All Stories

  1. From Singularity to PlurAIverse: Expanding the AI Design Paradigm
  2. "And this is where we fu***d up!" Lessons learned from Participatory Design in Digital Civic Initiatives
  3. Envisioning Collaborative Futures: Advancing the Frontiers of Embedded Research
  4. Fostering Feminist Community-Led Ethics: Building Tools and Connections
  5. Ethnography at the Edge: Exploring Research Dynamics in Crisis and Conflict Areas
  6. Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis
  7. Lions out of Bounds? Reflections on Digital Technology and Matristic Design to address Human-Wildlife Conflict
  8. From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices
  9. Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative
  10. "We all have skin, we all have blood, we are all human": creating discourse among different conceptualizations of Europe with an interactive art installation
  11. Looking Past the Miracle Box
  12. Creative Practices for Inclusive Future Smart City Design
  13. Digital Security Story Cards for Women with a Refugee and Migrant Background
  14. Creative Entrances to Co-Design
  15. Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch
  16. Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?
  17. Ethical Future Environments: Smart Thinking about Smart Cities means engaging with its Most Vulnerable
  18. Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda
  19. Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World
  20. Messy Fieldwork
  21. Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
  22. The Social Mile - How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison
  23. Digital Participation in Prison - A Public Discourse Analysis of the Use of ICT by Inmates
  24. Finding Language Classes
  25. Technology at/of the border
  26. Designing for Openness in Making
  27. Reflections on a Design Case Study - (Educational) ICT Intervention with Imazighen in Morocco
  28. What is participation?
  29. Facilitating Collaboration and Social Experiences with Videogames in Dementia
  30. HCI and refugees
  31. Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
  32. Refugees & Technology
  33. Video-game based Exergames for People with Dementia and Their Caregivers
  34. MobiAssist - ICT-based Training System for People with Dementia and Their Caregivers
  35. Refugees & HCI Workshop
  36. Challenges of CI Initiatives in a Political Unstable Situation - Case Study of a Computer Club in a Refugee Camp
  37. Bridging (Gender-Related) Barriers
  38. From computational thinking to computational making
  39. Sewing interest in E-textiles