All Stories

  1. Designing and Generating Lesson Plans combining Open Educational Content and Generative AI
  2. Heuristic Evaluation of MetaViz: Insights and Strategic Recommendations to Elevate User Experience in an Automated Data Visualization Platform
  3. Design and development of the LATILL platform for retrieving adequate texts to foster reading skills in German
  4. Preliminary study of the usability of the INGAME game for social inclusion and civic participation
  5. Emotional AI in Healthcare: a pilot architecture proposal to merge emotion recognition tools
  6. A platform to support the visual analysis of the SALMANTICOR study outcomes: conveying cardiological data to lay users
  7. Bringing machine learning closer to non-experts: proposal of a user-friendly machine learning tool in the healthcare domain
  8. ICT tools highlighted and their usefulness during the pandemic
  9. Virtualization of the academic offer of the business Administration Career in a local public university
  10. Flipped classroom insights after nine-year experience applying the method
  11. An overview of passive students’ characteristics
  12. Initial performance analysis in the evaluation of computational thinking from a gender perspective in higher education
  13. Multimodal Learning Analytics in Students with Learning Difficulties: How the Environment Can Affect their Learning Positively or Negatively
  14. Teaching and Learning Strategies for Introductory Programming in University Courses
  15. CreaSTEAM. Towards the improvement of diversity gaps through the compilation of projects, best practices and STEAM-Lab spaces
  16. Computational thinking competences training for primary education teachers
  17. Open approach of scaled agile for organizations and communities dedicated to the development of Open-Source projects
  18. TEEM 2021 Preface
  19. Heuristic evaluation of a mentoring portal
  20. RoboSTEAM project the pilot phases
  21. Proposal of a multivariate analysis model to evaluate the learning outcomes of students in higher education
  22. An introduction to TEEM 2021 Track 15: The Doctoral Consortium
  23. Current trends in robotics in education and computational thinking
  24. Outstanding methodologies in Erasmus+ projects related to eLearning
  25. A Tool Help for Introductory Programming Courses
  26. Learning Analytics Icons for analytics' transparency, information, and easy comprehension of data treatment of students
  27. A Dashboard to Support Decision-Making Processes in Learning Ecosystems
  28. Developing a design phase for a mentoring mobile app
  29. Introduction for the TEEM 2020 Doctoral Consortium track
  30. Methodological guide for the successful use of digital technologies in education
  31. Advances in Computational thinking and robotics in education
  32. A platform for management and visualization of medical data and medical imaging
  33. Promoting Open Education Through Gamification in Higher Education: the OpenGame project
  34. Online instrument: Perception of virtual learning of the doctorate in the context of COVID-19
  35. Overview of European educational projects on eLearning and related methodologies
  36. Validation of the K-Social-C questionnaire for measuring the Social Construction of Knowledge from Open Innovation in Social Innovation Laboratories
  37. Ecuadorian Higher Education in COVID-19: A Sentiment Analysis
  38. Adaption of RoboSTEAM Project to the Pandemic Situation
  39. Hybrid Flipped Classroom: adaptation to the COVID situation
  40. Intelligent Tutoring Systems approach to Introductory Programming Courses
  41. Advances in the use of domain engineering to support feature identification and generation of information visualizations
  42. Towards an Open Science technological ecosystem for a Mexican University
  43. The Use of Instagram as a Digital Marketing Tool by the Brazilian Library Councils in times of Covid-19
  44. Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles
  45. Evaluación del pensamiento computacional para el aprendizaje de programación de computadoras en educación superior
  46. Representing Data Visualization Goals and Tasks Through Meta-Modeling to Tailor Information Dashboards
  47. Protected Users: A Moodle Plugin To Improve Confidentiality and Privacy Support through User Aliases
  48. Technological Ecosystems in Citizen Science: A Framework to Involve Children and Young People
  49. Aggregation Bias: A Proposal to Raise Awareness Regarding Inclusion in Visual Analytics
  50. An Online Sales System to Be Managed by People with Mental Illness
  51. Acciones, políticas y estrategias para el balance de género en el ámbito STEM: Resultados de una dinámica World Café
  52. Digital competence of early childhood education teachers: attitude, knowledge and use of ICT
  53. Engineering Education and Technological/Professional Learning
  54. Sensor Technologies for Caring People with Disabilities
  55. Connecting domain-specific features to source code: towards the automatization of dashboard generation
  56. Automatic generation of software interfaces for supporting decision-making processes. An application of domain engineering and machine learning
