All Stories

  1. Introducing and Evaluating Service Design Tools in Organisations
  2. Measuring UX at Work: A Diary Study of Healthcare Workers Ordinary Experiences with mHealth Apps
  3. Personas
  4. Co-design Workshops as a Step Towards Pilot Implementation for Complex Workplaces
  5. Co-designing Prototypes for User Experience and Engagement in Automation
  6. Correction to: Human Work Interaction Design
  7. Micro-politics, Semiotic Power and Infrastructural Inversion: Theoretical Lenses for Geopolitical HCI
  8. The Ethics and Politics of Design for the Common Good: A Lesson from Alibaug
  9. A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
  10. Experiencing Contemporary Art at a Distance
  11. Geopolitical Issues in Human Computer Interaction
  12. Persona’s Role in the Design of Future Technologies by Academics and Practitioners
  13. Pilot Implementation: Testing Human-Work Interaction Designs
  14. Co-Designing Personas for User Experience and Engagement in Automation
  15. Ordinary User Experiences at Work
  16. Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
  17. Sociotechnical design for mobile anticoagulant therapy
  18. Field trip as method
  19. Socio-Technical HCI for Ethical Value Exchange: Lessons from India
  20. Theorizing About Socio-Technical Approaches to HCI
  21. User Experience in an Automated World
  22. User Experiences and Wellbeing at Work
  23. Design for mobile mental health: an exploratory review
  24. Reflecting on the design-culture connection in HCI and HCI4D
  25. Spark: Promoting Well-Being by Social Media-Triggered Routine Breaks
  26. A mobile app for supporting sustainable fishing practices in Alibaug
  27. Introduction
  28. Socio-technical HCI for Ethical Value Exchange
  29. A review of perspectives and challenges for international development in information and communication technologies
  30. Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks
  31. A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design
  32. A Living HCI Curriculum
  33. Teaching HCI
  34. Factors Affecting the Adoption of Information and Communication Technologies: Small Hotels and Tour Operators in Addis Ababa, Ethiopia
  35. A hermeneutic inquiry into user-created personas in different Namibian locales
  36. An UX and Usability expression of Pastoral OvaHimba
  37. Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia
  38. Sociotechnical design of mHealth applications for chronic diseases
  39. Workshop on mobile healthcare for the self-management of chronic diseases and the empowerment of patients
  40. Addressing sociotechnical gaps in the design and deployment of digital resources in rural Kenya
  41. Socio-technical gaps in online collaborative consumption (OCC)
  42. How WEIRD is HCI?
  43. So, Who Exactly IS The HCI Professional?
  44. A sustainable information kiosk driven by sound
  45. CASIK, a culturally adaptive sustainable information kiosk
  46. Design, Innovation and Respect in the Global South
  47. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces
  48. Human Work Interaction Design (HWID): Design for Challenging Work Environments
  49. Human Work Interaction Design of the Smart University
  50. Harambee
  51. Human work interaction design for pervasive and smart workplaces
  52. Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
  53. Cognitive Styles in HCI Education and Practice
  54. Reframing HCI Through Local and Indigenous Perspectives
  55. Revealing the Socio-Technical Context of Design Settings: Toward Participatory IS Design
  56. CHI 2013 human work interaction design (HWID) SIG
  57. Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport
  58. Knowledge and Technological Development Effects on Organizational and Social Structures
  59. Library Usability in Higher Education: How User Experience Can Form Library Policy
  60. MANTRA: Mobile Anticoagulant Therapy Management
  61. Andy Smith: In memoriam
  62. Understanding Conflicts in Agile Adoption through Technological Frames
  63. An intercultural study of HCI education experience and representation
  64. Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
  65. Preface
  66. Of code and context
  67. Defects and Agility: Localization Issues in Agile Development Projects
  68. Evaluation of a hands-on approach to learning mobile and embedded programming
  69. Lost in Agility? Approaching Software Localization in Agile Software Development
  70. Open-source platform
  71. Re-framing HCI through Local and Indigenous Perspectives
  72. The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
  73. Offline Mobile Learning: Open Platforms for ICT4D
  74. Augmenting Usability: Cultural Elicitation in HCI
  75. A socio-technical approach to making explicit interculturality in collaborative multi-disciplinary settings
  76. Socio-Technical Issues of Participatory Design in the Developing World
  77. New Sociotechnical Insights in Interaction Design
  78. Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
  79. Usability Practice in Medical Imaging Application Development
  80. Socio-Technical Theory and Work Systems in the Information Age
  81. A resource kit for participatory socio-technical design in rural kenya
  82. Adopting Agile in a Large Organisation
  83. Sociotechnical research and knowledge communication in community-centred systems design: a technological frames perspective
  84. Ethnography and Hermeneutics in Cybercultural Research Accessing IRC Virtual Communities