All Stories

  1. Design and Evaluation of a RAG-Based Educational Assistant Grounded in Course Materials: A Case Study in Vocational Training
  2. Un juego narrativo serio para motivar al estudiante universitario
  3. Gamificación y educación: teoría, diseño y aplicaciones con IA
  4. An AI assistant to help teachers design gamified activities without technical knowledge
  5. Cómo motivar a los futuros maestros a través de aula invertida y el uso de insignias digitales
  6. Using AI to Help Future Teachers Learn Robotics and Computational Thinking
  7. El oficio de aprender: innovación docente en la universidad digital
  8. AI-Generated Context for Teaching Robotics to Improve Computational Thinking in Early Childhood Education
  9. A mix of real-world and digital escape room activities designed to motivate and teach programming
  10. Effects of a Personal Learning Environment Approach in a Master’s Program for Future Teachers
  11. digital Educational Escape Room for hybrid-teaching learning
  12. En busca del consenso: encuentro usando Wooclap para la reflexión sobre la Innovación Docente - [Seeking consensus: Wooclap-facilitated gathering for reflecting on Teaching Innovation]
  13. How learning styles shape the effectiveness of digital escape rooms in hybrid teaching
  14. Professional and Academic Digital Identity Workshop for Higher Education Students
  15. Analyzing the Influence of Belbin’s Roles on the Quality of Collaborative Learning for the Study of Business Fundamentals
  16. USANDO MENTIMETER EN EDUCACIÓN SUPERIOR: HERRAMIENTA DIGITAL EN LÍNEA PARA INCENTIVAR Y POTENCIAR LA ADQUISICIÓN DE CONOCIMIENTO DE MANERA LÚDICA
  17. Students and Teachers Using Mentimeter: Technological Innovation to Face the Challenges of the COVID-19 Pandemic and Post-Pandemic in Higher Education
  18. A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students
  19. Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
  20. Do open badges motivate learners in MOOCs? A cross-platform perception study
  21. Enhancing Fun Through Gamification to Improve Engagement in MOOC
  22. Empowering MOOC Participants: Dynamic Content Adaptation Through External Tools
  23. Teaching FEM software in formal and non-formal environment with MOOCs
  24. Use of digital badges for training in digital skills within higher education
  25. PERSONAL LEARNING ENVIRONMENTS AS THE BASIS OF A NEW COURSE FOR MASTER'S PROGRAMMES
  26. Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification
  27. Diseño de asignatura para la competencia digital del estudiante universitario = Design of a course for the digital competence of university students
  28. Micro flip teaching ‒ An innovative model to promote the active involvement of students
  29. Learning communities in social networks and their relationship with the MOOCs
  30. Uso de Hangouts como recurso educativo en abierto en MOOC - [Using Hangouts as an Open Educational Resource in MOOC]
  31. Virtual Learning Communities in Google Plus, Implications, and Sustainability in MOOCs
  32. GAMIFIED OPEN Q&A FORUM MODEL AS A PLATFORM FOR A CMOOCS
  33. non-formal and informal learning supported by social networks in cooperative MOOC
  34. Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
  35. Extending MOOC ecosystems using web services and software architectures
  36. Gamification in MOOC
  37. Social community in MOOCs