All Stories

  1. Dialogues with Digital Wisdom: Can LLMs Help Us Put Down the Phone?
  2. Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2024)
  3. Digital Wellbeing Lens: Design Interfaces That Respect User Attention
  4. Nudging Users Towards Conscious Social Media Use
  5. Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl
  6. SIGCHI's FY24 Budget: Expanding Initiatives
  7. Towards A Visual Programming Tool to Create Deep Learning Models
  8. Listen Veronica! Can You Give Me a Hand With This Bug?
  9. Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces
  10. Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis
  11. Style-Aware Sketch-to-Code Conversion for the Web
  12. Designing for Meaningful Interactions and Digital Wellbeing
  13. Equity Talks @SIGCHI
  14. On How Novices Approach Programming Exercises Before and During Coding
  15. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  16. SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40
  17. Towards Understanding the Dark Patterns That Steal Our Attention
  18. On Computational Notebooks to Empower Physical Computing Novices
  19. Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype
  20. Coping with Digital Wellbeing in a Multi-Device World
  21. Globally yours
  22. HeyTAP
  23. Data4Good
  24. TAPrec
  25. RecRules
  26. Empowering End Users in Debugging Trigger-Action Rules
  27. The Race Towards Digital Wellbeing
  28. Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech
  29. DogOnt as a viable seed for semantic modeling of AEC/FM
  30. A Debugging Approach for Trigger-Action Programming
  31. Single switch games and an interaction mode for children with severe motor disability
  32. Clocks, Bars and Balls
  33. HomeRules
  34. GNomon
  35. Can We Make Dynamic, Accessible and Fun One-Switch Video Games?
  36. The smart home controller on your wrist