All Stories

  1. DataWave - An interactive and visual tool for creating and exploring large knowledge bases
  2. Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences
  3. Exploring a Multi-Device Immersive Learning Environment
  4. IXCI:The Immersive eXperimenter Control Interface
  5. “See with the app's eyes what your real eyes cannot see”: design potentials for Mobile Augmented Reality at home
  6. A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments
  7. Integrating Gender Inclusion in Web Design Courses through Design Workshops
  8. Investigating Augmented Reality Educational Games for Head-Mounted Devices
  9. Virtual Reality & Music combined for Cognitive Disability Therapy
  10. "Magic Flowerpot": An AR Game for Learning about Plants
  11. The Immersive Bubble Chart
  12. ECCE Toolkit: Prototyping Sensor-Based Interaction
  13. End-User Prototyping of Cross-Reality Environments
  14. A Digital Knowledge Ecosystem to Increase Participation in Emergency Warnings and Alerts Management
  15. Giving meaning to tweets in emergency situations: a semantic approach for filtering and visualizing social data
  16. Tweet Me and I'll Help You: Mapping Tweets for Emergency Operation Centers: The Case of Paris Attacks
  17. Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management
  18. Inmersive End User Development for Virtual Reality
  19. Using combinatorial creativity to support end-user design of digital games
  20. Designing Mobile Applications for Emergency Response: Citizens Acting as Human Sensors
  21. Software Support for Multitouch Interaction: The End-User Programming Perspective
  22. Augmenting Smart Objects for Cultural Heritage: A Usability Experiment
  23. Towards a Design Pattern Language to Assist the Design of Alarm Visualizations for Operating Control Systems
  24. Exploring the Benefits of Immersive End User Development for Virtual Reality
  25. Designing an End-User Augmented Reality Editor for Cultural Practitioners
  26. Emergency Management and Smart Cities: Civic Engagement Through Gamification
  27. Creating Interactive and Realistic Augmented Reality Experiences
  28. Analyzing and Visualizing Emergency Information in a Multi Device Environment
  29. Enabling social interaction in the museum through the Social Display Environment
  30. Modeling Games for Adaptive and Personalized Learning
  31. Creativity in Collaborative Design
  32. A See-Through Display for Interactive Museum Showcases
  33. Involving Children in Design Activities Using the ChiCo Exploratory Co-design Technique
  34. Engineering the Creative Co-design of Augmented Digital Experiences with Cultural Heritage
  35. A Platform for Creating Digital Educational Games as Combinations of Archetypical Games
  36. A Platform for Supporting the Development of Mixed Reality Environments for Educational Games
  37. Semantic Visualization of Twitter Usage in Emergency and Crisis Situations
  38. End-User Development
  39. Multi-view visualizations for emergency communities of volunteers
  40. Modeling an ontology on accessible evacuation routes for emergencies
  41. Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality
  42. Exploring Interaction Possibilities in Educational Games: A Working Proposal
  43. Digitally augmented narratives for physical artifacts
  44. ECCE toolkit
  45. Understanding citizen participation in crisis and disasters
  46. CoDICE
  47. Design and evaluation of a platform to support co-design with children
  48. Designing educational games through a conceptual model based on rules and scenarios
  49. Analysing the Suitability of Virtual Worlds for Direct Instruction and Individual Learning Activities
  50. EmergenSYS: Mobile Technologies as Support for Emergency Management
  51. Applying CTA to the Design of SA-Oriented Visualizations: Heuristics and Recommendations
  52. Sharing your view: A distributed user interface approach for reviewing emergency plans
  53. Standardizing the narrative of use cases: A controlled vocabulary of web user tasks
  54. Uses of Augmented Reality for Supporting Educational Presentations
  55. An augmented lecture feedback system to support learner and teacher communication
  56. Prototyping device ecologies
  57. Studying social technologies and communities of volunteers in emergency management
  58. A Case of Use of Augmented Reality for Supporting Communication in Presentations
  59. Designing Educational Games by Combining Other Game Designs
  60. Co-designing Social Games with Children to Support Non Formal Learning