  57. A method to propose good practices of teaching educational innovation
  58. An app based on cooperative learning for the detection of danger points and the prevention of risk areas in a city
  59. Capturing high-level requirements of information dashboards' components through meta-modeling
  60. Computational thinking and robotics in education
  61. Development of a toolkit for a mentoring program
  62. Didactical use of a remote lab
  63. Engaging women into STEM in Latin America
  64. GDPR Security and Confidentiality compliance in LMS' a problem analysis and engineering solution proposal
  65. How to Measure Teachers' Acceptance of AI-driven Assessment in eLearning
  66. Impact indicators of educational innovations based on active methodologies
  67. Initial learning scenarios based on the computational thinking evaluation for the course Programming fundamentals at INACAP
  68. Interpretation of computational thinking evaluation results for enrollment prediction
  69. Learning Analytics in Ecuador
  70. Modelling the business structure of a digital health ecosystem
  71. NextMed, Augmented and Virtual Reality platform for 3D medical imaging visualization
  72. Predicting Student Failure in an Introductory Programming Course with Multiple Back-Propagation
  73. RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking
  74. Teaching and learning strategies of programming for university courses
  75. Organizational change management
  76. The role of basic mathematics concepts in programming teaching and learning
  77. Track 16
  78. Different Didactical Approaches Using a Remote Lab: Identification of Impact Factors
  79. Interactive and collaborative technological ecosystems for improving academic motivation and engagement
  80. Engagement in the course of programming in higher education through the use of gamification
  81. Analyzing the usability of the WYRED Platform with undergraduate students to improve its features
  82. This research explains how to generate customized user interfaces for decision-making
  83. Effects of a Gamified Educational Program in the Nutrition of Children with Obesity
  84. Exploring the unknown: The effect of resistance to change and attachment on mobile adoption among secondary pre‐service teachers
  85. Veinte aniversario de la revista EKS
  86. Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree
  87. Technological Ecosystems in the Health Sector: a Mapping Study of European Research Projects
  88. Applications of Virtual and Augmented Reality in Biomedical Imaging
  89. Technological Ecosystems in Care and Assistance: A Systematic Literature Review
  90. La red Openergy
  91. Break the Walls! Second-Order Barriers and the Acceptance of mLearning by First-Year Pre-Service Teachers
  92. Cultural values and technology adoption: A model comparison with university teachers from China and Spain
  93. A Model to Define an eHealth Technological Ecosystem for Caregivers
  94. Addressing Fine-Grained Variability in User-Centered Software Product Lines: A Case Study on Dashboards
  95. Personal Data Broker Instead of Blockchain for Students’ Data Privacy Assurance
  96. Tailored information dashboards
  97. An App to Support Yoga Teachers to Implement a Yoga-Based Approach to Promote Wellbeing Among Young People: Usability Study
  98. Measuring Students’ Acceptance to AI-Driven Assessment in eLearning: Proposing a First TAM-Based Research Model
  99. Study of the Usability of the WYRED Ecosystem Using Heuristic Evaluation
  100. The Neuro-Subject: A Living Entity with Learnability
  101. Information Dashboards and Tailoring Capabilities - A Systematic Literature Review
  102. Active Peer-Based Flip Teaching
  103. Data Analysis Platform for the Optimization of Employability in Technological Profiles
  104. Personal Data Broker: A Solution to Assure Data Privacy in EdTech
  105. Trends in studies developed in Europe focused on the gender gap in STEM
  106. Clickstream for learning analytics to assess students’ behavior with Scratch
  107. 4 Elements Proposed to Offer Personalized Education in the University Superior Technical Level
  108. Interacción en los ecosistemas tecnológicos de aprendizaje
  109. Information retrieval methodology for aiding scientific database search
  110. Analyzing the software architectures supporting HCI/HMI processes through a systematic review of the literature
  111. Learning Objects to Strengthen Learning. Experience in Regular Basic Education in Perú
  112. Towards equality in higher education
  113. Validation of the learning ecosystem metamodel using transformation rules
  114. Posicionamiento de la investigación en Ciencias Sociales
  115. Empirical evaluation of educational interactive systems
  116. Identidad digital como investigadores. La evidencia y la transparencia de la producción científica
  117. Empleabilidad de los titulados universitarios en España. Proyecto OEEU
  118. Las competencias transversales de los egresados de los másteres universitarios
  119. Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in tertiary education
