All Stories

  1. Introducing and Evaluating Service Design Tools in Organisations
  2. Personas
  3. Co-design Workshops as a Step Towards Pilot Implementation for Complex Workplaces
  4. Co-designing Prototypes for User Experience and Engagement in Automation
  5. Correction to: Human Work Interaction Design
  6. Micro-politics, Semiotic Power and Infrastructural Inversion: Theoretical Lenses for Geopolitical HCI
  7. The Ethics and Politics of Design for the Common Good: A Lesson from Alibaug
  8. A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
  9. Experiencing Contemporary Art at a Distance
  10. Geopolitical Issues in Human Computer Interaction
  11. Persona’s Role in the Design of Future Technologies by Academics and Practitioners
  12. Pilot Implementation: Testing Human-Work Interaction Designs
  13. Co-Designing Personas for User Experience and Engagement in Automation
  14. Ordinary User Experiences at Work
  15. Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
  16. Sociotechnical design for mobile anticoagulant therapy
  17. Field trip as method
  18. Socio-Technical HCI for Ethical Value Exchange: Lessons from India
  19. Theorizing About Socio-Technical Approaches to HCI
  20. User Experience in an Automated World
  21. User Experiences and Wellbeing at Work
  22. Design for mobile mental health: an exploratory review
  23. Reflecting on the design-culture connection in HCI and HCI4D
  24. Spark: Promoting Well-Being by Social Media-Triggered Routine Breaks
  25. A mobile app for supporting sustainable fishing practices in Alibaug
  26. Introduction
  27. Socio-technical HCI for Ethical Value Exchange
  28. A review of perspectives and challenges for international development in information and communication technologies
  29. Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks
  30. A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design
  31. A Living HCI Curriculum
  32. Teaching HCI
  33. Factors Affecting the Adoption of Information and Communication Technologies: Small Hotels and Tour Operators in Addis Ababa, Ethiopia
  34. A hermeneutic inquiry into user-created personas in different Namibian locales
  35. An UX and Usability expression of Pastoral OvaHimba
  36. Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia
  37. Sociotechnical design of mHealth applications for chronic diseases
  38. Workshop on mobile healthcare for the self-management of chronic diseases and the empowerment of patients
  39. Addressing sociotechnical gaps in the design and deployment of digital resources in rural Kenya
  40. Socio-technical gaps in online collaborative consumption (OCC)
  41. How WEIRD is HCI?
  42. So, Who Exactly IS The HCI Professional?
  43. A sustainable information kiosk driven by sound
  44. CASIK, a culturally adaptive sustainable information kiosk
  45. Design, Innovation and Respect in the Global South
  46. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces
  47. Human Work Interaction Design (HWID): Design for Challenging Work Environments
  48. Human Work Interaction Design of the Smart University
  49. Harambee
  50. Human work interaction design for pervasive and smart workplaces
  51. Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital
  52. Cognitive Styles in HCI Education and Practice
  53. Reframing HCI Through Local and Indigenous Perspectives
  54. Revealing the Socio-Technical Context of Design Settings: Toward Participatory IS Design
  55. CHI 2013 human work interaction design (HWID) SIG
  56. Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport
  57. Knowledge and Technological Development Effects on Organizational and Social Structures
  58. Library Usability in Higher Education: How User Experience Can Form Library Policy
  59. MANTRA: Mobile Anticoagulant Therapy Management
  60. Andy Smith: In memoriam
  61. Understanding Conflicts in Agile Adoption through Technological Frames
  62. An intercultural study of HCI education experience and representation
  63. Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
  64. Preface
  65. Of code and context
  66. Defects and Agility: Localization Issues in Agile Development Projects
  67. Evaluation of a hands-on approach to learning mobile and embedded programming
  68. Lost in Agility? Approaching Software Localization in Agile Software Development
  69. Open-source platform
  70. Re-framing HCI through Local and Indigenous Perspectives
  71. The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
  72. Offline Mobile Learning: Open Platforms for ICT4D
  73. Augmenting Usability: Cultural Elicitation in HCI
  74. A socio-technical approach to making explicit interculturality in collaborative multi-disciplinary settings
  75. Socio-Technical Issues of Participatory Design in the Developing World
  76. New Sociotechnical Insights in Interaction Design
  77. Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
  78. Usability Practice in Medical Imaging Application Development
  79. Socio-Technical Theory and Work Systems in the Information Age
  80. A resource kit for participatory socio-technical design in rural kenya
  81. Adopting Agile in a Large Organisation
  82. Sociotechnical research and knowledge communication in community-centred systems design: a technological frames perspective
  83. Ethnography and Hermeneutics in Cybercultural Research Accessing IRC Virtual Communities