All Stories

  1. Older Adults' Collaborative Learning Dynamics When Exploring Feature-Rich Software
  2. Students Investigating Pedagogy: A Project for Learning about Learning in CS
  3. Manifesting Creativity in Virtual World Building: A Case Study in Gather
  4. Using a Two-Stage Final Exam in an Intro CS Course: Student Perceptions and Grade Impacts
  5. Special Interest Group on Creativity and Cultures in Computing
  6. The Impact of COVID-19 on the CS Student Learning Experience
  7. Using Discrimination Response Ideation to Uncover Student Attitudes about Diversity and Inclusion in Computer Science
  8. EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion
  9. COVID-19, Students and the New Educational Landscape
  10. Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.Town
  11. Unofficial Proxies: How Close Others Help Older Adults with Banking
  12. Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content
  13. Comparing Student Experiences of Collaborative Learning in Synchronous CS1 Classes in Gather.Town vs. Zoom
  14. Teaching through a Global Pandemic
  15. Listening Together while Apart: Intergenerational Music Listening
  16. Educational Landscapes During and After COVID-19
  17. BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
  18. A Feminist Utopian Perspective on the Practice and Promise of Making
  19. Using Comics to Introduce and Reinforce Programming Concepts in CS1
  20. Teaching Large Introductory Computer Science Courses in a 2D Gameworld
  21. Facilitating Team-Based Learning in Lecture Halls
  22. Are Variable, Array, and Object Diagrams in Introductory Java Textbooks Explanative?
  23. Challenging Social Exclusion in Computing via 'Theatre of the Oppressed' Pedagogy