All Stories

  1. Make Friends Not Art: Mapping Law, Power and Participation in Designing an Online Platform during documenta fifteen
  2. Giving Voice to Nature: Participatory Design with Non-Human Stakeholders for Sustainable Development
  3. More-than-Human Participatory Approaches for Design: Method and Function in Making Relations
  4. Making Trouble: Techniques for Queering Data and AI Systems
  5. Ecological data for manifesting the entanglement of more-than-human livingness
  6. In Dialogue with the More-than-Human: Affective Prefiguration in Encounters with Others
  7. More-Than-Human Perspectives and Values in Human-Computer Interaction
  8. Processes of Proliferation
  9. Designing for Transformative Futures: Creative Practice, Social Change and Climate Emergency
  10. Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World
  11. Wanting To Live Here: Design After Anthropocentric Functionalism
  12. 'The co-': feminisms, power and research cultures
  13. Sharing & Cooperativism: Designing For Economies
  14. Reconsidering Scale and Scaling in CSCW Research
  15. Designing with More-than-Human Food Practices for Climate-Resilience
  16. Embracing Uncertainty in HCI
  17. Understanding the Past, Present, and Future of Design Fictions
  18. The breakdown of the municipality as caring platform: lessons for co-design and co-learning in the age of platform capitalism
  19. Repositioning CoDesign in the age of platform capitalism: from sharing to caring
  20. Designing at the End of the World
  21. More-than-human participation
  22. Design and Social Innovation at the Margins: Finding and Making Cultures of Plurality
  23. Not-equal
  24. Power Struggles in the Digital Economy
  25. Approaching Engagement towards Human-Engaged Computing
  26. Appropriated or Inauthentic Care in Gig-Economy Platforms
  27. Designing against the status quo
  28. Special Topic: Taking Action in a Changing World
  29. Ann Light
  30. The Meaning of Place in Supporting Sociality
  31. Crowdfunding Platforms and the Design of Paying Publics
  32. Situated Encounters with Socially Engaged Art in Community-based Design
  33. What's special about aging
  34. Some Notes on the Design of "World Machines"