  61. Instinctive Game Enviroment: Exploring the Application of Natural Interfaces for Supporting Game-Based Learning
  62. Personalized Alert Notifications and Evacuation Routes in Indoor Environments
  63. Embodied narratives
  64. Representing and visualizing folksonomies as graphs
  65. A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences
  66. SocialStory
  67. I feel lucky
  68. Envisioning grid vulnerabilities
  69. Classifying Communities for Design
  70. Bridging the communication gap
  71. Introduction
  72. On two collateral effects of using algorithm visualizations
  73. Foreseeing the Transformative Role of IT in Lectures
  74. Rethinking education in a changing world
  75. Seeking Reusability of Computer Games Designs for Informal Learning
  76. Augmented lectures around the corner?
  77. The impact of working in Partially Distributed Teams in a Web design course
  78. eStorys: A visual storyboard system supporting back-channel communication for emergencies
  79. MUTO
  80. Interaction Design Principles for Web Emergency Management Information Systems
  81. Meta-design Blueprints: Principles and Guidelines for Co-design in Virtual Environments
  82. Data-Centric Interactions on the Web
  83. Using Recommendations to Help Novices to Reuse Design Knowledge
  84. Taxonomy for Rich-User-Interface Components: Towards a Systematic Development of RIAs
  85. A Recommendation System to Support Design Patterns Selection
  86. Foreword
  87. Exploiting the Semantic Web for Interactive Relationship Discovery in Technology Enhanced Learning
  88. Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies
  89. Dual instructional support materials for introductory object-oriented programming: Classes vs. objects
  90. Human-Display Interaction Technology: Emerging Remote Interfaces for Pervasive Display Environments
  91. SEMA4A: An ontology for emergency notification systems accessibility
  92. A Design Patterns Catalog for Web-Based Emergency Management Systems
  93. Don't touch me
  94. Designing Usable Educational Material for English Courses Supported by Mobile Devices
  95. A visual tool for using design patterns as pattern languages
  96. End-user oriented strategies to facilitate multi-organizational adoption of emergency management information systems
  97. A Framework for the Multi-disciplinary Design of Web-Based Educational Systems
  98. Supporting user-oriented analysis for multi-view domain-specific visual languages
  99. Web Design Patterns: Investigating User Goals and Browsing Strategies
  100. A Virtual Environment for Learning Aiport Emergency Management Protocols
  101. Interactive Accessible Notifications for Emergency Notification Systems
  102. CAP-ONES: an emergency notification system for all
  103. DEI-CHECK. Automating the assessment process to improve the informative feedback
  104. A model-driven approach for the visual specification of Role-Based Access Control policies in web systems
  105. Visual specification of measurements and redesigns for domain specific visual languages
  106. Visual Specification of Metrics for Domain Specific Visual Languages
  107. Instructional Domain Analysis: A Methodological Approach to Service-Oriented Learning
  108. Evaluating the Runtime Adaptation of EML-Described Learning Processes
  109. The Evaluation within the Development and Deployment of IMS LD-Based Didactic Materials: The MD2 + Runtime Adaptation Approach
  110. The Automatic Generation of Semantic Annotations for Didactic Materials and the Use of Models in the Material Development to Improve its Reusability
  111. Visual representation of web design patterns for end-users
  112. Preface
  113. Towards efficient web engineering approaches through flexible process models
  114. From requirements to implementations: a model-driven approach for web development
  115. Instructional Software Analysis: Lessons from Software Development Process Improvement
  116. The role of evaluation in an effective development of didactic materials: The MD2 approach
  117. A Web Service for Hypermedia Role-Based Access Policies
  118. Generation of Advanced Modelling Environments by Means of Graph Transformation Techniques
  119. Spreading Design Patterns with Semantic Web Technologies
  120. MD2 Method: The Didactic Materials Creation from a Model Based Perspective
  121. Modelling hypermedia and web applications: the Ariadne Development Method
  122. A Semantic Representation for Domain-Specific Patterns
  123. The collaborative development of didactic materials
