All Stories

  1. Association between gambling disorder and suicide mortality: a comparative cohort study using Norwegian health registry data
  2. Addictive symptoms of mukbang watching: A qualitative interview study using directed content analysis
  3. The Role of Videogame Micro-Transactions in the Relationship Between Motivations, Problem Gaming, and Problem Gambling
  4. Gender-specific motivational pathways in ADHD-related inattention and gaming disorder symptoms
  5. Spousal Postpartum Social Support and Association with Sexual Function and Sexual Quality of Life among Breastfeeding Women
  6. The Perceived Weight Stigma Scale and Weight Self-Stigma Questionnaire: Rasch analysis, confirmatory factor analysis, and network analysis among Chinese adolescents
  7. Longitudinal trait and state-like differences in the components model of addiction: An illustration through social media addiction and work addiction
  8. A Longitudinal Study of Pubertal Timing and Tempo on Body Shame Among Young Adolescent Girls and Boys
  9. The Gaming Disorder Test and Gaming Disorder Scale for Adolescents: Translation and validation among Vietnamese young adults
  10. The Impact of Insecure Attachment on Emotional Dependence on a Partner: The Mediating Role of Negative Emotional Rejection
  11. Unemployment as a risk factor for gambling disorder: A longitudinal study based on national registry data
  12. Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder
  13. Validation of the Spanish version of the Bergen Social Media Addiction Scale (BSMAS) among Spanish adolescents
  14. Avoidance of physical activity: Association with weight stigma and body esteem.
  15. The relationship between public law-abiding tendency and safe COVID-19 behaviors, development of a new scale, and association with health-related behaviors
  16. The Associations Between the Problematic Social Media and Smartphone Use, Social Phobia, and Self-Esteem: A Structural Equation Modeling Analysis
  17. Gender differences in the associations between parental phubbing, fear of missing out, and social networking site addiction: A cross-lagged panel study
  18. The association between problematic internet use and hedonic and eudaimonic well-being: A latent profile analysis
  19. Understanding the moderating role of chronotypes for online mobile gaming in-app purchase intention
  20. The Big Five and dark triad personality traits as predictors of emotional labour
  21. Suicidal behaviours and associated factors among medical students in Bangladesh: a protocol for systematic review and meta-analysis (2000–2024)
  22. Work Addiction and Workaholism Are Different Constructs — a Personal Overview and Response to Atroszko (2024)
  23. Prevalence of the Risk of Exercise Addiction Based on a New Classification: A Cross-Sectional Study in 15 Countries
  24. Problematic Gaming and Students’ Academic Performance: A Systematic Review
  25. The Problematic Online Dating Apps Use Scale (PODAUS): Development and evaluation of its psychometric properties
  26. The relationship of problematic Facebook use and Facebook context on empathy for pain processing: A functional near-infrared spectroscopy study
  27. Sharenting: A systematic review of the empirical literature
  28. The effects of fear of COVID-19 among Spanish healthcare professionals in three years after the pandemic onset via validation of the FCV-19S: a prospective study
  29. Using Artificial Intelligence Algorithms to Predict Self-Reported Problem Gambling Among Online Casino Gamblers from Different Countries Using Account-Based Player Data
  30. Problematic Online Behaviours among University Students and Associations with Psychological Distress Symptoms and Emotional Role Limitations: A Network Analysis Approach
  31. Burnout, resilience, and coping among esports players: A network analysis approach
  32. Celebrity Worship Among Adolescents is Driven by Neuroticism, Avoidant Identity Style, and Need to Belong
  33. Emotion regulation difficulties and problematic mukbang watching: The mediating role of psychological distress and impulsivity
  34. Longitudinal Relationships Between School Climate, Academic Achievement, and Gaming Disorder Symptoms Among Chinese Adolescents
  35. Intolerance of uncertainty and mental wellbeing: the mediating and moderating role of doomscrolling
  36. The effect of vitamin D supplementation in pregnancy on the incidence of preeclampsia: A systematic review and meta-analysis
  37. Psychometric Properties of Dyadic Sexual Communication Scale- Persian Version
  38. Psychometric Properties of the Tendency to Avoid Physical Activity and Sport Scale Among Hong Kong University Students
  39. Family Functioning Styles and Exercise Addiction: Disengaged, Enmeshed, and Rigid Family Patterns Are Associated with Exercise Addiction
  40. Narratives of reduction and change among patients of an internet-delivered therapy for gambling harm
  41. Problematic Use of Internet Among Indonesia University Students: Psychometric Evaluation of Bergen Social Media Addiction Scale and Internet Gaming Disorder Scale-Short Form
  42. Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning
  43. Nudging Online Gamblers to Withdraw Money: The Impact of Personalized Messages on Money Withdrawal Among a Sample of Real-World Online Casino Players
  44. How Does Religiosity Influence Gambling? A Cross-Cultural Study Between Portuguese and English Youth
  45. Behavioral Tracking Studies in Online Gambling: A Note on Delfabbro et al. (2023)
  46. Income and gambling disorder: A longitudinal matched case-control study with registry data from Norway
  47. The psychometric properties of the Bangla Nomophobia Questionnaire
  48. Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions
  49. The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal Findings
  50. The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis
  51. Investigating mental representations of psychoactive substance use and other potentially addictive behaviors using a data driven network-based clustering method
  52. Depression and self-esteem among Afghan school-going adolescents under the Taliban Government: a cross-sectional study
  53. Development and validation of Problematic Mukbang Watching Scale and Mukbang Watching Motives Scale: A cross-sectional study with adult mukbang watchers
  54. Validity, reliability, and cross-validation of a new questionnaire developed using the Theory of Planned Behavior: The Dating Violence Bystander Help-giving Intention Questionnaire (DVBHIQ)
  55. Videogame player experiences with micro-transactions: An interpretative phenomenological analysis
  56. Perceived Stress Mediating the Association Between Mindfulness and Resilience Among Registered Nurses
  57. The Intention of Inhaled Medication Adherence Scale (IMAS): The Development of a New Instrument for Assessing Inhaled Medication Adherence Among Patients with Chronic Obstructive Pulmonary Disease (COPD) Using Theory of Planned Behavior
  58. Work addiction and quality of care in healthcare: Working long hours should not be confused with addiction to work
  59. Self-reported Deposits Versus Actual Deposits in Online Gambling: An Empirical Study
  60. Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults
  61. The global distribution and epidemiology of alcohol and drug use among street-involved children and youth: a meta-analysis
  62. Temporal order of diagnosis between gambling disorder and substance use disorders: Longitudinal results from the Norwegian Patient Registry
  63. The associations between attachment, self-esteem, fear of missing out, daily time expenditure, and problematic social media use: A path analysis model
  64. The serial mediation effects of body image-coping strategies and avatar-identification in the relationship between self-concept clarity and gaming disorder: A pilot study
  65. “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames
  66. Development of the Online Problem Gaming Behavior Index: A New Scale Based on Actual Problem Gambling Behavior Rather Than the Consequences of it
  67. Age and gender differences in gambling intensity in a Norwegian population of electronic gaming machine players
  68. Gambling-like Features in fan Tokens
  69. Determinants of emergency department use and hospitalization among people who inject drugs: A systematic review and meta-analysis
  70. The Effect of the COVID-19 Pandemic on Sports Betting Tipsters as Professional Bettors: A Qualitative Interview Study
  71. Predicting High-Risk Gambling Based on the First Seven Days of Gambling Activity After Registration Using Account-Based Tracking Data
  72. Effect of Social Media Addiction on Executive Functioning Among Young Adults: The Mediating Roles of Emotional Disturbance and Sleep Quality
  73. Iranian women's attitude toward childbearing and its' association with generalized trust, social support, marital satisfaction and governmental childbearing incentives
  74. The relationship between psychological distress, meaning in life, and life satisfaction in the COVID-19 pandemic
  75. Dating App Use and Wellbeing: An Application-Based Pilot Study Employing Ecological Momentary Assessment and Objective Measures of Use
  76. Basic Psychological Needs and Psychological Well-being: The Mediating Role of Instagram Addiction
  77. Social Networking Site Use, Personality, User Habit, and Subjective Wellbeing: A Kazakhstani Pilot Study
  78. Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations
  79. Marital status and gambling disorder: a longitudinal study based on national registry data
  80. Does Exercise Addiction Exist Among Individuals Engaged in Team-Based Exercise? A Position Paper
  81. Psychometric Properties of the Serbian Smartphone Application-Based Addiction Scale (SABAS) and Validation of the English Version Among Non-native English Speakers
  82. The Global Distribution and Epidemiology of Psychoactive Substance Use and Injection Drug Use Among Street-Involved Children and Youth: A Meta-Analysis
  83. Depression in Afghan Women: A Cross-Sectional Study
  84. Applying the components model of addiction to buying-shopping disorder and hoarding disorder: Further issues and controversies.