  120. Pilot experience applying an active learning methodology in a software engineering classroom
  121. Exploring the computational thinking effects in pre-university education
  122. USING WEB ANALYTICS TOOLS TO IMPROVE THE QUALITY OF EDUCATIONAL RESOURCES AND THE LEARNING PROCESS OF STUDENTS IN A GAMIFIED SITUATION
  123. Editorial Computational Thinking
  124. Learning Scenarios for the Subject Methodology of Programming From Evaluating the Computational Thinking of New Students
  125. Virtual Reality as an Educational and Training Tool for Medicine
  126. Co-creation and open innovation: Systematic literature review
  127. User Experience in Institutional Repositories
  128. Preface
  129. Enabling Adaptability in Web Forms Based on User Characteristics Detection Through A/B Testing and Machine Learning
  130. Learning Ecosystem Metamodel Quality Assurance
  131. How Different Versions of Layout and Complexity of Web Forms Affect Users After They Start It? A Pilot Experience
  132. Proposing a Machine Learning Approach to Analyze and Predict Employment and its Factors
  133. A Deep-Learning-Based Proposal to Aid Users in Quantum Computing Programming
  134. Application of Domain Engineering to Generate Customized Information Dashboards
  135. Human Interaction in Learning Ecosystems Based on Open Source Solutions
  136. Micro Flip Teaching with Collective Intelligence
  137. Usability Test of WYRED Platform
  138. Domain engineering for generating dashboards to analyze employment and employability in the academic context
  139. Macro Analysis on how to Potentiate Experimental Competences Using VISIR
  140. A system of indicators for assessing scientific and technological capacity at local universities
  141. Academic digital books
  142. Building Skills in Introductory Programming
  143. Computational thinking and programming education principles
  144. Decision support tools for SLR search string construction
  145. Delphi study to identify the young people priorities about digital society
  146. Inclusion of the students in schools with an intercultural profile
  147. Increase of confidence for the solution of problems in preuniversity students through Computational Thinking
  148. Influence of the didactical design in the perception of knowledge management in MOOCs
  149. Learning Analytics' Privacy on the Blockchain
  150. MAIN
  151. Mapping the systematic literature studies about software ecosystems
  152. Methodology for Improvement in Energy Efficiency Training Programs in Professional Environments
  153. Mobile Acceptance and Learning Beliefs
  154. NextMed
  155. Ontological Search for Academic Resources
  156. Privacy and identity management in Learning Analytics processes with Blockchain
  157. The PhD Corner
  158. Trends in European research projects focused on technological ecosystems in the health sector
  159. Utilizing technological ecosystems to support graduate students in their practicum experiences
  160. Validity and reliability of a survey to know the technological acceptance of an institutional repository
  161. El futuro de los repositorios institucionales
  162. Special issue on exploring new Natural User Experiences
  163. A recommender system of open educational resources based on the purpose of learning
  164. El Proyecto WYRED
  165. May I teach you? Students' behavior when lectured by robotic vs. human teachers
  166. An adaptive hybrid MOOC model: Disrupting the MOOC concept in higher education
  167. We worked with AR and mobile pedestrian navigation in learning about heritage expierience.
  168. Usability Evaluation of a Private Social Network on Mental Health for Relatives
  169. La enseñanza de la informática, la programación y el pensamiento computacional en los estudios preuniversitarios
  170. Improving the information society skills: Is knowledge accessible for all?
  171. Ontological Flip Teaching: a Flip Teaching model based on knowledge management
  172. A Mixed Methods Research of Pre-service Teachers’ Perceptions about the Benefits of Wiki-Based Tasks and Discussion Boards
  173. The VISIR+ project-helping contextualize math in an engineering course
  174. Co-operative Networks and their Influence on Engagement: A Study with Students of a Degree in Nursing
  175. Presentación. La integración efectiva del dispositivo móvil en la educación y en el aprendizaje
  176. Motivación e innovación: Aceptación de tecnologías móviles en los maestros en formación
  177. Entornos personales de aprendizaje móvil: una revisión sistemática de la literatura
  178. Building, coding and programming 3D models via a visual programming environment
  179. Mitos y Realidades del Acceso Abierto
  180. Aprendizaje a partir de maneras complementarias de desarrollar capacidades experimentales
  181. Teamwork assessment in the educational web of data: A learning analytics approach towards ISO 10018
  182. Aprendizaje, Innovación y Competitividad: La Sociedad del Aprendizaje
  183. La modalidad semipresencial y la pronunciación de la lengua inglesa: Resultados de un modelo apoyado con TIC
  184. ¿Utilizarán los futuros docentes las tecnologías móviles? Validación de una propuesta de modelo TAM extendido
