All Stories

  1. Exploring Trigger-Action Programs for Designing Self-Control Tools in Mobile Devices
  2. Dialogues with Digital Wisdom: Can LLMs Help Us Put Down the Phone?
  3. Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2024)
  4. Digital Wellbeing Lens: Design Interfaces That Respect User Attention
  5. Nudging Users Towards Conscious Social Media Use
  6. Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl
  7. Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces
  8. Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis
  9. Designing for Meaningful Interactions and Digital Wellbeing
  10. Towards Understanding the Dark Patterns That Steal Our Attention
  11. Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults
  12. Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype
  13. Coping with Digital Wellbeing in a Multi-Device World
  14. HeyTAP
  15. TAPrec
  16. RecRules
  17. Towards detecting and mitigating smartphone habits
  18. Empowering End Users in Debugging Trigger-Action Rules
  19. The Race Towards Digital Wellbeing
  20. A Debugging Approach for Trigger-Action Programming