  85. Nomophobia among university students: Prevalence, correlates, and the mediating role of smartphone use between Facebook addiction and nomophobia
  86. Psychological predictors of the co-occurrence of problematic gaming, gambling, and social media use among adolescents
  87. The Potential Harm of Gambling Streams to Minors
  88. Children’s social problem-solving skills in playing videogames and traditional games: A systematic review
  89. The Relationship between Early Maladaptive Schemas and Problematic Facebook Use: The Indirect Effects of Perceived Stress
  90. Mediating role of psychological distress and domestic violence in the association of fear of COVID-19 with marital satisfaction and sexual quality of life among women of reproductive age: An Iranian cross-sectional study
  91. Metacognitions as a predictor of problematic social media use and internet gaming disorder: Development and psychometric properties of the Metacognitions about Social Media Use Scale (MSMUS)
  92. Server connection versus marital disconnection: An investigation of the effect of internet addiction on couple burnout in Iran
  93. Depression and quality of life among Afghan healthcare workers: A cross-sectional survey study
  94. Problematic Internet Use among Adults: A Cross-Cultural Study in 15 Countries
  95. Empathic Skills Training As a Means of Reducing Cyberbullying among Adolescents: An Empirical Evaluation
  96. Effects of a 7-Day Pornography Abstinence Period on Withdrawal-Related Symptoms in Regular Pornography Users: A Randomized Controlled Study
  97. Online Gaming Addiction and Basic Psychological Needs Among Adolescents: The Mediating Roles of Meaning in Life and Responsibility
  98. Emergency Department Use, Hospitalization, and Their Sociodemographic Determinants among Patients with Substance-Related Disorders: A Worldwide Systematic Review and Meta-Analysis
  99. Suicidal behaviors and associated factors among medical students in Africa: A systematic review and meta-analysis
  100. Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study
  101. Evaluation of the English Version of the Smartphone Application-Based Addiction Scale (SABAS) among an Adolescent Sample
  102. Coping and Co-Occurrence of Gaming Disorder and Substance Use in Recovering Substance Users
  103. Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom
  104. The risk of exercise addiction mediates the relationship between social media use and mental health indices among young Iranians
  105. Social Presence and Social Facilitation in Gambling: Some Comments on Yokomitsu et al. (2022)
  106. Risky sexual behaviours among Ugandan university students: A pilot study exploring the role of adverse childhood experiences, substance use history, and family environment
  107. The Impact of Personalized Feedback Interventions by a Gambling Operator on Subsequent Gambling Expenditure in a Sample of Dutch Online Gamblers
  108. Changes of Health Outcomes, Healthy Behaviors, Generalized Trust, and Accessibility to Health Promotion Resources in Taiwan Before and During COVID-19 Pandemic: Comparing 2011 and 2021 Taiwan Social Change Survey (TSCS) Cohorts
  109. Psychometric properties of the Slovenian version of Internet Disorder Scale–IDS-15
  110. Further exploration of the psychometric properties of the revised version of the Italian smartphone addiction scale – short version (SAS-SV)
  111. Tolerance for ambiguity, reappraisal, and suppression mediate the relationship between problematic internet use and procrastination
  112. The Development of the Online Player Type Scale
  113. COVID-19-Related Self-Stigma, Post-Traumatic Stress Disorder, Insomnia, and Smartphone Addiction Among Frontline Government Workers with COVID-19 Pandemic Control Duties
  114. Prevalence of household food insecurity and its predictive role on the health of mothers with children aged under 60 months
  115. Associations of Problematic Internet Use, Weight-Related Self-Stigma, and Nomophobia with Physical Activity: Findings from Mainland China, Taiwan, and Malaysia
  116. Versión argentina de la Escala de Miedo al COVID-19 (FCV-19S): Una revisión de posibles modelos estructurales y su relación con el miedo a la muerte
  117. Attitude Towards Deposit Limits and Relationship with Their Account-Based Data Among a Sample of German Online Slots Players
  118. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives
  119. Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect
  120. Prevalence of psychological distress among cancer patients in Southeast Asian countries: A systematic review
  121. Internet-Related Instruments (Bergen Social Media Addiction Scale, Smartphone Application-Based Addiction Scale, Internet Gaming Disorder Scale-Short Form, and Nomophobia Questionnaire) and Their Associations with Distress among Malaysian University St...
  122. Reliability and validity study of the Indonesian Smartphone Application-Based Addiction Scale (SABAS) among college students
  123. Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting
  124. An Empirical Attempt to Operationalize Chasing Losses in Gambling Utilizing Account-Based Player Tracking Data
  125. Disorders due to addictive behaviors: Further issues, debates, and controversies •
  126. Psychometric Evaluation of Three Versions of the UCLA Loneliness Scale (Full, Eight-Item, and Three-Item Versions) among Sexual Minority Men in Taiwan
  127. Online gaming addiction in youth: Some comments on Rosendo-Rios et al. (2022)
  128. The Motors of COVID-19 Vaccination Acceptance Scale (MoVac-COVID19S): Measurement Invariant Evidence for Its Nine-Item Version in Taiwan, Indonesia, and Malaysia [Corrigendum]
  129. Eating Disorders and Intimate Partner Violence: The Influence of Fear of Loneliness and Social Withdrawal
  130. Problematic Shopping Behavior: An Item Response Theory Examination of the Seven-Item Bergen Shopping Addiction Scale
  131. Predictors of women’s sexual quality of life during the COVID-19 pandemic: An Iranian cross-sectional study
  132. The development of a new self-report scale to measure "self-addiction"
  133. A Network Analysis of the Fear of COVID-19 Scale (FCV-19S): A Large-Scale Cross-Cultural Study in Iran, Bangladesh, and Norway
  134. Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan
  135. The Motors of COVID-19 Vaccination Acceptance Scale (MoVac-COVID19S): Measurement Invariant Evidence for Its Nine-Item Version in Taiwan, Indonesia, and Malaysia
  136. The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review
  137. The relationship between structural characteristics and gambling behaviour: An online gambling player tracking study
  138. FOXN3 and GDNF Polymorphisms as Common Genetic Factors of Substance Use and Addictive Behaviors
  139. A longitudinal study of the effects of problematic smartphone use on social functioning among people with schizophrenia: Mediating roles for sleep quality and self-stigma
  140. The Effect of a Mandatory Play Break on Subsequent Gambling Behavior among British Online Casino Players: A Large-Scale Real-World Study
  141. Limit-setting in gambling: Some further thoughts and observations on Delfabbro and King (2021)
  142. Psychological impact of COVID-19 restrictions among individuals at risk of exercise addiction and their socio-demographic correlates: A Saudi Arabian survey study
  143. A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students
  144. Fear of COVID-19 and its association with mental health-related factors: systematic review and meta-analysis
  145. Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
  146. Item Response Theory Analysis of the Fear of COVID-19 Scale (FCV-19S): A Systematic Review
  147. Psychometric properties of the Maslach Burnout Inventory for Medical Personnel (MBI-HSS-MP)
  148. Uses and gratifications of problematic mukbang watching – The role of eating and social gratification: A pilot study
  149. Cyberchondria, Fear of COVID-19, and Risk Perception Mediate the Association between Problematic Social Media Use and Intention to Get a COVID-19 Vaccine