  185. Adjusting Higher Education Competences to Companies Professional Needs:
  186. Learning communities in social networks and their relationship with the MOOCs
  187. Open Source Solutions for Knowledge Management and Technological Ecosystems
  188. 360° vision applications for medical training
  189. A Metamodel Proposal for Developing Learning Ecosystems
  190. APFT
  191. Adaptive and Cooperative Model of Knowledge Management in MOOCs
  192. An architectural proposal to explore the data of a private community through visual analytic
  193. Assessment of the Disposition of Future Secondary Education Teachers Towards Mobile Learning
  194. Can We Apply Learning Analytics Tools in Challenge Based Learning Contexts?
  195. Computational thinking issues
  196. Digital competence, social networks and apps in education
  197. Do Students Really Understand the Difference Between Simulation and Remote Labs?
  198. ECoLab: A Cooperative System to Improve Training Processes
  199. Improving Computational Thinking Using Follow and Give Instructions
  200. Improving Success/Completion Ratio in Large Surveys: A Proposal Based on Usability and Engagement
  201. Improving the OEEU's data-driven technological ecosystem's interoperability with GraphQL
  202. Interaction Design Principles in WYRED Platform
  203. Personalized education using computational thinking and b-learning environment
  204. Pilot test for validation of an instrument of knowledge management in the massive open online context
  205. Preliminary validation of the metamodel for developing learning ecosystems
  206. Promoting Computational Thinking in K-12 students by applying unplugged methods and robotics
  207. TEEM 2017 Doctoral Consortium Track
  208. Virtual Simulation for Scoliosis Surgery
  209. Comparing Hierarchical Trees in Statistical Implicative Analysis & Hierarchical Cluster in Learning Analytics
  210. Definición de ecosistemas de aprendizaje independientes de plataforma - [Definición de ecosistemas de aprendizaje independientes de plataforma]
  211. Inteligencia colectiva en el aula. Un paradigma cooperativo - [Collective Intelligence in the classroom. A cooperative paradigm]
  212. Introducción de la Perspectiva de Género en la docencia de Ingeniería del Software - [Introduction of the Gender Perspective in the Teaching of Software Engineering]
  213. The Use of Online Quizzes in Blended Learning Modality
  214. Trabajo en equipo y Flip Teaching para mejorar el aprendizaje activo del alumnado - [Peer to Peer Flip Teaching]
  215. Usability evaluation focused on user experience of repositories related to energy sustainability
  216. Validación de un instrumento para la medida de los procesos de gestión del conocimiento en entornos masivos en línea - [Validation of an instrument to assess the knowledge management processes in massive open online enviroment, a MOOC]
  217. Information Technology Research
  218. ¿Son conscientes las universidades de los cambios que se están produciendo en la Educación Superior?
  219. La mentorización Intercultural – El proyecto INTO
  220. A technology-based approach to revitalise indigenous languages and cultures in online environments
  221. Analyzing navigation logs in MOOC
  222. Education in the knowledge society doctoral consortium
  223. Enjoyment, resistance to change and mlearning acceptance among pre-service teachers
  224. How wiki-based tasks, and forums favor university students' writing skills and promote collaborative autonomy
  225. Methodological proposal for massive training of Ecuador's civil servants, in the educational field, through MOOC courses on virtual learning environments
  226. Open access to educational resources in energy and sustainability
  227. Open innovation laboratories for social modeling sustainable society sensitive to social needs
  228. Personalized contents based on cognitive level of student's computational thinking for learning basic competencies of programming using an environment b-learning
  229. Systematic mapping of the literature
  230. The use of online quizzes for continuous assessment and self-assessment of second-language learners
  231. VISIR's usage as an educational resource
  232. A survey of resources for introducing coding into schools
  233. Analysing the attitude of students towards robots when lectured on programming by robotic or human teachers
  234. Approximation of statistical implicative analysis to learning analytics
  235. Assessment of pre-primary education pre-service teachers dispositional resistance to change using RCS
  236. Computational thinking in pre-university education
  237. Developing computational thinking via the visual programming tool
  238. Discovery tools for open access repositories
  239. Exploring mobile learning apps for medical students and health care professionals
  240. Heuristic evaluation of socialnet, the private social network for psychiatric patients and their relatives
  241. Internet technologies as a tool in indigenous education
  242. Ne-course for learning programming
  243. Networked youth research for empowerment in digital society
  244. Relationship of knowledge to learn in programming methodology and evaluation of computational thinking
  245. The systematic review of literature in LIS
  246. Learning analytics to identify the influence of leadership on the academic performance of work teams
  247. Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
  248. Architectural pattern to improve the definition and implementation of eLearning ecosystems
  249. Delay in diagnosis of influenza A (H1N1)pdm09 virus infection in critically ill patients and impact on clinical outcome
  250. MLearning and pre-service teachers: An assessment of the behavioral intention using an expanded TAM model
  251. Providing open access to PhD theses: visibility and citation benefits
  252. A brief introduction to TACCLE 3 — coding European project
  253. Integration of the methods CBL and CBI for their application in the management of cooperative academic resources
  254. Preface
  255. SWOT analysis of the Mi Compu.MX ICT skills simulator
  256. Subjective norm and behavioral intention to use mobile technologies: A descriptive study on the attitudes of future primary education teachers
  257. Usalpharma: A Software Architecture to Support Learning in Virtual Worlds
