All Stories

  1. Fostering people's autonomy by foregrounding and questioning daily choices
  2. Navigating the Paradox: Challenges of Designing Technology for Nonhumans
  3. In a Quasi-Social Relationship With ChatGPT. An Autoethnography on Engaging With Prompt-Engineered LLM Personas
  4. Embodied Mediation in Group Ideation – A Gestural Robot Can Facilitate Consensus-Building
  5. Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards
  6. Let’s Talk About Death: Existential Conversations with Chatbots
  7. Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.
  8. Post-growth HCI: Co-Envisioning HCI Beyond Economic Growth
  9. There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for Autonomy
  10. The Soul of Work: Evaluation of Job Meaningfulness and Accountability in Human-AI Collaboration
  11. DisClose: Negative Body-Related Self-Disclosure to Mediate Intimacy over Distance
  12. Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience
  13. Design Fiction in a Corporate Setting – a Case Study
  14. Designing for Integration: Promoting Self-Congruence to Sustain Behavior Change
  15. Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry
  16. The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings
  17. Dying, Death, and the Afterlife in Human-Computer Interaction. A Scoping Review.
  18. Moral Agents for Sustainable Transitions: Ethics, Politics, Design
  19. Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning
  20. Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies
  21. European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World
  22. It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants
  23. Meaningful Telerobots in Informal Care
  24. Designing Sustainable Mobility: Understanding Users’ Behavior
  25. More-than-human Concepts, Methodologies, and Practices in HCI
  26. The ”Artificial” Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers
  27. Interactive Tables for Social Experiences at Home
  28. Kiro
  29. From Limitations to “Superpowers”: A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities
  30. Trash It, Punch It, Burn It – Using Virtual Reality to Support Coping with Negative Thoughts
  31. Towards a Better Understanding of Social Acceptability
  32. Design and Appropriation of Computer-supported Self-scheduling Practices in Healthcare Shift Work
  33. Otherware
  34. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  35. An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians
  36. The Osteoarthritis-Journey
  37. Improvising with Machines - Designing Artistic Non-Human Actors
  38. Hybridity as Design Strategy for Service Robots to Become Domestic Products
  39. Finding the Inner Clock: A Chronobiology-based Calendar
  40. From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions
  41. Fairness and Decision-making in Collaborative Shift Scheduling Systems
  42. Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis
  43. Exploring Human-Robot Interaction with the Elderly
  44. Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology
  45. Designing Ritual Artifacts for Technology-Mediated Relationship Transitions
  46. A Sample of One
  47. Changing Perspective
  48. The positive practice canvas
  49. Activity Tracking in vivo
  50. On the stories activity trackers tell
  51. Exploring the design space of glanceable feedback for physical activity trackers
  52. User Experience in the Work Domain: A Longitudinal Field Study
  53. Hotzenplotz
  54. Better Than Human: About the Psychological Superpowers of Robots
  55. How do we engage with activity trackers?
  56. Aesthetics of interaction
  57. Convenient, clean, and efficient?
  58. Keymoment
  59. The remediation of nosferatu
  60. The 'hedonic' in human-computer interaction
  61. An interaction vocabulary. describing the how of interaction.
  62. Experiences before things
  63. All You Need is Love
  64. Everything can be beautiful
  65. Theories, methods and case studies of longitudinal HCI research
  66. Towards Happiness: Possibility-Driven Design
  67. Clique Trip
  68. Mo.shared music, shared moment
  69. A human-centered approach to robot gesture based communication within collaborative working processes
  70. The Inference of Perceived Usability From Beauty
  71. linked.
  72. The impact of concept (re)presentation on users' evaluation and perception
  73. DESIGNi
  74. Now with Added Experience?
  75. AESTHETICS IN INTERACTIVE PRODUCTS: CORRELATES AND CONSEQUENCES OF BEAUTY
  76. Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
  77. User experience - a research agenda
  78. Beautiful Objects as an Extension of the Self: A Reply
  79. The Interplay of Beauty, Goodness, and Usability in Interactive Products
  80. The Semantics of Fun: Differentiating Enjoyable Eeperiences
  81. The Thing and I: Understanding the Relationship Between User and Product
  82. Analysis of web sites with the repertory grid technique
  83. Analysis of web sites with the repertory grid technique
  84. Designing a Telephone-Based Interface for a Home Automation System
  85. Capturing Design Space From a User Perspective: The Repertory Grid Technique Revisited
  86. Assessing noise annoyance: an improvement-oriented approach