  150. Suicidal behaviors among Bangladeshi university students: Prevalence and risk factors
  151. Suicidal Ideation during the COVID-19 Pandemic among A Large-Scale Iranian Sample: The Roles of Generalized Trust, Insomnia, and Fear of COVID-19
  152. Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy
  153. Why imaginary worlds? The role of self-exploration within online gaming worlds
  154. Draconian policy measures are unlikely to prevent disordered gaming
  155. Using media reports about suicide as data: Response to Etchells et al. (2021)
  156. Relationships of Sexual Orientation Microaggression with Anxiety and Depression among Lesbian, Gay, and Bisexual Taiwanese Youth: Self-Identity Disturbance Mediates but Gender Does Not Moderate the Relationships
  157. A population-based dataset concerning predictors of willingness to get a COVID-19 vaccine in Iran
  158. COVID-19 Fear Among Pakistanis: Psychometric Evaluation of the Fear of COVID-19 Scale Using Item Response Theory and Confirmatory Factor Analysis
  159. Fear of COVID-19 and Trust in the Healthcare System Mediates the Association between Individual’s Risk Perception and Preventive COVID-19 Behaviours among Iranians
  160. A network perspective on the relationship between gaming disorder, depression, alexithymia, boredom, and loneliness among a sample of Chinese university students
  161. COVID-19-Related Variables and Its Association with Anxiety and Suicidal Ideation: Differences Between International and Local University Students in Taiwan
  162. The Relationship between Alexithymia, Dysmorphic Concern, and Exercise Addiction: The Moderating Effect of Self-Esteem
  163. The association between fear of Covid-19 and smartphone addiction among individuals: the mediating and moderating role of cyberchondria severity
  164. Sexual Satisfaction and Cognitive Schemas Activated in a Sexual Context among Iranian Married Women of Reproductive Age
  165. Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review
  166. Do Online Gambling Products Require Traditional Therapy for Gambling Disorder to Change? Evidence from Focus Group Interviews with Mental Health Professionals Treating Online Gamblers
  167. Gaming and gambling in adolescence: the role of personality, reflective functioning, time perspective and dissociation
  168. Measurement Invariance of the Sexual Orientation Microaggression Inventory across LGB Males and Females in Taiwan: Bifactor Structure Fits the Best
  169. Exploring the Association Between Social Media Addiction and Relationship Satisfaction: Psychological Distress as a Mediator
  170. Internet-based treatment of gambling problems: A systematic review and meta-analysis of randomized controlled trials
  171. Post-Traumatic Stress Disorder in Chinese Teachers during COVID-19 Pandemic: Roles of Fear of COVID-19, Nomophobia, and Psychological Distress
  172. Expanding Protection Motivation Theory to Explain Willingness of COVID-19 Vaccination Uptake among Taiwanese University Students
  173. Protective and Risk Factors in Exercise Addiction: A Series of Moderated Mediation Analyses
  174. Can Cycling Be Addictive? A Qualitative Interview Study Among Amateur Female Cyclists
  175. Psychometric Validation of the Indonesian Version of the Fear of COVID-19 Scale: Personality Traits Predict the Fear of COVID-19
  176. Mental Health and Personality Traits during COVID-19 in China: A Latent Profile Analysis
  177. Dark Triad of Personality and Problematic Smartphone Use: A Preliminary Study on the Mediating Role of Fear of Missing Out
  178. Risk Factors for Depression and Anxiety Disorders Among Bangladeshi Dental Students: A Cross-Sectional Survey Study
  179. Can Watching Online Videos Be Addictive? A Qualitative Exploration of Online Video Watching among Chinese Young Adults
  180. How Has the COVID-19 Pandemic Impacted Internet Use Behaviors and Facilitated Problematic Internet Use? A Bangladeshi Study
  181. Çocuklar İçin Sosyal Problem Durumları Envanterinin Geliştirilmesi ve Türkçe’ ye Uyarlama Çalışmaları
  182. Extended theory of planned behavior in explaining the intention to COVID-19 vaccination uptake among mainland Chinese university students: an online survey study
  183. Development and Psychometric Assessment of the Problematic QQ Use Scale among Adolescents
  184. Fear of COVID-19 and Perceived COVID-19 Infectability Supplement Theory of Planned Behavior to Explain Iranians’ Intention to Get COVID-19 Vaccinated
  185. Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study
  186. Depressive symptoms associated with COVID-19 preventive practice measures, daily activities in home quarantine and suicidal behaviors: Findings from a large-scale online survey in Bangladesh
  187. Fear of COVID-19 and workplace phobia among Pakistani doctors: A survey study
  188. Policy Recommendations for Preventing Problematic Internet Use in Schools: A Qualitative Study of Parental Perspectives
  189. Motivation to Have COVID-19 Vaccination Explained Using an Extended Protection Motivation Theory among University Students in China: The Role of Information Sources
  190. ADHD symptoms, the current symptom scale, and exploratory structural equation modeling: A psychometric study
  191. The Development of the Turkish Craving for Online Shopping Scale: A Validation Study
  192. Internet addiction and maladaptive schemas: The potential role of disconnection/rejection and impaired autonomy/performance
  193. The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
  194. Measurement Invariance of the Drivers of COVID-19 Vaccination Acceptance Scale: Comparison between Taiwanese and Mainland Chinese-Speaking Populations
  195. Perceived Challenges and Online Harms from Social Media Use on a Severity Continuum: A Qualitative Psychological Stakeholder Perspective
  196. DSM-5 pathological personality domains as vulnerability factors in predicting COVID-19-related anxiety symptoms
  197. Fear of COVID-19 and Depression: A Comparative Study Among the General Population and Healthcare Professionals During COVID-19 Pandemic Crisis in Bangladesh
  198. Understanding Online Voluntary Self-Exclusion in Gambling: An Empirical Study Using Account-Based Behavioral Tracking Data
  199. COVID‐19 suicide and its causative factors among the healthcare professionals: Case study evidence from press reports
  200. Gambling Before and During the COVID-19 Pandemic Among Online Casino Gamblers: An Empirical Study Using Behavioral Tracking Data
  201. The detrimental effects of the COVID-19 pandemic on domestic violence against women
  202. Study addiction and ‘dark’ personality traits: a cross-sectional survey study among emerging adults
  203. Internet use disorders: What's new and what's not?. •
  204. A Systematic Review and Meta-Analysis on the Relationship between Body Dissatisfaction and Morbid Exercise Behaviour
  205. Reasons for Gambling and Problem Gambling Among Norwegian Horse Bettors: A Real-World Study Utilizing Combining Survey Data and Behavioral Player Data
  206. The relationship between smartphone addiction and musculoskeletal pain prevalence among young population: a cross-sectional study
  207. Are sexual functioning problems associated with frequent pornography use and/or problematic pornography use? Results from a large community survey including males and females
  208. Moral Disengagement Strategies in Videogame Players and Sports Players
  209. Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review (Preprint)
  210. Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study (Preprint)
  211. Anxiety and Suicidal Thoughts During the COVID-19 Pandemic: Cross-Country Comparative Study Among Indonesian, Taiwanese, and Thai University Students
  212. Resilience, Hope, and Subjective Happiness Among the Turkish Population: Fear of COVID-19 as a Mediator
  213. The Fear of COVID-19 Scale: Psychometric Properties of the Ethiopian Amharic Version
  214. The Relationship between Problematic Facebook Use and Early Maladaptive Schemas
  215. Fantasy Football (Soccer) Playing and Internet Addiction Among Online Fantasy Football Participants: A Descriptive Survey Study