  258. La socialización como proceso clave en la gestión del conocimiento
  259. hMOOC
  260. Knowledge discovery in software teams by means of evolutionary visual software analytics
  261. Psychiatric Patients Tracking Through a Private Social Network for Relatives: Development and Pilot Study
  262. Learning with mobile technologies – Students’ behavior
  263. Students’ perceptions and attitudes towards asynchronous technological tools in blended-learning training to improve grammatical competence in English as a second language
  264. Effects of Mobile Learning in Medical Education: A Counterfactual Evaluation
  265. Towards a social and context-aware mobile recommendation system for tourism
  266. Supporting, evaluating and validating informal learning. A social approach
  267. Informal tools in formal contexts: Development of a model to assess the acceptance of mobile technologies among teachers
  268. Virtual Placements Management Process Supported by Technology: Proposal and First Results of the Semester of Code
  269. Technological Ecosystems
  270. Informal learning recognition and management
  271. Comprendiendo las barreras para el desarrollo de las prácticas virtuales de los estudiantes en el Semester of Code
  272. La tercera misión
  273. PLEs in Mobile Contexts: New Ways to Personalize Learning
  274. Software Architectures Supporting Human-Computer Interaction Analysis: A Literature Review
  275. iMOOC Platform: Adaptive MOOCs
  276. Assessing the Effectiveness of Interactive and Collaborative Resources to Improve Reading and Writing in English
  277. Cooperative Micro Flip Teaching
  278. Evaluation of the CTMTC Methodology for Assessment of Teamwork Competence Development and Acquisition in Higher Education
  279. Handbook of Research on Mobile Devices and Applications in Higher Education Settings
  280. Study of the Usability of the Private Social Network SocialNet using Heuristic Evaluation
  281. Future Trends in the Design Strategies and Technological Affordances of E-Learning
  282. Difluoromethylation of N-arylsulfonyl hydrazones with difluorocarbene leading to difluoromethyl aryl sulfones
  283. A focus on teaching and learning the sustainability and social compromise skills
  284. Informática Educativa y Educación en Informática
  285. Mapa de tendencias en Innovación Educativa
  286. Exploring Software Engineering Subjects by Using Visual Learning Analytics Techniques
  287. non-formal and informal learning supported by social networks in cooperative MOOC
  288. Behavioral intention of use of mobile technologies among pre-service teachers: Implementation of a technology adoption model based on TAM with the constructs of compatibility and resistance to change
  289. Un punto de reflexión
  290. An Empirical Assessment of a Technology Acceptance Model for Apps in Medical Education
  291. Epistemological and ontological spirals
  292. Cómo entender el concepto de presencialidad en los procesos educativos en el siglo XXI
  293. Using Learning Analytics to improve teamwork assessment
  294. Tap into visual analysis of customization of grouping of activities in eLearning
  295. Discovering usage behaviors and engagement in an Educational Virtual World
  296. Artesanía digital y modernidad educativa
  297. Una revisión actualizada del concepto de eLearning. Décimo Aniversario
  298. Espirales de conocimiento, espirales de reconocimiento, espirales de amistad
  299. Semester of Code: Piloting virtual placements for informatics across Europe
  300. Personal Learning Environments and Online Classrooms: An Experience With University Students
  301. Engineering Contributions to a Multicultural Perspective of the Knowledge Society
  302. To Be or Not to Be Successful?
  303. Exploring Student Interactions: Learning Analytics Tools for Student Tracking
  304. Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
  305. Analysis and Improvement of Knowledge Management Processes in Organizations Using the Business Process Model Notation
  306. A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques
  307. Extending MOOC ecosystems using web services and software architectures
  308. Analysis of knowledge management experiences in spanish public administration
  309. Analyzing the employability and employment factors of graduate students in Spain
  310. Learning services-based technological ecosystems
  311. Definition of a technological ecosystem for scientific knowledge management in a PhD programme
  312. Design of an innovative approach based on service learning for information technology governance teaching
  313. Level of innovation in health establishments.
  314. Designing an informal learning support framework
  315. Developing a VLE to enable the innovative learning of english pronunciation
  316. Doctoral consortium
  317. Educational innovation management
  318. Mobile acceptance among pre-service teachers
  319. Mobile personal learning environments
  320. Open access repositories as channel of publication scientific grey literature
  321. Rethinking informal learning
  322. Student perception of the use of a blended-learning model to improve grammatical competence
  323. Synopsis of discussion session on defining a new quality protocol for medical apps
  324. Faat
  325. Identifying educational innovation characteristics
  326. A repository of students' resources to improve the teamwork competence acquisition
  327. Editorial
  328. Innovating in the Engineering Processes: Engineering as a Means of Innovation
  329. Using software architectures to retrieve interaction information in eLearning environments
  330. Learning content management systems for the definition of adaptive learning environments
  331. Architectural pattern for the definition of eLearning ecosystems based on Open Source developments
  332. A systematic review of using mobile devices in medical education
  333. Visual learning analytics techniques applied in software engineering subjects
  334. Virtual placements for informatics students in open source business across Europe
  335. The impact of a mobile personal learning environment in different educational contexts
  336. Implementation and design of a service-based framework to integrate personal and institutional learning environments
