All Stories

  1. Improving CS Performance by Developing Spatial Skills
  2. Computer Science Concepts and Practices in Integrated Computing Curricula
  3. Self-Regulation, Self-Efficacy, and Fear of Failure Interactions with How Novices Use LLMs to Solve Programming Problems
  4. Applying CS0/CS1 Student Success Factors and Outcomes to Biggs' 3P Educational Model
  5. 10 Things Software Developers Should Learn about Learning
  6. Toward CS1 Content Subscales: A Mixed-Methods Analysis of an Introductory Computing Assessment
  7. Benefits of Failure on Neuroplasticity and Tools for Persistence
  8. Self-Regulation and Metacognition Strategies in Computer Science and Programming Education
  9. A Review of International Models of Computer Science Teacher Education
  10. Subgoals for CS1 in Python
  11. Getting By With Help From My Friends: Group Study in Introductory Programming Understood as Socially Shared Regulation
  12. Models for Computer Science Teacher Preparation
  13. Instructional Design to Support Student Learning
  14. Effect of Implementing Subgoals in Code.org's Intro to Programming Unit in Computer Science Principles
  15. Metacognition and Self-Regulation in Computer Science and Programming Education
  16. The Cambridge Handbook of Computing Education Research Summarized in 75 minutes
  17. Training Spatial Skills to Improve Achievement in STEM Fields
  18. Training Spatial Skills to Improve Achievement in STEM Fields
  19. Using the SOLO Taxonomy to Understand Subgoal Labels Effect in CS1
  20. Guest Editorial
  21. Negotiating Varied Research Goals in Computing Education Research
  22. Using Subgoal Labeling in Teaching CS1
  23. The Relationship Between Learner Characteristics and Student Outcomes in a Middle School Computing Course: An Exploratory Analysis Using Structural Equation Modeling
  24. Review of measurements used in computing education research and suggestions for increasing standardization
  25. Socioeconomic Status and Computer Science Achievement
  26. Finding the Best Types of Guidance for Constructing Self-Explanations of Subgoals in Programming
  27. Using Learners' Self-Explanations of Subgoals to Guide Initial Problem Solving in App Inventor