  216. A brief psychological overview of disordered gaming
  217. Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak
  218. Factors related to preventive COVID-19 infection behaviors among people with mental illness
  219. Hospital suicide due to non-treatment by healthcare staff fearing COVID-19 infection in Bangladesh?
  220. Problematic internet use among young and adult population in Bangladesh: Correlates with lifestyle and online activities during the COVID-19 pandemic
  221. The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review
  222. Mediated roles of generalized trust and perceived social support in the effects of problematic social media use on mental health: A cross‐sectional study
  223. PUBG ‐related suicides during the COVID‐19 pandemic: Three cases from Pakistan
  224. Videogame Addiction Scale for Children: Psychometric Properties and Gamer Profiles in the Italian Context
  225. The utilization and perception of sports betting experts (‘tipsters’) among sports bettors with gambling problems: a qualitative focus group interview study
  226. Fear of COVID-19, Mindfulness, Humor, and Hopelessness: A Multiple Mediation Analysis
  227. Problematic Social Media Use and Social Connectedness in Adolescence: The Mediating and Moderating Role of Family Life Satisfaction
  228. Nationwide suicides due to alcohol withdrawal symptoms during COVID-19 pandemic: A review of cases from media reports
  229. Differentiation of self, emotion management skills, and nomophobia among smartphone users: The mediating and moderating roles of intolerance of uncertainty
  230. Prevalence and Predisposing Factors of Suicidal Ideation Among the University Students in Bangladesh: A Single-Site Survey
  231. The development and validation of the Videogaming Motives Questionnaire (VMQ)
  232. Recognizing Emotions through Facial Expressions: A Largescale Experimental Study
  233. Maladaptive Rumination Mediates the Relationship between Self-Esteem, Perfectionism, and Work Addiction: A Largescale Survey Study
  234. First case of student suicide in India due to the COVID-19 education crisis: A brief report and preventive measures
  235. Bangladeshi medical students’ suicide: A response to Arafat (2020)
  236. Internet-Related Behaviors and Psychological Distress Among Schoolchildren During COVID-19 School Suspension
  237. The mediating effect of the cyberchondria and anxiety sensitivity in the association between problematic internet use, metacognition beliefs, and fear of COVID-19 among Iranian online population
  238. Internet addiction among young Bangladeshi adults: critical commentary on Hassan et al. (2020)
  239. The Spanish Version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF): Further Examination Using Item Response Theory
  240. Anxiety and Suicidal Thoughts During the COVID-19 Pandemic: Cross-Country Comparative Study Among Indonesian, Taiwanese, and Thai University Students (Preprint)
  241. Correction to: Psychometric Validation of the Bangla Fear of COVID-19 Scale: Confirmatory Factor Analysis and Rasch Analysis
  242. Sofalizing and its relationship with social media addiction and psychosocial factors: A new phenomenon among emerging adults
  243. Depression literacy and awareness programs among Bangladeshi students: An online survey
  244. Using an integrated social cognition model to predict COVID‐19 preventive behaviours
  245. Selfitis Behavior: Assessing the Italian Version of the Selfitis Behavior Scale and Its Mediating Role in the Relationship of Dark Traits with Social Media Addiction
  246. Examining the role of social physique anxiety on the relationship between physical appearance comparisons and disordered eating symptoms among Spanish emerging adults
  247. Validation of the French Version of the Fear of COVID-19 Scale and its Associations with Depression, Anxiety and Differential Emotions
  248. Validity of the Yale Food Addiction Scale for Children (YFAS-C): Classical test theory and item response theory of the Persian YFAS-C
  249. Psychometric Testing of Three COVID-19-Related Scales Among People with Mental Illness
  250. The Mental Health Impact of the COVID-19 Pandemic Across Different Cohorts
  251. Mother and Son Suicide Pact Due to COVID-19-Related Online Learning Issues in Bangladesh: An Unusual Case Report
  252. Mind over Matter: Testing the Efficacy of an Online Randomized Controlled Trial to Reduce Distraction from Smartphone Use
  253. Path Analysis of the Relationship Between Optimism, Humor, Affectivity, and Marital Satisfaction Among Infertile Couples
  254. Factors that influence marital intimacy: A qualitative analysis of iranian married couples
  255. A theory-based intervention to promote medication adherence in patients with rheumatoid arthritis: A randomized controlled trial
  256. Psychometric Analysis and Validation of the Italian Bergen Facebook Addiction Scale
  257. Evaluation of the English Version of the Fear of COVID-19 Scale and Its Relationship with Behavior Change and Political Beliefs
  258. The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey (Preprint)
  259. Mandatory Junior School Certificate Exams and Young Teenage Suicides in Bangladesh: A Response to Arafat (2020)
  260. Depression and suicidal behaviors among Bangladeshi mothers of children with Autism Spectrum Disorder: A comparative study
  261. Gambling Before and During the COVID-19 Pandemic Among European Regular Sports Bettors: An Empirical Study Using Behavioral Tracking Data
  262. A Prospective Study Examining the Relationship Between Dispositional Mindfulness and Insomnia Among Male Prisoners in Iran: The Mediating Effect of Psychological Distress and Perceived Stress
  263. Waterpipe Tobacco Smoking and Associated Risk Factors among Bangladeshi University Students: An Exploratory Pilot Study
  264. Psychometric Properties of the Persian Generalized Trust Scale: Confirmatory Factor Analysis and Rasch Models and Relationship with Quality of Life, Happiness, and Depression
  265. Intolerance of Uncertainty and Mental Wellbeing: Serial Mediation by Rumination and Fear of COVID-19
  266. COVID-19-Related Suicides in Bangladesh Due to Lockdown and Economic Factors: Case Study Evidence from Media Reports
  267. Temporal associations between morningness/eveningness, problematic social media use, psychological distress and daytime sleepiness: Mediated roles of sleep quality and insomnia among young adults
  268. The Mediating Effects of Eating Disorder, Food Addiction, and Insomnia in the Association between Psychological Distress and Being Overweight among Iranian Adolescents
  269. Young Teenage Suicides in Bangladesh—Are Mandatory Junior School Certificate Exams to Blame?
  270. Assessing Mental Health for China’s Police: Psychometric Features of the Self-Rating Depression Scale and Symptom Checklist 90-Revised
  271. Internal and external validity of the brief version of the Multidimensional Personality Questionnaire: Exploratory structural equation modelling
  272. Why Some Sports Bettors Think Gambling Addiction Prevented Them from Becoming Winners? A Qualitative Approach to Understanding the Role of Knowledge in Sports Betting Products
  273. Does loneliness, self‐esteem and psychological distress correlate with problematic internet use? A Bangladeshi survey study
  274. Efficacy of a Theory-Based Cognitive Behavioral Technique App-Based Intervention for Patients With Insomnia: Randomized Controlled Trial
  275. Weight-Related Status and Associated Predictors with Psychological Well-being among First-Year University Students in Bangladesh: A Pilot Study
  276. Prevalence and Factors Associated with Depression and Anxiety Among First-Year University Students in Bangladesh: A Cross-Sectional Study
  277. Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life
  278. Depression and Disordered Gaming: Does Culture Matter?
  279. Psychometric Properties of the Italian Version of the Smartphone Application-Based Addiction Scale (SABAS)
  280. Work Addiction, Obsessive-Compulsive Personality Disorder, Burn-Out, and Global Burden of Disease: Implications from the ICD-11
  281. The Development of the Online Player Type Scale
  282. Videogames as Therapy
  283. Trait Emotional Intelligence and Internet Gaming Disorder Among Gamers: The Mediating Role of Online Gaming Motives and Moderating Role of Age Groups
  284. Predicting Limit-Setting Behavior of Gamblers Using Machine Learning Algorithms: A Real-World Study of Norwegian Gamblers Using Account Data
  285. The Mediating Role of Depression in the Relationship Between Body Image Dissatisfaction and Cyberbullying Perpetration
  286. A ‘Control Model’ of Social Media Engagement in Adolescence: A Grounded Theory Analysis
  287. The Efficacy of a Gambling Prevention Program Among High-School Students
  288. The Physical, Emotional, and Identity User-Avatar Association with Disordered Gaming: A Pilot Study
  289. Mental Health Problems and Associated Predictors Among Bangladeshi Students
  290. Histrionic Personality, Narcissistic Personality, and Problematic Social Media Use: Testing of a New Hypothetical Model
  291. The Development of the Internalization of Sociocultural Body Ideals Scale Using Items From the Sociocultural Attitudes Towards Appearance Questionnaire: Validity, Reliability, and Measurement Invariance Testing
  292. A Cross-Cultural Study of Weekly Sports Bettors in Australia and Spain
  293. The effects of a mandatory play break on subsequent gambling among Norwegian video lottery terminal players
  294. Gifted Children with ADHD: How Are They Different from Non-gifted Children with ADHD?
  295. The Association Between Internet Gaming Disorder and Impulsivity: A Systematic Review of Literature
  296. The Development of the Turkish Craving for Internet Gaming Scale (CIGS): A Validation Study
  297. A latent profile approach for the study of internet gaming disorder, social media addiction, and psychopathology in a normative sample of adolescents
  298. Testing the Mediating Role of Phubbing in the Relationship Between the Big Five Personality Traits and Satisfaction with Life
  299. Internet addiction and sleep quality: a response to Jahan et al. (2019)
  300. Role of Personality Characteristics and Sexual Orientation in the Risk for Sexual Addiction Among Israeli Men: Validation of a Hebrew Sex Addiction Scale
  301. A thorough psychometric comparison between Athens Insomnia Scale and Insomnia Severity Index among patients with advanced cancer
  302. The Future of Gaming Disorder Research and Player Protection: What Role Should the Video Gaming Industry and Researchers Play?
