All Stories

  1. Let's Go to the Mall: Investigating the Role of User Experience in Customers’ Intention to Use Social Robots in a Shopping Mall
  2. Exploring Future Work - Co-Designing a Human-robot Collaboration Environment for Service Domains
  3. Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
  4. Assisting Service Robots on their Journey to Become Autonomous Agents
  5. Exploring influencing factors of technology use for active and healthy ageing support in older adults
  6. Development of an ICT-based Training System for People with Dementia
  7. Facilitating Collaboration and Social Experiences with Videogames in Dementia
  8. Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
  9. Video-game based Exergames for People with Dementia and Their Caregivers
  10. MobiAssist - ICT-based Training System for People with Dementia and Their Caregivers