All Stories

  1. An AI assistant to help teachers design gamified activities without technical knowledge
  2. Using AI to Help Future Teachers Learn Robotics and Computational Thinking
  3. A mix of real-world and digital escape room activities designed to motivate and teach programming
  4. Effects of a Personal Learning Environment Approach in a Master’s Program for Future Teachers
  5. digital Educational Escape Room for hybrid-teaching learning
  6. En busca del consenso: encuentro usando Wooclap para la reflexión sobre la Innovación Docente - [Seeking consensus: Wooclap-facilitated gathering for reflecting on Teaching Innovation]
  7. Digital Educational Escape Room Analysis Using Learning Styles
  8. Professional and Academic Digital Identity Workshop for Higher Education Students
  9. Analyzing the Influence of Belbin’s Roles on the Quality of Collaborative Learning for the Study of Business Fundamentals
  10. USANDO MENTIMETER EN EDUCACIÓN SUPERIOR: HERRAMIENTA DIGITAL EN LÍNEA PARA INCENTIVAR Y POTENCIAR LA ADQUISICIÓN DE CONOCIMIENTO DE MANERA LÚDICA
  11. Students and Teachers Using Mentimeter: Technological Innovation to Face the Challenges of the COVID-19 Pandemic and Post-Pandemic in Higher Education
  12. A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students
  13. Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
  14. Motivational effects of open badges in MOOCs. A learner perception study in OpenVM Learning Hub and MiriadaX
  15. Enhancing Fun Through Gamification to Improve Engagement in MOOC
  16. Empowering MOOC Participants: Dynamic Content Adaptation Through External Tools
  17. Teaching FEM software in formal and non-formal environment with MOOCs
  18. Use of digital badges for training in digital skills within higher education
  19. PERSONAL LEARNING ENVIRONMENTS AS THE BASIS OF A NEW COURSE FOR MASTER'S PROGRAMMES
  20. Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification
  21. Diseño de asignatura para la competencia digital del estudiante universitario = Design of a course for the digital competence of university students
  22. Micro flip teaching ‒ An innovative model to promote the active involvement of students
  23. Learning communities in social networks and their relationship with the MOOCs
  24. Uso de Hangouts como recurso educativo en abierto en MOOC - [Using Hangouts as an Open Educational Resource in MOOC]
  25. Virtual Learning Communities in Google Plus, Implications, and Sustainability in MOOCs
  26. GAMIFIED OPEN Q&A FORUM MODEL AS A PLATFORM FOR A CMOOCS
  27. non-formal and informal learning supported by social networks in cooperative MOOC
  28. Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
  29. Extending MOOC ecosystems using web services and software architectures
  30. Gamification in MOOC
  31. Social community in MOOCs