All Stories

  1. Effects of a Personal Learning Environment Approach in a Master’s Program for Future Teachers
  2. digital Educational Escape Room for hybrid-teaching learning
  3. Digital Educational Escape Room Analysis Using Learning Styles
  4. Professional and Academic Digital Identity Workshop for Higher Education Students
  5. Analyzing the Influence of Belbin’s Roles on the Quality of Collaborative Learning for the Study of Business Fundamentals
  6. USANDO MENTIMETER EN EDUCACIÓN SUPERIOR: HERRAMIENTA DIGITAL EN LÍNEA PARA INCENTIVAR Y POTENCIAR LA ADQUISICIÓN DE CONOCIMIENTO DE MANERA LÚDICA
  7. Students and Teachers Using Mentimeter: Technological Innovation to Face the Challenges of the COVID-19 Pandemic and Post-Pandemic in Higher Education
  8. A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students
  9. Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
  10. Motivational effects of open badges in MOOCs. A learner perception study in OpenVM Learning Hub and MiriadaX
  11. Enhancing Fun Through Gamification to Improve Engagement in MOOC
  12. Empowering MOOC Participants: Dynamic Content Adaptation Through External Tools
  13. Teaching FEM software in formal and non-formal environment with MOOCs
  14. Use of digital badges for training in digital skills within higher education
  15. PERSONAL LEARNING ENVIRONMENTS AS THE BASIS OF A NEW COURSE FOR MASTER'S PROGRAMMES
  16. Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification
  17. Diseño de asignatura para la competencia digital del estudiante universitario = Design of a course for the digital competence of university students
  18. Micro flip teaching ‒ An innovative model to promote the active involvement of students
  19. Learning communities in social networks and their relationship with the MOOCs
  20. Uso de Hangouts como recurso educativo en abierto en MOOC - [Using Hangouts as an Open Educational Resource in MOOC]
  21. Virtual Learning Communities in Google Plus, Implications, and Sustainability in MOOCs
  22. GAMIFIED OPEN Q&A FORUM MODEL AS A PLATFORM FOR A CMOOCS
  23. non-formal and informal learning supported by social networks in cooperative MOOC
  24. Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
  25. Extending MOOC ecosystems using web services and software architectures
  26. Gamification in MOOC
  27. Social community in MOOCs