All Stories

  1. Ethics and Transparency in Game Data
  2. Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience
  3. Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality
  4. Towards a Taxonomy of In-Game User Interface Visualizations
  5. Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design
  6. CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks
  7. Play and Viz: Using Entertainment Games for Exploring Data Visualizations
  8. Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior
  9. Making A Real Connection: Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials
  10. Construct and Play: Engaging Students with Visualizations through Playful Methods
  11. Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective
  12. From Bin to Playin’: Give Vintage Objects a New Purpose as Game Controllers
  13. Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey
  14. Designing for Playfulness in Human-AI Authoring Tools
  15. Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time
  16. Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training
  17. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  18. Let’s Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports
  19. Rrrring & Play: Using a Rotary Dial Telephone as Game Controller
  20. Special Interest Group: The Present and Future of Esports in HCI
  21. What Players Want: Information Needs of Players on Post-Game Visualizations
  22. Blockchain Technologies and Games: A Proper Match?
  23. Be Part Of It: Spectator Experience in Gaming and Esports
  24. See, Feel, Move
  25. Be Active! Participatory Design of Accessible Movement-Based Games
  26. User Guided Movement Analysis in Games using Semantic Trajectories
  27. Diagram Safari: A Visualization Literacy Game for Young Children
  28. Organisational Climate Fostering Playfulness
  29. Curiously Motivated