  337. Mobile Personal Learning Applied to a Software Engineering Subject
  338. Defining Generic Data Collectors for Learning Analytics
  339. Visual analytical model for educational data
  340. Monitoring and feedback of learning processes in virtual worlds through analytics architectures
  341. Design and development of a Learning Analytics system to evaluate group work competence
  342. Using informal learning for business decision making and knowledge management
  343. Educational Software: Case Studies and Development Methods [Guest editorial]
  344. Development of e-Learning Solutions: Different Approaches, a Common Mission
  345. Analítica visual en e-learning
  346. A case study for measuring Informal Learning in PLEs
  347. Informal learning recognition through a cloud ecosystem
  348. A method of assessing academic learning experiences in virtual learning environments.
  349. Learning management system: evolving from silos to structures
  350. Teachers’ attitude regarding the use of ICT. A factor reliability and validity study
  351. Human behaviors in computer-based education systems
  352. Perceived openness of Learning Management Systems by students and teachers in education and technology courses
  353. TRAILER
  354. Usalpharma: A Cloud-Based Architecture to Support Quality Assurance Training Processes in Health Area Using Virtual Worlds
  355. SABUMO-dTest: Design and evaluation of an intelligent collaborative distributed testing framework
  356. Online Tutor 2.0
  357. Mobile Apps for Older Users – The Development of a Mobile Apps Repository for Older People
  358. Knowledge Spirals in Higher Education Teaching Innovation
  359. Educational Innovation Successful Cases: Part 1
  360. Analytics of information flows and decision making in heterogeneous learning ecosystems
  361. Developing win-win solutions for virtual placements in informatics
  362. A social framework for supporting, evaluating and validating informal learning
  363. Analysis of certificated mobile application for medical education purposes
  364. Applied educational innovation MOOC
  365. Assessing the effectiveness of a technological model to improve written skills in english in higher education
  366. Comparison of the use of personal learning environments (PLE) between students from Chile and Ecuador
  367. ICTs integration in education
  368. Improving the MOOC learning outcomes throughout informal learning activities
  369. Knowledge management ecosystem based on drupal platform for promoting the collaboration between public administrations
  370. Mobile apps repository for older people
  371. Mobile learning adoption from informal into formal
  372. Playing with SHULE
  373. Problems and opportunities in the use of technology to manage informal learning
  374. Social network analysis approaches for social learning support
  375. Students' essential characteristics for learning english in a hypermedia modular model
  376. Technological ecosystems for enhancing multiculturality doctoral consortium
  377. Transferring knowledge and experiences from informal to formal learning contexts
  378. Validation of informal learning
  379. Differences and similarities in use and acceptance of PLEs between universities in Ecuador and Spain
  380. Towards mobile personal learning environments (MPLE) in higher education
  381. First approach of mobile applications study for medical education purposes
  382. Managing informal learning in engineering contexts: The learners' perspective
  383. Application of a mobile personal learning environment to a computer science subject
  384. Relationships among Students Participation and Their Outcomes on E-Learning Environments
  385. Human–computer interaction in evolutionary visual software analytics
  386. Experimental evaluation of the impact of b-learning methodologies on engineering students in Spain
  387. Competence gaps in software personnel: A multi-organizational study
  388. Advanced human–computer interaction
  389. Science 2.0
  390. Impact of scientific content in open access institutional repositories
  391. Using the TRAILER tool for managing informal learning in academic and professional contexts
  392. Project managers in global software development teams: a study of the effects on productivity and performance
  393. The evolution of the technological ecosystems
  394. Tap into visual analysis of the customization of grouping of activities in eLearning
  395. Students’ Active Role on the Assessment of Learning Results in Blended-Learning Environments in Engineering in Spain
  396. Personal Learning Environments and the Integration with Learning Management Systems
  397. Modeling TRAILER project methodology for the recognition, tagging and acknowledge of informal learning activities
  398. Mobile learning
  399. Mobile Learning as an Asset for Development: Challenges and Oportunities
  400. Knowledge management system for applying educational innovative experiences
  401. Knowledge Co-Creation Process Based on Informal Learning Competences Tagging and Recognition
  402. Integration of Google Docs as a Collaborative Activity within the LMS Using IMS BasicLTI
  403. Formal and informal learning experiences in multicultural scopes
  404. Education in knowledge society
  405. Contribution of virtual classrooms to the personal learning environments (PLE) of the students of the career of informatics applied to education of National University of Chimborazo
