All Stories

  1. Sustaining Scalable Sustainability: Human-Centered Green Technology for Community-wide Carbon Reduction
  2. Transforming HCI Research Cycles using Generative AI and “Large Whatever Models” (LWMs)
  3. Supporting Workers in Developing Effective Collaboration Skills for Complex Work
  4. Understanding and Evaluating UX Outcomes at Scale
  5. Throwing Spaghetti against the Wall: Why Technology Leaders Need to Invest More in HCI and UX
  6. InContext: Futuring User-Experience Design Tools
  7. Confronting racial (in)justice
  8. EduCHI 2021
  9. Refactoring design to reframe (dis)ability
  10. Reflecting on AI activism
  11. HCI and UX as translational research
  12. From Information to Assistance
  13. EduCHI 2020: 2nd Annual Symposium on HCI Education
  14. From Human-Human Collaboration to Human-AI Collaboration
  15. Design Systems: A Community Case Study
  16. Adapting User Experience Research Methods for AI-Driven Experiences
  17. Designing for digital well-being
  18. Scaling UX with design systems
  19. Understanding Embodied State Using Speculative Artifacts
  20. "They Don't Leave Us Alone Anywhere We Go"
  21. Introduction to Human-Building Interaction (HBI)
  22. Impostor syndrome and burnout
  23. Designing recommendations
  24. Introduction
  25. The HCI living curriculum as a community of practice
  26. Putting accessibility first
  27. Is there a fix for impostor syndrome?
  28. Data, design, and ethnography
  29. Planning time
  30. Human-Agent Collaboration
  31. How the CHI Community Got its Groove
  32. Stories from Survivors
  33. The ROI of HCI
  34. Teaching HCI
  35. Deconstructing human-building interaction
  36. Designing data practices
  37. The future of HCI education
  38. Trying to see the world with new eyes
  39. Why should we care about Bitcoin?
  40. Online video and interactive TV experiences
  41. Patchwork living, rubber duck debugging, and the chaos monkey
  42. Between the Lines
  43. SIG
  44. Moving Beyond e-Health and the Quantified Self
  45. mHealth + Proactive Well-being = Wellth Creation
  46. Scrupulous, scrutable, and sumptuous
  47. Beyond modeling private actions
  48. The "expression gap"
  49. Multimedia framed
  50. Mobile advertising
  51. Watching and talking
  52. Profanity use in online communities
  53. Local experts and online review sites
  54. Knowing funny