  303. Perceived stress, exercise habits, and exercise addiction in Israeli army reserves: A pilot study
  304. Morningness-eveningness and caffeine consumption: A largescale path-analysis study
  305. The perceived influence of sports betting marketing techniques on disordered gamblers in treatment
  306. Analysis of Problematic Smartphone Use Across Different Age Groups within the ‘Components Model of Addiction’
  307. Test-Retest Measurement Invariance of the Nine-Item Internet Gaming Disorder Scale in Two Countries: A Preliminary Longitudinal Study
  308. The Psychosocial Impact of Extreme Gaming on Indian PUBG Gamers: the Case of PUBG (PlayerUnknown’s Battlegrounds)
  309. School-based Prevention for Adolescent Internet Addiction: Prevention is the Key. A Systematic Literature Review
  310. An Empirical Study of the Effect of Voluntary Limit-Setting on Gamblers’ Loyalty Using Behavioural Tracking Data
  311. The Relationship Between Personality Traits, Psychopathological Symptoms, and Problematic Internet Use: A Complex Mediation Model
  312. Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines
  313. Addiction to Social Media and Attachment Styles: A Systematic Literature Review
  314. Psychopathological Consequences Related to Problematic Instagram Use Among Adolescents: The Mediating Role of Body Image Dissatisfaction and Moderating Role of Gender
  315. Adolescent problem gambling requires community-level health promotion approaches
  316. Motivational processes and dysfunctional mechanisms of social media use among adolescents: A qualitative focus group study
  317. Paraphilias and the press: Do not always believe what you read!
  318. Prevalence and Psychiatric Risk Factors of Excessive Internet Use among Northern Bangladeshi Job-Seeking Graduate Students: A Pilot Study
  319. The Development of the Turkish Social Media Craving Scale (SMCS): a Validation Study
  320. Childhood Emotional Abuse and Cyberbullying Perpetration Among Adolescents: The Mediating Role of Trait Mindfulness
  321. Childhood Emotional Maltreatment and Problematic Social Media Use Among Adolescents: The Mediating Role of Body Image Dissatisfaction
  322. Psychosocial factors mediating the relationship between childhood emotional trauma and internet gaming disorder: a pilot study
  323. A dual-systems perspective on temporal cognition: Implications for the role of emotion
  324. UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime
  325. Ten myths about work addiction
  326. The effect of loss-limit reminders on gambling behavior: A real-world study of Norwegian gamblers
  327. Re-evaluation of the Latent Structure of Common Childhood Disorders: Is There a General Psychopathology Factor (P-Factor)?
  328. Trait Emotional Intelligence and Problematic Social Media Use Among Adults: The Mediating Role of Social Media Use Motives
  329. Attitudes and Risk Factors of Pornography Consumption Among Bangladeshi University Students: An Exploratory Study
  330. Moral Disengagement Strategies in Videogame Players and Sports Players
  331. An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever
  332. An Analysis of Consumer Protection for Gamblers Across Different Online Gambling Operators in Ireland: A Descriptive Study
  333. Adolescents’ eveningness chronotype and cyberbullying perpetration: the mediating role of depression-related aggression and anxiety-related aggression
  334. Gambling Disorder Treatment Referrals Within the Irish Mental Health Service: A National Survey Using Freedom of Information Requests
  335. Can Positive Social Perception and Reduced Stigma be a Problem in Sports Betting? A Qualitative Focus Group Study with Spanish Sports Bettors Undergoing Treatment for Gambling Disorder
  336. The Psychometric Properties of the Online Gambling Symptom Assessment Scale (OGSAS)
  337. The Relationship Between Personality Traits, Psychopathological Symptoms, and Problematic Internet Use: A Complex Mediation Model (Preprint)
  338. Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study
  339. The Psychometric Properties of the Hypersexual Behavior Inventory Using a Large-Scale Nonclinical Sample
  340. Neuroticism, Trait Fear of Missing Out, and Phubbing: The Mediating Role of State Fear of Missing Out and Problematic Instagram Use
  341. ‘Behavioural addiction’ and ‘selfitis’ as constructs – The truth is out there! A reply to Starcevic et al. (2018)
  342. Revisiting the Role of Impulsivity and Compulsivity in Problematic Sexual Behaviors
  343. Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages
  344. Using Date Specific Searches on Google Books to Disconfirm Prior Origination Knowledge Claims for Particular Terms, Words, and Names
  345. Perceived Addictiveness of Smartphone Games: A Content Analysis of Game Reviews by Players
  346. Towards a Conceptualization of Young People’s Political Engagement: A Qualitative Focus Group Study
  347. Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence
  348. Online Gambling Advertising and the Third-Person Effect
  349. The Treatment of Internet Gaming Disorder: a Brief Overview of the PIPATIC Program
  350. Buddhist emptiness theory: Implications for psychology.
  351. Substance Use and Psychological Disorders Among Art and Non-art University Students: an Empirical Self-Report Survey
  352. Social media addiction: What is the role of content in YouTube?
  353. Problematic gaming exists and is an example of disordered gaming
  354. The experimental analysis of problematic video gaming and cognitive skills: A systematic review
  355. A content analysis of how ‘normal’ sports betting behaviour is represented in gambling advertising
  356. The Psychometric Properties of the Smartphone Application-Based Addiction Scale (SABAS)
  357. Alcohol Drinking and Low Nutritional Value Food Eating Behavior of Sports Bettors in Gambling Advertisements
  358. Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale – Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions?
  359. DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field
  360. Passive Facebook use, Facebook addiction, and associations with escapism: An experimental vignette study
  361. The longitudinal association between anxiety and Internet addiction in adolescence: The moderating effect of classroom extraversion
  362. Development and Validation of Videogame Addiction Scale for Children (VASC)
  363. Social networking addiction, attachment style, and validation of the Italian version of the Bergen Social Media Addiction Scale
  364. Exploring Individual Differences in Online Addictions: the Role of Identity and Attachment
  365. Marketing and Advertising Online Sports Betting: A Problem Gambling Perspective
  366. Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey
  367. Meditation awareness training for the treatment of workaholism: A controlled trial
  368. Behavioural addiction and substance addiction should be defined by their similarities not their dissimilarities
  369. Online Gambling Advertising and the Third-Person Effect
  370. Can compassion help cure health-related disorders?
  371. Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
  372. Social Networking Sites and Addiction: Ten Lessons Learned
  373. The Development of the Problematic Pornography Consumption Scale (PPCS)
  374. A large-scale national study of gambling severity among immigrant and non-immigrant adolescents: The role of the family
  375. Decision making, cognitive distortions and emotional distress: A comparison between pathological gamblers and healthy controls
  376. Video gaming and gaming addiction in transgender people: An exploratory study
  377. Gambling behavior in alcohol-serving and non-alcohol-serving-venues: a study of electronic gaming machine players using account records