  406. Analyzing users' movements in virtual worlds
  407. A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning
  408. A methodology proposal for developing adaptive cMOOC
  409. A Framework for the Evolutionary Visual Software Analytics Process
  410. Multiculturalism in Technology-Based Education
  411. A Mobile Personal Learning Environment Approach
  412. Join the board
  413. An evolving Learning Management System for new educational environments using 2.0 tools
  414. Towards an ontology modeling tool. A validation in software engineering scenarios
  415. Using OWL-VisMod through a decision-making process for reusing OWL ontologies
  416. SEffEst: Effort estimation in software projects using fuzzy logic and neural networks
  417. Informal learning in work environments: training with the Social Web in the workplace
  418. Analyzing Human Resource Management Practices Within the GSD Context
  419. Is the astronomical forcing a reliable and unique pacemaker for climate? A conceptual model study
  420. Through the Data Modelling Process of an Ontology-Based Project for Mobile Intelligent Systems
  421. Improving Learning Object Quality
  422. Adaptive Assessments using Open Specifications
  423. MyElvin
  424. Clustering Projects for eLearning Interoperability
  425. How to Define and Apply Mobile Personal Learning Environments
  426. Metodología para determinar atributos y métricas de calidad en sistemas hipermedia adaptativos educativos basados en estilos de aprendizaje
  427. Interoperability Scenarios to Measure Informal Learning Carried Out in PLEs
  428. De los recursos didácticos para el aula a los contenidos para espacios virtuales educativos con componentes activos y herramientas de autor
  429. Analysis of the OWL ontologies: A survey
  430. An evolutionary visual software analysis tool for providing insights into software evolution
  431. An evolutionary visual software analysis tool for providing insights into software evolution
  432. AHKME eLearning Information System
  433. Supporting Moodle-Based Lesson through Visual Analysis
  434. Learning European history and geography in a multicultural and ICT perspective
  435. Semantic Zoom: A Details on Demand Visualisation Technique for Modelling OWL Ontologies
  436. Continuous assessment in software engineering
  437. Promoting quality during learning-object management through experts and users
  438. Web services layer for Moodle 2.0: a new area of possibilities in web based learning
  439. Towards eLearning 2.0 University
  440. Open knowledge
  441. Open knowledge management in higher education
  442. Retrieval Information Model for Moodle Data Visualization
  443. Metadata and Knowledge Management driven Web-based Learning Information System towards Web/e-Learning 3.0
  444. Verification and Unmasking of Widely Used Human Esophageal Adenocarcinoma Cell Lines
  445. Qualified Dublin Core Metadata
  446. Defining Coupling Metrics among Classes in an OWL Ontology
  447. Web-Based Learning Information System for Web 3.0
  448. Use of the Question and Test Specification to Define Adaptive Test
  449. Open Integrated Personal Learning Environment: Towards a New Conception of the ICT-Based Learning Processes
  450. Adaptive Assessments using Open Standards
  451. A Survey on Ontology Metrics
  452. A European Languages Virtual Network Proposal
  453. A middleware framework to create data structures for a visual analytics object oriented approach
  454. Visualising Semantic Coupling among Entities in an OWL Ontology
  455. Moodle HEODAR implementation and its implantation in an academic context
  456. Applying CIPP Model for Learning-Object Management
  457. Assessment of a blended-learning methodology in engineering
  458. Interoperability for LMS: the missing piece to become the common place for e-learning innovation
  459. Multicultural Interdisciplinary Handbook (MIH): Tools for Learning History and Geography in a Multicultural and ICT Perspective
  460. Efficiency Assessment of a Blended-Learning Educational Methodology in Engineering
  461. Moodle 2.0 Web Services Layer and Its New Application Contexts
  462. Visualization of Large Software Projects by using Advanced Techniques
  463. Defining Adaptive Assessments Using Open Specifications
  464. A student-centered learning model applied in an introductory Software Engineering course
  465. SOA Initiatives for eLearning: A Moodle Case
  466. Supporting user-oriented analysis for multi-view domain-specific visual languages
  467. Software Advances in Education Computing
  468. Supporting the Quality of Learning Objects Through Their Ranking Visualization
  469. Personal Health Monitor
  470. Adapting LMS Architecture to the SOA: An Architectural Approach
  471. A Visual Analytics Tool for Software Project Structure and Relationships among Classes
  472. A Middleware Framework to Create and Manage Data Structures for Visual Analytics
  473. Combined visualization of structural and metric information for software evolution analysis
  474. Learning Objects Quality: Moodle HEODAR Implementation
  475. Learning objects quality management for e-learning systems
  476. APPLICATIONS OF SERVICE ORIENTED ARCHITECTURE FOR THE INTEGRATION OF LMS AND m-LEARNING APPLICATIONS
  477. Interoperability for LMS: The Missing Piece to Become the Common Place for Elearning Innovation
