All Stories

  1. Why the Fine, AI? The Effect of Explanation Level on Citizens' Fairness Perception of AI-based Discretion in Public Administrations
  2. Controlling the Rooms: How People Prefer Using Gestures to Control Their Smart Homes
  3. My Data, My Choice, My Insights: Women's Requirements when Collecting, Interpreting and Sharing their Personal Health Data
  4. Exploring Recognition Accuracy of Vibrotactile Stimuli in Sternoclavicular Area
  5. A Real Bottleneck Scenario with a Wizard of Oz Automated Vehicle - Role of eHMIs
  6. An Empirical Comparison of Moderated and Unmoderated Gesture Elicitation Studies on Soft Surfaces and Objects for Smart Home Control
  7. Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays
  8. Did that AI just Charge me a Fine? Citizens’ Perceptions of AI-based Discretion in Public Administration
  9. Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
  10. Explaining Image Aesthetics Assessment: An Interactive Approach
  11. The unwritten manual of becoming a professor of HCI
  12. Let’s Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality
  13. Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems
  14. Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
  15. Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences
  16. Exploring Types of On-Demand Reading Assistance for Elementary School Students
  17. ‘There’s more to it than allure...’ – Navigating Socio-cultural Roles of Digital Jewellery
  18. HaptiCollar: Investigating Tactile Acuity Towards Vibrotactile Stimuli on the Neck
  19. It’s Not Warm But That’s Okay: About Robots That Avoid Human Stereotypes
  20. Interacting with Rigid and Soft Surfaces for Smart-Home Control
  21. A Workshop on Driving Style of Automated Vehicles in Ambiguous Driving Scenarios
  22. Elevating Stress Levels - Exploring Multimodality for Stress Induction in VR
  23. Privacy matters - Using AR when Shopping Fitness Trackers
  24. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  25. Human-Computer Interaction and the Future of Work
  26. Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR
  27. Interactive Technology for Cycling — ideate, make – remote, together
  28. Signaling Yielding Intent with eHMIs: the Timing Determines an Efficient Crossing
  29. Otherware
  30. Demystifying Deep Learning: Developing and Evaluating a User-Centered Learning App for Beginners to Gain Practical Experience
  31. Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented Reality
  32. Towards a gaze-contingent reading assistance for children with difficulties in reading
  33. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  34. A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT
  35. The World has Changed - The World Needs to Change. What Multimedia has to Offer for Our Common Digital Future
  36. Reminding child cyclists about safety gestures
  37. Designing Safety Critical Interactions: Hunting Down Human Error
  38. Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies
  39. HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
  40. Physical computing technology alone is not making good physical computing for children.
  41. Comparing unimodal lane keeping cues for child cyclists
  42. Exploring Technologies for Encouraging Home-Based Physical Exercise among Older Adults
  43. HealthMedia'19
  44. Legal and Ethical Challenges in Multimedia Research
  45. Supporting the Perception of Spatially Distributed Information on Ship Bridges
  46. PrivacEye
  47. NaviBike
  48. Evaluating a Wearable Camera's Social Acceptability In-the-Wild
  49. What is (un)acceptable?
  50. Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awareness
  51. ActiStairs
  52. Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling
  53. Towards reducing alarm fatigue
  54. Your smart glasses' camera bothers me!
  55. EyeMR
  56. Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems
  57. Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
  58. Feel the Movement
  59. ShoulderTap - Pneumatic On-body Cues to Encode Directions
  60. Exploring Social Awareness
  61. (Un)Acceptable!?!
  62. Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment
  63. Multimodal head-mounted display for multimodal alarms in intensive care units
  64. AwareKit
  65. Face2Emoji
  66. Identification and Classification of Usage Patterns in Long-Term Activity Tracking
  67. SuperSelect
  68. Multimedia for personal health and health care
  69. No effects but useful? long term use of smart health devices
  70. ClimbingAssist
  71. Design of a Human-Machine Interface for Truck Platooning
  72. CubeLendar
  73. From tracking to personal health
  74. Supporting lane change decisions with ambient light
  75. TactiCar
  76. Real-life experiences with an adaptive light bracelet
  77. Forget Me Not
  78. Demo hour
  79. "Should I stay or should I go?"
  80. IllumiMug
  81. How to present information on wrist-worn point-light displays
  82. Supporting running groups as a whole
  83. Human centered training
  84. Supporting situation awareness with peripheral feedback on monitoring behavior
  85. Sparkle
  86. Proxemics play
  87. WaterJewel: Be Aware of Your Daily Servings of Water With an LED-illuminated Bracelet
  88. HeartBeat Demonstrator: Tactile Support for Keeping a Target Heart Rate
  89. A tool for catching back your preferred videos from physical collages
  90. Illumee
  91. Geovisual interfaces to find suitable urban regions for citizens
  92. Analysing Facebook features to support event detection for photo-based Facebook applications
  93. PocketNavigator
  94. Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices
  95. Drawing shapes and lines
  96. Tacticycle
  97. PocketMenu
  98. PaceGuard
  99. Camera-based mobile interaction techniques for physical objects