All Stories

  1. Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach
  2. Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024
  3. Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference
  4. Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study
  5. PACMHCI V8, CHI PLAY, October 2024 Editorial
  6. How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
  7. Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball
  8. UCAI 2024: Workshop on User-Centered Artificial Intelligence
  9. Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
  10. DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
  11. Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality
  12. The Effect of Spatial Audio on Curvature Gains in VR Redirected Walking
  13. Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
  14. Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024
  15. Individual Control over Exposure to Combat Toxicity in Games
  16. Workshop on Understanding and Combating the Problematic Side of Play
  17. Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
  18. Prospective Passion and Social Capital within DotA 2 Players
  19. Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
  20. Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community
  21. Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games
  22. Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming
  23. Feeling Good and In Control: In-game Tools to Support Targets of Toxicity