  478. Metadata and knowledge management driven web-based learning information system
  479. Effects of Everolimus Monotherapy on Hematological Parameters and Iron Homeostasis in De Novo Liver Transplant Recipients: Preliminary Results
  480. Multiagent system for learning objects retrieval with context attributes
  481. An association rule mining method for estimating the impact of project management policies on software quality, development time and effort
  482. Advances in E-Learning
  483. Supporting the understanding of the evolution of software items
  484. Understanding Educational Relationships in Moodle with ViMoodle
  485. AN EVALUATION INSTRUMENT FOR LEARNING OBJECT QUALITY AND MANAGEMENT
  486. OPEN SOURCE LMS CUSTOMIZATION - A Moodle Stadistical Control Aplication
  487. Recent Advances in Learning and Control
  488. RESEARCH ON LEARNING-OBJECT MANAGEMENT
  489. Excellence in Virtual Education
  490. The Use of Information Visualization to Support Software Configuration Management
  491. DEFINING ADAPTIVE ASSESSMENTS - Construction of Adaptive Assessments Based in the Learning Style of the Students
  492. KEY ISSUES FOR LEARNING OBJECTS EVALUATION
  493. Lifelong learning online tutoring methodology approach
  494. Authoring Adaptive Learning Designs Using IMS LD
  495. AN AUTHORING TOOL TO DEVELOP ADAPTIVE ASSESSMENTS - Proposal Model to Construct Adaptive Assessment Items
  496. E-Docent: A Tool For The Creation Of Teaching Environments With Support For Educator Coordination
  497. LEARNING OBJECT MANAGEMENT AND EVALUATION - Working with IMS Specifications and Metadata on AHKME LOM Tool
  498. IMS LD reusable elements for adaptive learning designs
  499. Educational hypermedia resources facilitator
  500. The impact of metadata on AHKME e-learning platform
  501. Authoring tools for adaptive learning designs in computer-based education
  502. Learning technology specifications: semantic objects for adaptive learning environments
  503. Building knowledge discovery-driven models for decision support in project management
  504. Software Modeling Techniques for a First Course in Software Engineering: A Workshop-Based Approach
  505. HyCo – An Authoring Tool to Create Semantic Learning Objects for Web-Based E-learning Systems
  506. Towards Adaptive Learning Designs
  507. Mining Interesting Association Rules for Prediction in the Software Project Management Area
  508. A open model to define adaptive educational hypermedia systems based on learning technology specifications
  509. Adaptive Educational Hypermedia Proposal Based on Learning Styles and Quality Evaluation
  510. An Architecture for Personalized Systems Based on Web Mining Agents
  511. Using Association Analysis of Web Data in Recommender Systems
  512. DocFlow: workflow based requirements elicitation
  513. Introducing systematic reuse in mainstream software process
  514. Software Process and Reuse: A Required Unification
  515. User Profiling Capabilities in OOWS
  516. A Web-Based E-commerce Facilitator Intermediary for Small and Medium Enterprises: A B2B/B2C Hybrid Proposal
  517. Automatic Generation of Use Cases from Workflows: A Petri Net Based Approach
  518. Effect of a hydride source (water, hydrogen, p -toluenesulfonic acid) on the hydroesterification of ethylene to methyl propionate using a Pd(PPh 3 ) 2 (TsO) 2 (TsO = p -toluenesulfonate anion) catalyst precursor
  519. Early metrics for object oriented information systems
  520. HyCo Authoring Features
  521. Pedagogical Patterns and Online Teaching
  522. AHKME eLearning Information System
  523. Multicultural Approach to Learning History and Geography at School in Europe
  524. Learning Object Model and Framework Design for the Digital Modules Production
  525. Electronic Government Systems for e-Procurement Procedure in the EU
  526. Philosophical and Epistemological Basis for Building a Quality Online Training Methodology
  527. Construction of Assessments with Double Adaptation Processes
  528. An Authoring Tool to Construct Adaptive Assessments
  529. Towards semantic metadata for i learning elements , i
  530. A Research Contribution to the Analysis of Mobile Devices in Higher Education from Medical Students' Point of View
  531. Assessing the Effectiveness of Interactive and Collaborative Resources to Improve Reading and Writing in English
  532. Do Mobile Technologies Have a Place in Universities?
  533. Enhancing Education for the Knowledge Society Era with Learning Ecosystems
  534. To Be or Not to Be Successful?
  535. Educational Technological Specifications to support Distance Education in an E-Learning Platform
  536. A Research on Students' Perceptions on a B-Learning English Environment to Improve Written Skills
  537. Students Skills in a Blended Learning Environment
  538. Current Situation and Appraisal Tendencies of M-Learning
  539. Scaffolding the OEEU's Data-Driven Ecosystem to Analyze the Employability of Spanish Graduates
  540. Towards an Intelligent System for the Territorial Planning
  541. The Role of Gender in Technology Acceptance for Medical Education
  542. Join The Board
  543. Framework Entrepreneurship Process
  544. Learning Objects for eLearning Systems
  545. Metadata and Knowledge Management Driven Web-Based Learning Information System
  546. A Web-Based Learning Information System - AHKME
  547. An experience of a CORBA based architecture for computer integrated manufacturing