All Stories

  1. Ethical Concerns when Working with Mixed-Ability Groups of Children
  2. Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms
  3. Envisioning Collaborative Futures: Advancing the Frontiers of Embedded Research
  4. Enhancing Cancer Care through Design: Understanding Multidisciplinary Teams
  5. Fostering Feminist Community-Led Ethics: Building Tools and Connections
  6. Inclusive Computational Thinking in Public Schools: A Case Study from Lisbon
  7. Participatory Design with Young Children: Failures, Challenges, and Successes
  8. Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners' Emotion Regulation
  9. Conveying Emotions through Shape-changing to Children with and without Visual Impairment
  10. DCitizens Roles Unveiled: SIG Navigating Identities in Digital Civics and the Spectrum of Societal Impact
  11. "I'm Not Touching You. It's The Robot!": Inclusion Through A Touch-Based Robot Among Mixed-Visual Ability Children
  12. The Effects of Observing Robotic Ostracism on Children's Prosociality and Basic Needs
  13. PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms
  14. Towards Realistic Sign Language Animations
  15. TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities
  16. Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities
  17. The Robot Made Us Hear Each Other
  18. Touchibo: Multimodal Texture-Changing Robotic Platform for Shared Human Experiences
  19. Co-designing a Bespoken Wearable Display for People with Dissociative Identity Disorder
  20. Catering for Students’ Well-being during COVID-19 Social Distancing: a Case Study from a University Campus
  21. Investigating the Tradeoffs of Everyday Text-Entry Collection Methods
  22. WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild
  23. Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families
  24. Overview of ASSETS 2020
  25. Designing Robots with Visual Impaired and Sighted Children
  26. Fostering Inclusive Activities in Mixed-visual Abilities Classrooms using Social Robots
  27. Collaborative Tabletops for Blind People
  28. Exploring accessible programming with educators and visually impaired children
  29. Using tabletop robots to promote inclusive classroom experiences
  30. Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families
  31. The Design Space of Nonvisual Word Completion
  32. The Use of Smart Glasses for Lecture Comprehension by Deaf and Hard of Hearing Students