  378. Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample
  379. UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime
  380. Beyond the Boundaries of the Game
  381. The development and psychometric evaluation of the Internet Disorder Scale (IDS-15)
  382. The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey
  383. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
  384. Testing a eustress–distress emotion regulation model in British and Spanish front-line employees.
  385. MMORPG gaming and hostility predict Internet Addiction symptoms in adolescents: An empirical multilevel longitudinal study
  386. A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom
  387. Attentional bias in non-problem gamblers, problem gamblers, and abstinent pathological gamblers: An experimental study
  388. Barriers to female sex addiction treatment in the UK
  389. Problem gambling worldwide: An update and systematic review of empirical research (2000–2015)
  390. The relationship between study addiction and work addiction: A cross-cultural longitudinal study
  391. Validation of the Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) in an Italian-speaking sample
  392. Personalized Behavioral Feedback for Online Gamblers: A Real World Empirical Study
  393. Meditation awareness training for the treatment of fibromyalgia syndrome: A randomized controlled trial
  394. Cognitive Reactivity: Cultural Adaptation and Psychometric Testing of the Persian Version of the Leiden Index of Depression Sensitivity Revised (LEIDS-R) in an Iranian Sample
  395. Online and offline video game use in adolescents: measurement invariance and problem severity
  396. An empirical examination of factors associated with Game Transfer Phenomena severity
  397. Validation of the Portuguese DSM-IV-MR-J
  398. When Is a New Scale not a New Scale? The Case of the Bergen Shopping Addiction Scale and the Compulsive Online Shopping Scale
  399. Creativity and Psychoactive Substance Use: A Systematic Review
  400. “I Am Becoming More and More Like My Eldest Brother!”: The Relationship Between Older Siblings, Adolescent Gambling Severity, and the Attenuating Role of Parents in a Large-Scale Nationally Representative Survey Study
  401. Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample
  402. Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
  403. The Case for Using Personally Relevant and Emotionally Stimulating Gambling Messages as a Gambling Harm-Minimisation Strategy
  404. Adolescent gambling and impulsivity: Does employment during high school moderate the association?
  405. Psychometric Properties of the Problematic Internet Use Questionnaire Short-Form (PIUQ-SF-6) in a Nationally Representative Sample of Adolescents
  406. Portuguese Validation of the Bergen Facebook Addiction Scale: an Empirical Study
  407. Cross-cultural comparison of Spanish and British “service-with-a-smile” outcomes
  408. Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research
  409. Identifying risk and mitigating gambling-related harm in online poker
  410. Compulsive Internet use and workaholism: An exploratory two-wave longitudinal study
  411. Attentional biases in problem and non-problem gamblers
  412. Sexual interest as performance, intellect and pathology: A critical discursive case study of dacryphilia
  413. Principles for Developing Benchmark Criteria for Staff Training in Responsible Gambling
  414. A Critical Review of the Harm-Minimisation Tools Available for Electronic Gambling
  415. Risk-Taking, Delay Discounting, and Time Perspective in Adolescent Gamblers: An Experimental Study
  416. Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
  417. Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents
  418. Meditation Awareness Training for the Treatment of Sex Addiction: A Case Study
  419. Study Addiction: A Cross-Cultural Longitudinal Study Examining Temporal Stability and Predictors of Its Changes
  420. The Extent and Distribution of Gambling-Related Harms and the Prevention Paradox in a British Population Survey
  421. Exercise Dependence in Amateur Competitors and Non-Competitor Recreational Exercisers
  422. The Relationships between Workaholism and Symptoms of Psychiatric Disorders: A Large-Scale Cross-Sectional Study
  423. Confirmation of the Chinese Version of the Problematic Internet Use Questionnaire Short Form (PIUQ-SF)
  424. Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey
  425. Portuguese Validation of the Internet Gaming Disorder Scale–Short-Form
  426. Mindfulness in Positive Psychology
  427. Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study
  428. Compulsive sexual behaviour as a behavioural addiction: the impact of the internet and other issues
  429. Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test
  430. A longitudinal study of factors explaining attitude change towards gambling among adolescents
  431. The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
  432. Validation of the 8-item Attitudes Towards Gambling Scale (ATGS-8) in a British population survey
  433. Ontological Addiction: Classification, Etiology, and Treatment
  434. Decision-Making, Cognitive Distortions and Alcohol Use in Adolescent Problem and Non-problem Gamblers: An Experimental Study
  435. Reward Preferences of Pathological Gamblers Under Conditions of Uncertainty: An Experimental Study
  436. The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study
  437. The evolution of Internet addiction: A global perspective
  438. Are contemporary mindfulness-based interventions unethical?
  439. The prevalence of compulsive buying: a meta-analysis
  440. Internet Addiction and its Psychosocial Risks (Depression, Anxiety, Stress and Loneliness) among Iranian Adolescents and Young Adults: A Structural Equation Model in a Cross-Sectional Study
  441. Exercise Addiction
  442. Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R)
  443. Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria
  444. Compulsive Buying—Features and Characteristics of Addiction
  445. Does mindfulness work?
  446. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al . (2014)
  447. Commentary: Musical hallucinations: review of treatment effects
  448. Analyzing Models of Work Addiction: Single Factor and Bi-Factor Models of the Bergen Work Addiction Scale
  449. Organizational identification, work engagement, and job satisfaction
  450. Meditation Awareness Training for Individuals with Fibromyalgia Syndrome: an Interpretative Phenomenological Analysis of Participants’ Experiences
  451. Addiction to Work: A Critical Review of the Workaholism Construct and Recommendations for Assessment
  452. Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study
  453. Measurement Invariance of the Internet Addiction Test Among Hong Kong, Japanese, and Malaysian Adolescents
  454. The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing
  455. Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
  456. An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
  457. How do impulsivity traits influence problem gambling through gambling motives? The role of perceived gambling risk/benefits.
  458. The role of negative mood states and consequences of hypersexual behaviours in predicting hypersexuality among university students
  459. Sickness presenteeism determines job satisfaction via affective-motivational states
  460. Teaching Ethics in Mindfulness-based Interventions
  461. Compassion, Dominance/Submission, and Curled Lips: A Thematic Analysis of Dacryphilic Experience
  462. Trait urgency and gambling problems in young people by age: The mediating role of decision-making processes
  463. Utility of Parental Mediation Model on Youth’s Problematic Online Gaming
  464. The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: A cross-sectional study
  465. Study addiction — A new area of psychological study: Conceptualization, assessment, and preliminary empirical findings
  466. The impact of gambling advertising: Problem gamblers report stronger impacts on involvement, knowledge, and awareness than recreational gamblers.
  467. Validation of the reasons for gambling questionnaire (RGQ) in a British population survey
  468. An Empirical Investigation of Dance Addiction
  469. Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment
  470. Assessing the Validity of Western Measurement of Online Risks to Children in an Asian Context
  471. A Longitudinal Study of Adolescent Internet Addiction
  472. The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
  473. Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale
  474. Why Do You Dance? Development of the Dance Motivation Inventory (DMI)
  475. Testing normative and self-appraisal feedback in an online slot-machine pop-up in a real-world setting
  476. Towards a second generation of mindfulness-based interventions
  477. Can our understanding of addiction help us explain Muscle Dysmorphia as addiction to body image?
  478. Is MD an addiction, eating disorder, obsessive compulsive disorder, or something else?
  479. Measuring compulsive buying behaviour: Psychometric validity of three different scales and prevalence in the general population and in shopping centres
  480. Research funding in gambling studies: some further observations
  481. A Qualitative Analysis of Online Gaming
  482. Auditory Experiences in Game Transfer Phenomena
  483. Mindfulness and the Four Noble Truths
  484. Mindfulness of Emptiness and the Emptiness of Mindfulness
  485. New Concepts, Old Known Issues
  486. The Conceptualization and Assessment of Problematic Mobile Phone Use
  487. There is Only One Mindfulness: Why Science and Buddhism Need to Work Together
  488. Buddhist-Derived Loving-Kindness and Compassion Meditation for the Treatment of Psychopathology: a Systematic Review
