All Stories

  1. accessFinTech: Designing Accessible Financial Technology
  2. Proxy Accounts and Behavioural Nudges: Investigating Support for Older Adults and their Financial Delegates
  3. An Initial Exploration of Code Diagram Query Effectiveness
  4. Older Adults' Collaborative Learning Dynamics When Exploring Feature-Rich Software
  5. Students Investigating Pedagogy: A Project for Learning about Learning in CS
  6. Manifesting Creativity in Virtual World Building: A Case Study in Gather
  7. Using a Two-Stage Final Exam in an Intro CS Course: Student Perceptions and Grade Impacts
  8. Special Interest Group on Creativity and Cultures in Computing
  9. The Impact of COVID-19 on the CS Student Learning Experience
  10. Using Discrimination Response Ideation to Uncover Student Attitudes about Diversity and Inclusion in Computer Science
  11. EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion
  12. COVID-19, Students and the New Educational Landscape
  13. Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.Town
  14. Unofficial Proxies: How Close Others Help Older Adults with Banking
  15. Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content
  16. Comparing Student Experiences of Collaborative Learning in Synchronous CS1 Classes in Gather.Town vs. Zoom
  17. Teaching through a Global Pandemic
  18. Listening Together while Apart: Intergenerational Music Listening
  19. Educational Landscapes During and After COVID-19
  20. BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
  21. A Feminist Utopian Perspective on the Practice and Promise of Making
  22. Using Comics to Introduce and Reinforce Programming Concepts in CS1
  23. Teaching Large Introductory Computer Science Courses in a 2D Gameworld
  24. Facilitating Team-Based Learning in Lecture Halls
  25. Are Variable, Array, and Object Diagrams in Introductory Java Textbooks Explanative?
  26. Challenging Social Exclusion in Computing via 'Theatre of the Oppressed' Pedagogy