All Stories

  1. MTBalance
  2. Charting the Path: Requirements and Constraints for Technology-Supported Walking Meetings
  3. ‘I Don’t Need a Goal’: Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups
  4. ‘I would have Preferred an Ankle Tag’: The Lived Experience of a Nationwide Quarantine App
  5. Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity
  6. Tailored Science Badges: Enabling New Forms of Research Interaction
  7. EMBody: A Data-Centric Toolkit for EMG-Based Interface Prototyping and Experimentation
  8. EMPiano: Electromyographic Pitch Control on the Piano Keyboard
  9. Cycling@CHI: Towards a Research Agenda for HCI in the Bike Lane
  10. Making Sense of Complex Running Metrics Using a Modified Running Shoe
  11. The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection
  12. The Development and Validation of the Technology-Supported Reflection Inventory
  13. Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
  14. Creepy Technology:What Is It and How Do You Measure It?
  15. Advantage and Misuse of Vision Augmentation – Exploring User Perceptions and Attitudes using a Zoom Prototype
  16. VUM: Understanding Requirements for a Virtual Ubiquitous Microscope
  17. Exploring Non-Urgent Smart Home Notifications using a Smart Plant System
  18. ‘It’s not a romantic relationship’: Stories of Adoption and Abandonment of Smart Speakers at Home
  19. Subtletee: Augmenting Posture Awareness for Beginner Golfers
  20. Exploring Understandable Algorithms to Suggest Fitness Tracker Goals that Foster Commitment
  21. Embracing Companion Technologies
  22. Challenges in Designing Interfaces for Large Displays: the Practitioners’ Point of View
  23. 'Yes, I comply!'
  24. Brotate and Tribike: Designing Smartphone Control for Cycling
  25. Exploring Fitness Tracker Visualisations to Avoid Rumination
  26. SAFER
  27. Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard
  28. No Hidden Catch, No Strings Attached: Twelve Steps to Cross-Disciplinary Conversations about Technology
  29. VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback
  30. Considering Wake Gestures for Smart Assistant Use
  31. POST
  32. Exploring the Potential of Augmented Reality in Domestic Environments
  33. SpiderHand
  34. Clairbuoyance
  35. Gamification in Science
  36. Designing for Reproducibility
  37. VRsneaky
  38. WindowWall
  39. Towards Increasing Bodily Awareness During Sports with Wearable Displays
  40. Large displays and tablets