  489. Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology
  490. Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample
  491. Understanding the role of shame and its consequences in female hypersexual behaviours: A pilot study
  492. The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test
  493. The Internet addiction components model and personality: Establishing construct validity via a nomological network
  494. Is "pop-up" messaging in online slot machine gambling effective as a responsible gambling strategy?
  495. Gambling
  496. Understanding Positive Play: An Exploration of Playing Experiences and Responsible Gambling Practices
  497. The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
  498. The Prevalence of Workaholism: A Survey Study in a Nationally Representative Sample of Norwegian Employees
  499. The Relationship Between Gambling and Homelessness: A Commentary on Sharman et al. (2014)
  500. Meditation Awareness Training (MAT) for Work-related Wellbeing and Job Performance: A Randomised Controlled Trial
  501. Are there risks associated with using mindfulness in the treatment of psychopathology?
  502. Practical tips for using mindfulness in general practice
  503. Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study
  504. The Relationship Between Structural Game Characteristics and Gambling Behavior: A Population-Level Study
  505. All-in and Bad Beat: Professional Poker Players and Pathological Gambling
  506. Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade
  507. The Genetics of Problem and Pathological Gambling: A Systematic Review
  508. Assessment of internet gaming disorder in clinical research: Past and present perspectives
  509. Portuguese validation of the Internet Addiction Test: An empirical study
  510. Problematic Internet use in British adolescents: An exploration of the addictive symptomatology
  511. The emerging role of Buddhism in clinical psychology: Toward effective integration.
  512. The Treatment of Workaholism With Meditation Awareness Training: A Case Study
  513. Theoretical Loss and Gambling Intensity (Revisited): A Response to Braverman et al. (2013)
  514. A Qualitative Analysis of Online Gaming
  515. Current Trends in Mindfulness and Mental Health
  516. Is excessive online usage a function of medium or activity?
  517. Work-Related Mental Health and Job Performance: Can Mindfulness Help?
  518. Treatment of Sexual Addiction Within the British National Health Service
  519. DSM-5 internet gaming disorder needs a unified approach to assessment
  520. Automatic Mental Processes, Automatic Actions and Behaviours in Game Transfer Phenomena: An Empirical Self-Report Study Using Online Forum Data
  521. Rating the Suitability of Responsible Gambling Features for Specific Game Types: A Resource for Optimizing Responsible Gambling Strategy
  522. Exercise Addiction
  523. Auditory Experiences in Game Transfer Phenomena
  524. Problematic Online Gaming
  525. Social Networking Addiction
  526. Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study
  527. Cognitive Behavioral Therapy (CBT) and Meditation Awareness Training (MAT) for the Treatment of Co-occurring Schizophrenia and Pathological Gambling: A Case Study
  528. A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students
  529. Meditation as medication: are attitudes changing?
  530. Do mindfulness-based therapies have a role in the treatment of psychosis?
  531. Gaming addiction, definition and measurement: A large-scale empirical study
  532. Assessing Internet Addiction Using the Parsimonious Internet Addiction Components Model—A Preliminary Study
  533. Internet addiction in adolescents: Prevalence and risk factors
  534. Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study
  535. Gambling in Great Britain: A Response to Rogers
  536. Eproctophilia in a Young Adult Male
  537. Social responsibility in online videogaming: What should the videogame industry do?
  538. Female Gamers
  539. The mediating effect of self-esteem, depression and anxiety between satisfaction with body appearance and problematic internet use
  540. Violent Video Games and Attitudes Towards Victims of Crime
  541. Characteristics and Predictors of Problem Gambling on the Internet
  542. Buddhist philosophy for the treatment of problem gambling
  543. The relationships between behavioral addictions and the five-factor model of personality
  544. Mindfulness and other Buddhist-derived interventions in correctional settings: A systematic review
  545. Internet addiction in students: Prevalence and risk factors
  546. Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents
  547. From Adolescent to Adult Gambling: An Analysis of Longitudinal Gambling Patterns in South Australia
  548. Exercise Addiction
  549. Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools
  550. Gamers’ Attitudes towards Victims of Crime
  551. An Empirical Investigation of Theoretical Loss and Gambling Intensity
  552. An examination of participation in online gambling activities and the relationship with problem gambling
  553. Meditation Awareness Training (MAT) for Psychological Well-Being in a Sub-Clinical Sample of University Students: A Controlled Pilot Study
  554. Meditation Awareness Training (MAT) for Improved Psychological Well-being: A Qualitative Examination of Participant Experiences
  555. Psychology and Exercise
  556. Competitive and Professional Gaming
  557. Mindfulness-based interventions: towards mindful clinical integration
  558. Moscow after the Apocalypse
  559. A Scoping Study of the Structural and Situational Characteristics of Internet Gambling
  560. The irrelevancy of game-type in the acquisition, development, and maintenance of problem gambling
  561. Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study
  562. Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players
  563. Video Game Addiction
  564. Videogames as Therapy
  565. Behavioural profiling of problem gamblers: a summary and review
  566. The use of online methodologies in studying paraphilias — A review
  567. Psychometric properties and concurrent validity of two exercise addiction measures: A population wide study
  568. A Qualitative Analysis of Online Gaming Addicts in Treatment
  569. An Empirical Study of Gender Differences in Online Gambling
  570. Uso problemático de Internet y móvil en adolescentes y jóvenes españoles
  571. Video Game Addiction: Past, Present and Future
  572. An Exploratory Study of Trolling in Online Video Gaming
  573. Perceived Criminality of Cyber-Harassing Behaviors among Undergraduate Students in the United Kingdom
  574. Cognitive-Behavioral Approaches to Outpatient Treatment of Internet Addiction in Children and Adolescents
  575. Voluntary Limit Setting and Player Choice in Most Intense Online Gamblers: An Empirical Study of Gambling Behaviour
  576. Internet and Gaming Addiction: A Systematic Literature Review of Neuroimaging Studies
  577. Contextualising over-engagement in work: Towards a more global understanding of workaholism as an addiction
  578. A review of Australian classification practices for commercial video games featuring simulated gambling
  579. What proportion of gambling is problem gambling? Estimates from the 2010 British Gambling Prevalence Survey
  580. The Development of the Problematic Online Gaming Questionnaire (POGQ)
  581. Development of a work addiction scale
  582. Facebook Addiction: Concerns, Criticism, and Recommendations—A Response to Andreassen and Colleagues
  583. Behavioral addictions: Past, present and future
  584. Online gaming addiction in children and adolescents: A review of empirical research
  585. Exercise Addiction: Symptoms, Diagnosis, Epidemiology, and Etiology
  586. A Cross-Genre Study of Online Gaming
  587. Good reaction
  588. Internet Gambling Addiction
  589. Online gaming addiction: Classification, prediction and associated risk factors
  590. Defining the online gambler and patterns of behaviour integration: evidence from the British Gambling Prevalence Survey 2010
  591. Non-addictive psychoactive drug use: Implications for behavioral addiction
  592. Assessing clinical trials of Internet addiction treatment: A systematic review and CONSORT evaluation
  593. Effects on Gambling Behaviour of Developments in Information Technology
  594. Social Interactions in Online Gaming
  595. Online Social Networking and Addiction—A Review of the Psychological Literature
  596. Beyond illusion of control: An interpretative phenomenological analysis of gambling in the context of information technology
  597. Game Transfer Phenomena in Video Game Playing
  598. Internet sex addiction: A review of empirical research
  599. Excessive Eating and Compulsive Buying Behaviours in Women: An Empirical Pilot Study Examining Reward Sensitivity, Anxiety, Impulsivity, Self-Esteem and Social Desirability
  600. The Role of Impulsivity, Sensation Seeking, Coping, and Year of Study in Student Gambling: A Pilot Study
  601. Gambling in Britain: A Time of Change? Health Implications from the British Gambling Prevalence Survey 2010
  602. Poker Gambling Virtual Communities
  603. Internet Gaming Addiction: A Systematic Review of Empirical Research
  604. A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis
  605. Delivering Service Quality in Alcohol Treatment: A Qualitative Comparison of Public and Private Treatment Centres by Service Users and Service Providers
  606. What Differentiates Professional Poker Players from Recreational Poker Players? A Qualitative Interview Study
  607. Service quality in alcohol treatment
  608. Adolescent Gambling
  609. An Empirical Study of Problematic Internet Use and Self-Esteem
  610. Validity, utility and acceptability of borderline personality disorder diagnosis in childhood and adolescence: survey of psychiatrists
  611. Motivating and Inhibiting Factors in Online Gambling Behaviour: A Grounded Theory Study
  612. Empirical Internet gambling research (1996–2008): Some further comments
  613. The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study
  614. Prevalence of the Addictions: A Problem of the Majority or the Minority?
  615. Internet abuse and internet addiction in the workplace
  616. Video game addiction and social responsibility
  617. A Typology of UK Slot Machine Gamblers: A Longitudinal Observational and Interview Study
  618. The Role of Structural Characteristics in Problematic Video Game Play: An Empirical Study
  619. Problem Gambling Treatment Within the British National Health Service
  620. Social Facilitation in Online and Offline Gambling: A Pilot Study
  621. Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety
  622. PGSI and DSM-IV in the 2007 British Gambling Prevalence Survey: reliability, item response, factor structure and inter-scale agreement