  124. On the way of an ideal learning system adaptive to the learner and her context
  125. Using links to describe imprecise relationships in educational contents
  126. A methodological approach for hypermedia security modeling
  127. Usability of Hypermedia Educational e-Books
  128. Representation of Concept Specialization Distance through Resemblance Relations
  129. Design Toolkit for Hypermedia Applications
  130. An experience in integrating automated unit testing practices in an introductory programming course
  131. Participative knowledge production of learning objects for e‐books
  132. Requirements for Hypermedia Development Methods: A Survey of Outstanding Methods
  133. Extending Relational Data Access Programming Libraries for Fuzziness: The fJDBC Framework
  134. Supporting Efficient Multinational Disaster Response through a Web-Based System
  135. A Framework for Educational Adaptive Hypermedia Applications
  136. Generation of Personalized Web Courses Using RBAC
  137. Fuzzy Linguistic Summaries in Rule-Based Adaptive Hypermedia Systems
  138. Applying software engineering methods for hypermedia systems
  139. ERRATUM - Corrections to "modeling the dynamic behavior of hypermedia applications"
  140. Modeling the dynamic behavior of hypermedia applications
  141. Modelling Security Policies in Hypermedia and Web- Based Applications
  142. Ariadne, a Development Method for Hypermedia
  143. Applying software engineering methods for hypermedia systems
  144. Definition of Integrity Policies for Web-based Applications
  145. Assessing the utility of an interactive electronic book for learning the Pascal programming language
  146. WAY-Z39.50
  147. Virtual Reality and Agents in a Digital Library
  148. WAY: An Architecture for User Adapted Access to Z39.50 Servers based on Intelligent Agents
  149. Meeting the needs of teachers and students within the CESAR training system
  150. Labyrinth, an abstract model for hypermedia applications. Description of its static components
  151. Collaborative hypermedia systems: A model of architecture
  152. Multilingual Tools for Accessing a Spanish Library Catalogue
  153. A model for hypermedia learning environments based on electronic books
  154. Iterative Design of Learning Processes
  155. Evaluation Criteria for Hypermedia Educational Systems
  156. A Multi-Agent Approach to Collaborate Knowledge Production
  157. Conceptual Modeling of Virtual Environments Using Hypermedia Design Techniques
  158. Integrating Access Policies into the Development Process of Hypermedia Web Systems
  159. Evaluation of an Agent-Mediated Collaborative Production Protocol in an Instructional Design Scenario
  160. Integrating Measures and Redesigns in the Definition of Domain Specific Visual Languages
  161. Integrating Access Policies into the Development Process of Hypermedia Web Systems
  162. Conceptual Modeling of Virtual Environments Using Hypermedia Design Techniques
  163. A Multi-Agent Approach to Collaborate Knowledge Production
  164. A Multi-Agent Approach to Collaborate Knowledge Production
  165. Conceptual Modeling of Virtual Environments Using Hypermedia Design Techniques
  166. Formalization of Web Design Patterns Using Ontologies
  167. Supporting Efficient Multinational Disaster Response through a Web-Based System
  168. Improving Communication for Mobile Devices in Disaster Response
  169. Integrating Access Policies into the Development Process of Hypermedia Web Systems
  170. A Design Toolkit for Hypermedia Applications Based on Ariadne Development Method
  171. Analysing the Suitability of Virtual Worlds for Direct Instruction and Individual Learning Activities
  172. A Transformation-Driven Approach to the Verification of Security Policies in Web Designs
  173. Interaction Design Principles for Web Emergency Management Information Systems
  174. Validation of Critical Parameters for Predictive Evaluation of Notification System in Avionics Interfaces
  175. Integrating Access Policies into the Development Process of Hypermedia Web Systems
  176. The Anatomy of Web 2.0
  177. A Formal Approach to the Generation of Visual Language Environments Supporting Multiple Views
  178. CARLOS: a collaborative authoring tool for reusable learning objects
  179. Toward hypermedia design methods for the semantic Web
  180. Fuzziness in adaptive hypermedia models
  181. XEDU, a framework for developing XML-based didactic resources
  182. Agent-based adaptive selection and interaction to Z39.50 servers