All Stories

  1. 1st Workshop on Child-Centered AI for Empowering Creative and Inclusive Learning Experiences
  2. From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning
  3. Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool
  4. The realities of evaluating educational technology in school settings
  5. Investigating primary school children’s embodied expression of programming concepts
  6. Evaluating Interactional Synchrony in Full-Body Interaction with Autistic Children
  7. How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children
  8. Investigating children's spontaneous gestures when programming using TUIs and GUIs
  9. Disseminating marine weather forecasts and gathering feedback from artisanal fishers in south India
  10. Comparing TUIs and GUIs for Primary School Programming
  11. Investigating Student Preferences on Gesture-Based Interactions in a Vocabulary Game
  12. Editorial — Special Issue on Computational Thinking and Coding in Childhood
  13. The Meaning of Place in Supporting Sociality
  14. Programming language, natural language? Supporting the diverse computational activities of novice programmers
  15. Natural language and programming: Designing effective environments for novices
  16. Narrative support for young game designers' writing
  17. Every child a coder?
  18. "Nearer to Being Characters in a Book": How Older People Make Sense of Online Communities and Social Networking Sites
  19. Learning to communicate computationally with Flip: A bi-modal programming language for game creation
  20. An Evaluation of DTW Approaches for Whole-of-Body Gesture Recognition
  21. Robust evaluation for a maturing field: The train the teacher method
  22. Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
  23. Embedding technology in the classroom
  24. Designing an interface for multimodal narrative creation
  25. Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
  26. Language-based support for computational thinking
  27. Supporting the development of multimodal writing and computational thinking skills through computer game creation
  28. Is Embodied Interaction Beneficial When Learning Programming?
  29. An embodied interface for teaching computational thinking
  30. A Card Based Metaphor for Organising Pervasive Educational Experiences
  31. A learner-centred design approach to developing a visual language for interactive storytelling
  32. Supporting Domain Experts in Creating Pervasive Experiences
  33. Script Cards: A Visual Programming Language for Games Authoring by Young People