All Stories

  1. Designing Smart Over a Distance for Sustainable Communities: Reflecting on AI, the Metaverse, and the Role of HCI for Addressing the Sustainable Development Goals
  2. Worlds Apart, Together: Discovering Players' Placemaking Priorities in Cooperative Terraforming Games
  3. Pla(y)cemaking With Care
  4. Designing Smart for Sustainable and Resilient Communities: The Role of Participatory Design in Addressing the UN Sustainable Development Goals
  5. Plant(e)tecture
  6. Chatty Bench Project: Radical Media Architecture during COVID-19 Pandemic
  7. Strengthening consumer trust in beef supply chain traceability with a blockchain-based human-machine reconcile mechanism
  8. The impact of peer-to-peer accommodation on place authenticity: A placemaking perspective
  9. Towards Australian Regional Turnaround: Insights into Sustainably Accommodating Post-Pandemic Urban Growth in Regional Towns and Cities
  10. Mapping Brisbane’s Casual Creative Corridor: Land use and policy implications of a new genre in urban creative ecosystems
  11. 1300 Pieces of Rubbish
  12. #BlockSidewalkto Barcelona: Technological sovereignty and the social license to operate smart cities
  13. Tales of Institutioning and Commoning
  14. A new toolkit for land value analysis and scenario planning
  15. BeefLedger blockchain-credentialed beef exports to China: Early consumer insights
  16. The museum in the smart city
  17. A more-than-human perspective on understanding the performance of the built environment
  18. Mapping New Work Practices in the Smart City
  19. Social living labs for informed learning
  20. Designing Smart for Sustainable Communities
  21. The role of Fab Labs and Living Labs for economic development of regional Australia
  22. Today’s Internet for Tomorrow’s Cities: On Algorithmic Culture and Urban Imaginaries
  23. From Repositories to Switchboards: Local Governments as Open Data Facilitators
  24. Ergonomics in apiculture: A case study based on inspecting movable frame hives for healthy bee activities
  25. Visualisation Design as Language Transformations - From Conceptual Models to Graphics Grammars
  26. The Premise of Institutioning for the Proliferation of Communities and Technologies Research
  27. More-than-human participation
  28. Can cities become smart without being sustainable? A systematic review of the literature
  29. Research Beyond Smart Cities
  30. The City as Perpetual Beta: Fostering Systemic Urban Acupuncture
  31. Skunkworks finder
  32. More-than-Human Media Architecture
  33. Designing to the Pattern: A Storytelling Prototype for Food Growers
  34. Towards Post-Anthropocentric Cities: Reconceptualizing Smart Cities to Evade Urban Ecocide
  35. Participatory urban informatics: towards citizen-ability
  36. A Trial of Government Departments using commercial Co-working spaces
  37. Front-matter
  38. Mapping a Connected Learning Ecology to Foster Digital Participation in Regional Communities
  39. Mixhaus
  40. Social Living Labs for Digital Participation and Connected Learning
  41. On scale, dialectics, and affect
  42. Avoiding ecocidal smart cities
  43. More-than-human urban futures
  44. User Science and Engineering
  45. Today’s Internet for Tomorrow’s Cities: On Algorithmic Culture and Urban Imaginaries
  46. Participation, Co-Creation, and Public Space
  47. The next urban paradigm: Cohabitation in the smart city
  48. The promise of blockchain technology for interaction design
  49. The work of making
  50. Informed digital learning through social living labs as participatory methodology
  51. Rat running the G20: collective intelligence for navigating the disrupted city
  52. Gamification and serious games within the domain of domestic energy consumption: A systematic review
  53. Designing Gamified Applications that Make Safe Driving More Engaging
  54. Creativity and design to articulate difference in the conflicted city: collective intelligence in Bogota’s grassroots organisations
