All Stories

  1. Introduction to the Special Issue on W4A’22
  2. Exploring the context of use for voice user interfaces: Toward context‐dependent user experience quality testing
  3. From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
  4. Design and Evaluation of Voice User Interfaces: What Should One Consider?
  5. Categorizing UX Aspects for Voice User Interfaces Using the Kano Model
  6. Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education
  7. How to Handle Health-Related Small Imbalanced Data in Machine Learning?
  8. Designing a New Puzzle App to Target Dyslexia Screening in Pre-Readers
  9. A tablet game to target dyslexia screening in pre-readers
  10. Screening Dyslexia for English Using HCI Measures and Machine Learning
  11. Towards Language Independent Detection of Dyslexia with a Web-based Game
  12. Exploring Social Awareness
  13. Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements
  14. DysMusic
  15. Deriving design guidelines for ambient light systems
  16. Lumicons: Mapping Light Patterns to Information Classes
  17. Exercises for German-Speaking Children with Dyslexia
  18. A Game to Target the Spelling of German Children with Dyslexia