What is it about?
Multi-Sensory Media (MulSeMedia) systems are becoming more common as technology advances, allowing us to create immersive experiences that engage multiple senses. These systems combine various devices and applications to bring sensations from the virtual world into the real world. For example, a virtual reality game might use sights, sounds, and even smells to create a more realistic experience. However, despite the growing interest and existing tools, there is still confusion about what MulSeMedia really is. Without a clear understanding, developers might create systems that aren't compatible with each other or miss out on important design features like reusability and standardization. Our article aims to solve this problem by creating a clear and agreed-upon framework called a "reference ontology." Named MulseOnto, this framework defines the key concepts and components of MulSeMedia systems. It's like a detailed guide that explains what MulSeMedia is and how different parts should work together. To ensure that MulseOnto is accurate and useful, the researchers tested it in two ways: (1) Human Assessment: Experts in the field reviewed the ontology to see if it made sense and covered all necessary aspects. (2) Data-Driven Approach: They used real data to check if the ontology correctly represents how MulSeMedia systems work in practice. The results showed that MulseOnto is a reliable and comprehensive model. It can help developers, researchers, and designers understand and explore MulSeMedia systems better. By providing a standard guide, MulseOnto supports the creation of more integrated, reusable, and standardized MulSeMedia solutions, paving the way for more advanced and immersive sensory experiences.
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Why is it important?
Understanding and standardizing Multi-Sensory Media (MulSeMedia) systems is important for several reasons: (1) Enhanced User Experience: MulSeMedia systems aim to create immersive experiences by engaging multiple senses. A clear understanding and standardization ensure that these systems can deliver consistent, high-quality sensory experiences. (2) Interoperability: Standardizing the concepts and components of MulSeMedia systems allows different devices and applications to work together seamlessly. This interoperability is crucial for creating complex, multi-sensory environments where various technologies need to integrate smoothly. (3) Innovation and Development: A well-defined framework like MulseOnto provides a solid foundation for researchers and developers. It helps them build upon existing knowledge, fostering innovation and the development of new technologies and applications in the field of multi-sensory media. (4) Reusability: By clearly defining the components and their interactions, developers can create solutions that are reusable across different projects. This saves time and resources, as well as promotes consistency in how sensory effects are produced and managed. (5) Standardization: A reference ontology ensures that everyone in the field has a common understanding of what MulSeMedia systems entail. This standardization is crucial for setting industry benchmarks, which in turn helps in the development of compatible and reliable products. (6) Avoiding Misconceptions: Without a formal and explicit representation, there can be misunderstandings about what MulSeMedia systems are and how they should be designed. This can lead to inefficient solutions that do not fully leverage the potential of multi-sensory media. (7) Quality Assurance: A standardized approach allows for better quality control. Developers can ensure that their systems meet certain criteria and perform as expected, leading to more reliable and effective MulSeMedia experiences. (8) Market Growth: As MulSeMedia systems become more standardized and interoperable, the market for these technologies can grow. Consumers and businesses alike will be more likely to adopt and invest in MulSeMedia solutions if they are assured of their quality and compatibility. (9) Academic and Practical Research: For researchers, having a clear ontology helps in structuring and conducting studies. It provides a framework that can be used to explore new ideas, test hypotheses, and contribute to the overall body of knowledge in the field. (10) Educational Purposes: For educators and students, a reference ontology like MulseOnto serves as a valuable educational tool. It helps in teaching the principles and components of MulSeMedia systems in a clear and organized manner.
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This page is a summary of: Towards a reference ontology on mulsemedia systems, September 2018, ACM (Association for Computing Machinery),
DOI: 10.1145/3281375.3281378.
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