The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
  261. Implementing multilevel security by violation privilege
  262. The password predictor—a training aid for raising security awareness
  263. Learning by doing with simulated intelligent help
  264. Fun
  265. Strategies for extending the useful lifetime of DES
  266. Interface design issues for advice-giving expert systems
  267. LisaLearning
  268. Exponentially fitted one-step methods for the numerical solution of the scalar Riccati equation
  269. Softening Up Hard Science: Reply to Newell and Card
  270. COSSAC: a framework for analyzing and configuring secure computer facilities
  271. Training wheels in a user interface
  272. Nameheads
  273. Digital Simulator for Allocating Firefighting Resources
  274. Metaphor and the Cognitive Representation of Computing Systems
  275. Creating names for things
  276. Using simulation to assign police patrol zones
  277. An atomic‐fluorine laser pumped by charge transfer from He+2at high pressures
  278. Creative analogy and language evolution
  279. Traveling wave excitation of the nitrogen ion laser
  280. Clinical— experimental analysis of design problem solving
  281. The psychological study of design
  282. A regenerative power amplifier operating on the blue‐green line of the nitrogen ion laser
  283. Charge transfer pumping of the helium‐nitrogen laser at atmospheric pressures in an electrical avalanche discharge
  284. On coordination reduction
  285. Gain and saturation of the nitrogen ion laser
  286. Thermal modification of the kinetic sequence pumping the helium-nitrogen charge transfer laser
  287. Thermal modification of the kinetic sequence pumping the helium‐nitrogen charge‐transfer laser
  288. Conjunctivodacryocystorhinostomy Using Silicone Rubber Lacrimal Tubes
  289. Moderately Severe Cicatricial Entropion
  290. Automatic content analysis in an on-line environment
  291. Further Experience With Glued-on Contact Lens (Artificial Epithelium)
  292. Ocular Pemphigus
  293. Evaluation of Adhesives for Corneal Surgery
  294. A Flush Fitting Optical Scleral Contact Lens
  295. Effect of Impression Taking on the Shape of the Cornea in Scleral Lens Fitting
  296. Comparison of Two Methods in Molding Scleral Contact Shells
  297. A Classification of Limbal Epitheliomas
  298. The Electroretinogram as a Prognostic Aid in Retinal Detachment
  299. 5 Presence and Hyperpresence: Implications for Community Awareness
  300. Community Networks
  301. Managing Case-Based Learning with Interactive Case Study Libraries
  302. Sharing Usability Information
  303. The Personalization Privacy Paradox
  304. Supporting Community with Location-Sensitive Mobile Applications
  305. The Impact of the Internet on Local and Distant Social Ties
  306. A Multiple View Approach to Support Common Ground in Distributed and Synchronous Geo-Collaboration
  307. Community-based Learning: Design Patterns and Frameworks
  308. Supporting Culture in Computer-Supported Cooperative Work
  309. A community learns design: towards a pattern language for novice visual programmers
  310. An empirical study of Web personalization assistants supporting end-users in Web information systems
  311. Fun learning Stagecast Creator: an exercise in minimalism and collaboration
  312. M-Education: bridging the gap of mobile and desktop computing
  313. Scenarios and design cognition