All Stories

  1. Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design Activities
  2. "It's smart and it's stupid:" Youth's conflicting perspectives on LLMs' language comprehension and ethics
  3. Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications
  4. Not Just Training, Also Testing: High School Youths' Perspective-Taking through Peer Testing Machine Learning-Powered Applications
  5. Failure Artifact Scenarios to Understand High School Students' Growth in Troubleshooting Physical Computing Projects
  6. Empowering the Next Generation of Computational Thinkers
  7. When Good Gets Better: Experienced Computer Science Teachers? Reflections on implementing E-textiles in their Classrooms as a Vehicle for Advancing Equity
  8. Is Computational Empowerment Promoted in the Hour of Code? Analyzing Opportunities for Conceptual, Creative, and Critical Engagement in the Design of Introductory Computing Activities
  9. Creative Entrances to Co-Design
  10. Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report)
  11. Notional Machines in a Semester-long Introductory Physical Computing High School Unit
  12. Program Comprehension with Physical Computing: A Structure, Function, and Behavior Analysis of Think-Alouds with High School Students
  13. Interactive Stitch Sampler
  14. A Redesigned Reconstruction Kit for Rapid Collaborative Debugging and Designing of E-Textiles
  15. When a Glove Becomes a Gun
  16. Tools for Biomakers
  17. Looking Ahead
  18. From theory bias to theory dialogue
  19. From Theory Bias to Theory Dialogue
  20. Communicating computational concepts and practices within high school students’ portfolios of making electronic textiles
  21. Stitching the Loop with Electronic Textiles
  22. Electronic Textiles in Computer Science Education
  23. Rethinking Debugging as Productive Failure for CS Education
  24. Collaborative Coding and Composing of JazzHands
  25. Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles
  26. Deconstruction Kits for Learning
  27. Collaborative Maker Activities in the Classroom
  28. Boys' Needlework
  29. Hi-Lo tech games
  30. Ethnocomputing with electronic textiles
  31. A Crafts-Oriented Approach to Computing in High School