  623. Online video gaming: what should educational psychologists know?
  624. Gambling, alcohol, consumption, cigarette smoking and health: Findings from the 2007 British Gambling Prevalence Survey
  625. Unravelling the Web
  626. A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior
  627. The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis
  628. Internet gambling in the workplace
  629. The Convergence of Gambling and Digital Media: Implications for Gambling in Young People
  630. Internet Gambling, Health, Smoking and Alcohol Use: Findings from the 2007 British Gambling Prevalence Survey
  631. Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers
  632. The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
  633. The Role of Light and Music in Gambling Behaviour: An Empirical Pilot Study
  634. Service Quality in Alcohol Treatment: A Qualitative Study
  635. Videogame Addiction and its Treatment
  636. MINIMIZING HARM FROM GAMBLING: WHAT IS THE GAMBLING INDUSTRY'S ROLE?
  637. The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions
  638. Video Game Structural Characteristics: A New Psychological Taxonomy
  639. Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey
  640. Online gaming: a scoping study of massively multi-player online role playing games
  641. Online Poker Gambling in University Students: Further Findings from an Online Survey
  642. Excessive use of Massively Multi-Player Online Role-Playing Games: A Pilot Study
  643. The Psychological Study of Video Game Players: Methodological Challenges and Practical Advice
  644. Problem Gambling in Europe
  645. Great Britain
  646. Identity in massively multiplayer online games
  647. The biopsychosocial and “complex” systems approach as a unified framework for addiction
  648. Adicción a los videojuegos: una breve revisión psicológica.
  649. The convergence of gaming practices with other media forms: what potential for learning? A review of the literature
  650. Gender Swapping and Socializing in Cyberspace: An Exploratory Study
  651. INTERNET AND VIDEO-GAME ADDICTION
  652. Gaming in the New Market Environment
  653. Internet Gambling
  654. Online guidance, advice, and support for problem gamblers and concerned relatives and friends: an evaluation of theGamAidpilot service
  655. The Psychometric Properties of the Internet Related Problem Scale: A Pilot Study
  656. The Casino Attitudes Scale: The Development of a New Brief Psychometric Instrument
  657. Videogame Addiction: Further Thoughts and Observations
  658. Social Interactions in Massively Multiplayer Online Role-Playing Gamers
  659. Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample
  660. Internet Gambling: An Online Empirical Study Among Student Gamblers
  661. Individual Factors and the Context of Physical Activity in Exercise Dependence: A Prospective Study of ‘Ultra-Marathoners’
  662. Online gaming as an educational tool in learning and training
  663. Excessive Computer Game Playing: Evidence for Addiction and Aggression?
  664. A qualitative investigation of problem gambling as an escape-based coping strategy
  665. Online Data Collection From Gamblers: Methodological Issues
  666. Experiences of Time Loss among Videogame Players: An Empirical Study
  667. Time Loss Whilst Playing Video Games: Is there a Relationship to Addictive Behaviours?
  668. Positive Thinking Among Slot Machine Gamblers: A Case of Maladaptive Coping?
  669. Exercise Addiction in British Sport Science Students
  670. Women’s Hedonic Ratings of Body Odor of Heterosexual and Homosexual Men
  671. A Case Study of Binge Problem Gambling
  672. EverQuest—It’s Just a Computer Game Right? An Interpretative Phenomenological Analysis of Online Gaming Addiction
  673. Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play
  674. The Psychology of the Fruit Machine: The Role of Structural Characteristics (Revisited)
  675. The Lost Gamblers
  676. Aggression, empathy and sexual orientation in males
  677. ‘Internet Addiction’: A Critical Review
  678. A Qualitative Thematic Analysis of Exercise Addiction: An Exploratory Study
  679. Definitions and measures of exercise dependence
  680. Towards addiction as relationship
  681. Online Gaming
  682. The self-reported importance of olfaction during human mate choice
  683. Online Therapy for Addictive Behaviors
  684. Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition
  685. Relationship between Gambling and Video-Game Playing: A Response to Johansson and Gotestam
  686. Workaholism is still a useful construct
  687. A ‘components’ model of addiction within a biopsychosocial framework
  688. Aggressive behaviour in adult slot machine gamblers: an interpretative phenomenological analysis
  689. The exercise addiction inventory: a new brief screening tool
  690. Gambling addiction and the evolution of the "near miss"
  691. Online Data Collection from Video Game Players: Methodological Issues
  692. Video Game Playing and Gambling in Adolescents: Common Risk Factors
  693. Demographic Factors and Playing Variables in Online Computer Gaming
  694. Dangerous sports and recreational drug-use: rationalizing and contextualizing risk
  695. Personality traits in Pathological Gambling: Sensation Seeking, Deferment of Gratification and Competitiveness as Risk Factors
  696. Can Videogames be Good for Your Health?
  697. Adolescent lottery and scratchcard players: do their attitudes influence their gambling behaviour?
  698. EditorialConceptualizing addiction: The case for a “complex systems” account
  699. Internet Gambling and Social Responsibility: An Exploratory Study
  700. The Structural Characteristics of Video Games: A Psycho-Structural Analysis
  701. Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue
  702. Online computer gaming: a comparison of adolescent and adult gamers
  703. Communicating risk: Journalists have responsibility to report risks in context
  704. Internet Gambling: Issues, Concerns, and Recommendations
  705. The Therapeutic Use of Videogames in Childhood and Adolescence
  706. Online therapy: Implications for problem gamblers and clinicians1
  707. Breaking the Stereotype: The Case of Online Gaming
  708. Understanding and Treating the Pathological GamblerRobert Ladouceur, Caroline Sylvain, Claude Boutin & Celine DoucetWiley. ISBN: 0‐470‐84378‐0, 2002, 162 pp. with appendix, £27.50
  709. Adolescent perceptions of the National Lottery and scratchcards: a qualitative study using group interviews
  710. Occupational health issues concerning Internet use in the workplace
  711. Research noteExcessive online computer gaming: implications for education.
  712. Excessive gambling and substance abuse: is there a relationship?
  713. Experiences of Addiction and Recovery: the Case for Subjective Accounts
  714. The Social Impact of Internet Gambling
  715. Gambling: An Emerging Area of Concern for Health Psychologists
  716. The Validity of Student Evaluation of Teaching in Higher Education: Love me, love my lectures?
  717. Excessive Internet Use: Implications for Sexual Behavior
  718. Does Internet and Computer "Addiction" Exist? Some Case Study Evidence
  719. Internet Addiction - Time to be Taken Seriously?
  720. The psychology of the near-miss (revisited): A comment on Delfabbro & Winefield (1999)
  721. Violent video games and aggression
  722. The acquisition, development and maintenance of lottery and scratchcard gambling in adolescence
  723. Exercise Addiction: A Case Study
  724. Adolescent machine gambling and crime
  725. Adolescent machine gambling and crime
  726. Home video game playing in schoolchildren: a study of incidence and patterns of play
  727. Current trends in slot machine gambling: Research and policy issues
  728. Towards a risk factor model of fruit machine addiction: A brief note
  729. Computer game playing in adolescence: Prevalence and demographic indicators
  730. The role of subjective mood states in the maintenance of fruit machine gambling behaviour
  731. An exploratory study of gambling cross addictions
  732. Co-existent fruit machine addiction and solvent abuse in adolescence: a cause for concern?
  733. Beating the fruit machine: Systems and ploys both legal and illegal
  734. The role of cognitive bias and skill in fruit machine gambling
  735. Pathological gambling: Possible treatment using an audio playback technique
  736. Etiologies of Excessive Behaviour: A Study of Non-Professional Peoples' Beliefs
  737. Factors in problem adolescent fruit machine gambling: Results of a small postal survey
  738. Fruit machine addiction in adolescence: A case study
  739. Fruit machine gambling: The importance of structural characteristics
  740. The observational study of adolescent gambling in UK amusement arcades
  741. Psychobiology of the Near-Miss in Fruit Machine Gambling
  742. Fruit machine addiction: two briefcase studies From Mark Griffiths (Polytechnic South West, Plymouth)
  743. Addiction to fruit machines: A preliminary study among young males
  744. The acquisition, development, and maintenance of fruit machine gambling in adolescents
  745. The cognitive psychology of gambling
  746. Gambling in children and adolescents
  747. Online Gaming
  748. New Concepts, Old Known Issues
  749. Violent Video Games and Attitudes Towards Victims of Crime
  750. The Marketing of Gambling
  751. Videogame Addiction: Fact or Fiction?
  752. Youth and Technology