All Stories

  1. EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning
  2. SIM2VR: Towards Automated Biomechanical Testing in VR
  3. Understanding Human-AI Workflows for Generating Personas
  4. Real-time 3D Target Inference via Biomechanical Simulation
  5. Heads-Up Multitasker: Simulating Attention Switching On Optical Head-Mounted Displays
  6. CRTypist: Simulating Touchscreen Typing Behavior via Computational Rationality
  7. Supporting Task Switching with Reinforcement Learning
  8. Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces
  9. Palette, Purpose, Prototype: The Three Ps of Color Design and How Designers Navigate Them
  10. Transforming HCI Research Cycles using Generative AI and “Large Whatever Models” (LWMs)
  11. Cognitive Modeling: From GOMS to Deep Reinforcement Learning
  12. Cooperative Multi-Objective Bayesian Design Optimization
  13. DesignQuizzer: A Community-Powered Conversational Agent for Learning Visual Design
  14. Interactive Personalization of Classifiers for Explainability using Multi-Objective Bayesian Optimization
  15. CHI Course: Introduction to HCI
  16. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  17. Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning
  18. Amortized Inference with User Simulations
  19. UEyes: Understanding Visual Saliency across User Interface Types
  20. Computational Assistance for User Interface Design: Smarter Generation and Evaluation of Design Ideas
  21. CoColor: Interactive Exploration of Color Designs
  22. Describing UI Screenshots in Natural Language
  23. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  24. How Suitable Is Your Naturalistic Dataset for Theory-based User Modeling?
  25. Computational Rationality as a Theory of Interaction
  26. Rediscovering Affordance: A Reinforcement Learning Perspective
  27. Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques
  28. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  29. Robust and Deployable Gesture Recognition for Smartwatches
  30. Learning GUI Completions with User-defined Constraints
  31. Modeling Gliding-based Target Selection for Blind Touchscreen Users
  32. How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings
  33. Inverse Foraging
  34. Conversations with GUIs
  35. Responsive and Personalized Web Layouts with Integer Programming
  36. RL4HCI: Reinforcement Learning for Humans, Computers, and Interaction
  37. Touchscreen Typing As Optimal Supervisory Control
  38. Adapting User Interfaces with Model-based Reinforcement Learning
  39. An Adaptive Model of Gaze-based Selection
  40. Improving Artificial Teachers by Considering How People Learn and Forget
  41. Interactive Layout Transfer
  42. Understanding Visual Saliency in Mobile User Interfaces
  43. Human Strategic Steering Improves Performance of Interactive Optimization
  44. Press'Em: Simulating Varying Button Tactility via FDVV Models
  45. GRIDS: Interactive Layout Design with Integer Programming
  46. Optimal Sensor Position for a Computer Mouse
  47. How We Type: Eye and Finger Movement Strategies in Mobile Typing
  48. Button Simulation and Design via FDVV Models
  49. AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
  50. Cloud Gaming with Foveated Video Encoding
  51. Individualising Graphical Layouts with Predictive Visual Search Models
  52. It's time to rediscover HCI models
  53. Exploring performance of thumb input for pointing and dragging tasks on mobile device
  54. May AI?
  55. Computer-supported form design using keystroke-level modeling with reinforcement learning
  56. One Button to Rule Them All
  57. Aalto Interface Metrics (AIM)
  58. Observations on Typing from 136 Million Keystrokes
  59. Impact Activation Improves Rapid Button Pressing
  60. Moving Target Selection
  61. Approaching Engagement towards Human-Engaged Computing
  62. AdaM
  63. Familiarisation
  64. Control Theoretic Models of Pointing
  65. Designing Mobile Interactions for the Ageing Populations
  66. What Is Interaction?
  67. Evaluation of Prototypes and the Problem of Possible Futures
  68. Inferring Cognitive Models from Data using Approximate Bayesian Computation
  69. Modelling Learning of New Keyboard Layouts
  70. WatchSense
  71. User Interface Design with Combinatorial Optimization
  72. Nine questions for HCI researchers in the making
  73. Can computers design interaction?
  74. Sketchplore
  75. How We Type
  76. Rethinking Mobile Interfaces for Older Adults
  77. Principles, Techniques and Perspectives on Optimization and HCI
  78. Text Entry on the Edge
  79. What to Study in HCI?
  80. Performance and Ergonomics of Touch Surfaces
  81. Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry
  82. The Emergence of Interactive Behavior
  83. Informing the Design of Novel Input Methods with Muscle Coactivation Clustering
  84. Spotlights
  85. Demo hour
  86. Improvements to keyboard optimization with integer programming
  87. MenuOptimizer