  55. Understanding urban rail in-vehicle activities: An activity theory approach
  56. DoGood: examining gamification, civic engagement, and collective intelligence
  57. How Does Serious M-Game Technology Encourage Low-Income Households To Perform Socially Responsible Behaviors?
  58. Fostering digital participation and communication through social living labs: a qualitative case study from regional Australia
  59. DIY / DIWO Media Architecture: The InstaBooth
  60. Lessons from Urban Guerrilla Placemaking for Smart City Commons
  61. The role of passenger-centric innovation in the future of public transport
  62. Citizens breaking out of filter bubbles
  63. CrowdRisk
  64. Exploring tangible interaction for map-based feedback
  65. Glance
  66. Grids and networks
  67. Social Living Labs for Digital Participation
  68. Mapping New Work Practices in the Smart City
  69. Situated interfaces for engaging citizens on the go
  70. Ad hoc Communities on the Road
  71. From Users to Citizens
  72. TrainYarn
  73. Transdisciplinary approaches to urban computing
  74. Collaborative Data Exploration Interfaces - From Participatory Sensing to Participatory Sensemaking
  75. Urban Acupuncture: Hybrid Social and Technological Practices for Hyperlocal Placemaking
  76. Growing food in the city
  77. Digital cities 9 workshop - hackable cities
  78. Vote as you go
  79. Citizen’s Right to the Digital City
  80. Urban Informatics beyond Data
  81. Urban informatics research lab, Queensland University of Technology
  82. Using communicative ecology theory to scope the emerging role of social media in the evolution of urban food systems
  83. Identifying factors that promote consumer behaviours causing expired domestic food waste
  84. Technicolouring the fridge
  85. Food talks back
  86. Vote With Your Feet
  87. UbiOpticon
  88. DIY media architecture
  89. Designing for grassroots food production
  90. Participatory Data Analytics
  91. EatChaFood
  92. Digital soapboxes
  93. TrainRoulette
  94. Augmenting public participation: enhancing planning outcomes through the use of social media and web 2.0
  95. Libraries as coworking spaces
  96. Learning beyond books—strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning
  97. Integrating ICT into the planning process: impacts, opportunities and challenges
  98. The continuing relevance of the library as a third place for users and non-users of IT: the case of Canada Bay
  99. A Customisable Dashboard Display for Environmental Performance Visualisations
  100. Pervasive Technology and Public Transport: Opportunities Beyond Telematics
  101. Social and mobile interaction design to increase the loyalty rates of young blood donors
  102. Opportunities of Public Transport Experience Enhancements with Mobile Services and Urban Screens
  103. HCI for City Farms: Design Challenges and Opportunities
  104. Gelatine
  105. Curbing Resource Consumption Using Team-Based Feedback
  106. Towards visualising people's ecology of hybrid personal learning environments
  107. Street Computing: Towards an Integrated Open Data Application Programming Interface (API) for Cities
  108. Designing and Evaluating Mobile Multimedia User Experiences in Public Urban Places: Making Sense of the Field
  109. Colour coding the fridge to reduce food waste
  110. Content sharing on public screens
  111. A review of locative media, mobile and embodied spatial interaction
  112. People, content, location
  113. The sound of music
  114. The social car
  115. Please take out your phones
  116. Darkness and Disaster in the City
  117. Community engagement for sustainable urban futures
  118. Fixing the city one photo at a time
  119. Engaging energy saving through motivation-specific social comparison
  120. Urban informatics
  121. Welcome to the jungle
  122. Motivating domestic energy conservation through comparative, community-based feedback in mobile and social media
  123. Teaching and Learning with Technology
  124. Serious playground: usingSecond Lifeto engage high school students in urban planning
  125. Participation, animation, design: a tripartite approach to urban community networking
  126. Fear and danger in nocturnal urban environments
  127. Capital music
  128. Enhancing the experience of public transport users with urban screens and mobile applications
  129. The Brisbane Media Map: participatory design and authentic learning to link students and industry
  130. Discussions in space
  131. Unleashing creative writers
  132. Designing participation in agile ridesharing with mobile social software
  133. Location-Aware Computing, Virtual Networks
  134. The Second Life of urban planning? Using NeoGeography tools for community engagement
  135. Site-specific mobility and connection in Korea: bangs (rooms) between public and private spaces
  136. Applications and implementations of new media in corporate communications
  137. Pervasive Computing and Environmental Sustainability: Two Conference Workshops
  138. Handbook of Research on Urban Informatics
  139. Design considerations for community portals in master-planned developments in Australia and Mexico
  140. Suburban nostalgia
  141. CityFlocks
  142. Collective and network sociality in an urban village
  143. My place through my eyes: A social constructionist approach to researching the relationships between socioeconomic living contexts and physical activity
  144. Networked Individualism of Urban Residents: Discovering the communicative ecology in inner-city apartment buildings
  145. Urban Computing and Mobile Devices
  146. Introduction
  147. Ecologies of Innovation
  148. Virtual fish
  149. Facilitating Social Networking in Inner-City Neighborhoods
  150. Network action research
  151. Analyzing the Factors Influencing the Successful Design and Uptake of Interactive Systems to Support Social Networks in Urban Neighborhoods
  152. Designing for place-based social interaction of urban residents in México, South Africa and Australia
  153. Social Navigation and Local Folksonomies
  154. Networking Serendipitous Social Encounters in Urban Neighbourhoods
  155. Embedding an Ecology Notion in the Social Production of Urban Space
  156. Smart cities, social capital, and citizens at play: a critique and a way forward
  157. Analyzing the Factors Influencing the Successful Design and Uptake of Interactive Systems to Support Social Networks in Urban Neighborhoods
  158. Mobile Spatial Interaction and Mediated Social Navigation
  159. Sociocultural Animation
  160. Sociocultural Animation