All Stories

  1. A mix of real-world and digital escape room activities designed to motivate and teach programming
  2. Effects of a Personal Learning Environment Approach in a Master’s Program for Future Teachers
  3. digital Educational Escape Room for hybrid-teaching learning
  4. Digital Educational Escape Room Analysis Using Learning Styles
  5. Professional and Academic Digital Identity Workshop for Higher Education Students
  6. Analyzing the Influence of Belbin’s Roles on the Quality of Collaborative Learning for the Study of Business Fundamentals
  7. USANDO MENTIMETER EN EDUCACIÓN SUPERIOR: HERRAMIENTA DIGITAL EN LÍNEA PARA INCENTIVAR Y POTENCIAR LA ADQUISICIÓN DE CONOCIMIENTO DE MANERA LÚDICA
  8. Students and Teachers Using Mentimeter: Technological Innovation to Face the Challenges of the COVID-19 Pandemic and Post-Pandemic in Higher Education
  9. A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students
  10. Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
  11. Motivational effects of open badges in MOOCs. A learner perception study in OpenVM Learning Hub and MiriadaX
  12. Enhancing Fun Through Gamification to Improve Engagement in MOOC
  13. Empowering MOOC Participants: Dynamic Content Adaptation Through External Tools
  14. Teaching FEM software in formal and non-formal environment with MOOCs
  15. Use of digital badges for training in digital skills within higher education
  16. PERSONAL LEARNING ENVIRONMENTS AS THE BASIS OF A NEW COURSE FOR MASTER'S PROGRAMMES
  17. Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification
  18. Diseño de asignatura para la competencia digital del estudiante universitario = Design of a course for the digital competence of university students
  19. Micro flip teaching ‒ An innovative model to promote the active involvement of students
  20. Learning communities in social networks and their relationship with the MOOCs
  21. Uso de Hangouts como recurso educativo en abierto en MOOC - [Using Hangouts as an Open Educational Resource in MOOC]
  22. Virtual Learning Communities in Google Plus, Implications, and Sustainability in MOOCs
  23. GAMIFIED OPEN Q&A FORUM MODEL AS A PLATFORM FOR A CMOOCS
  24. non-formal and informal learning supported by social networks in cooperative MOOC
  25. Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
  26. Extending MOOC ecosystems using web services and software architectures
  27. Gamification in MOOC
  28. Social community in MOOCs