All Stories

  1. TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience
  2. DIY Digital Interventions: Behaviour Change with Trigger-Action Programming
  3. MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions
  4. Nature Networks: Designing for nature data collection and sharing from local to global
  5. MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home
  6. Examining approaches to personalized 3D printed wheelchair cushions
  7. Adaptive, Sociable and Ready for Anything: Undergraduate Students Are Resilient When Faced with Technological Change
  8. Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants
  9. HCI Supporting Food and Wine Futures: Fostering Community Resilience through Reflective Practice
  10. “Funny How?” A Serious Look at Humor in Conversational Agents
  11. MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks
  12. Introduction to the Special Issue on Human-Centred AI in Healthcare: Challenges Appearing in the Wild
  13. Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms
  14. SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
  15. Hardware is Hard—is it Worth it?
  16. Extending Chatbots to Probe Users: Enhancing Complex Decision-Making Through Probing Conversations
  17. Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma
  18. Vicious or Virtuous Cycle? The Privacy Implications of Active Assisted Living Technologies for Older People
  19. Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD
  20. Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
  21. May I Interrupt? Diverging Opinions on Proactive Smart Speakers
  22. Mind the gap
  23. Machine Body Language: Expressing a Smart Speaker’s Activity with Intelligible Physical Motion
  24. DataMoves: Entangling Data and Movement to Support Computer Science Education
  25. HCI 2020: Looking Back To the Future
  26. The Dark Side of Interaction Design
  27. EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
  28. Creepy Technology:What Is It and How Do You Measure It?
  29. X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI
  30. Designing Personas for Expressive Robots
  31. Do Make me Think!
  32. Is remote the new normal?
  33. What's involved in designing a way to encouraging people to recycle food waste
  34. Coming to your senses
  35. The Five Strands of Living Lab
  36. The Dark Side of Interaction Design
  37. Human-building interaction
  38. Roam-IO
  39. Designing to Distract
  40. Introduction to Human-Building Interaction (HBI)
  41. Here, this and next
  42. Learner-computer interaction
  43. An experimental study on the role of augmented reality content type in an outdoor site exploration
  44. Make and connect
  45. Data in the garden
  46. Designing the Social Internet of Things
  47. A City in Common
  48. MagicFace
  49. From the BBC micro to micro:bit and beyond
  50. Squeezy Green Balls
  51. Democratizing children's engagement with the internet of things through connectUs
  52. SmallTalk
  53. Sens-Us
  54. Civically engaged HCI
  55. Knowledge Production in Interaction Design
  56. "Everyone Is Talking about It!"
  57. Mood Squeezer
  58. Getting quizzical about physical
  59. FoodWorks
  60. Suspicious Boxes and Friendly Aliens: Exploring the Physical Design of Urban Sensing Technology
  61. Green food technology
  62. Human interfaces for civic and urban engagement
  63. Best intentions
  64. Fast and frugal shopping challenge
  65. Haptic lotus
  66. Food and interaction design