All Stories

  1. Classifying Harms in Social VR: A Systematic Literature Review and Taxonomy
  2. Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach
  3. Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024
  4. Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference
  5. Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview Study
  6. PACMHCI V8, CHI PLAY, October 2024 Editorial
  7. How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
  8. Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball
  9. UCAI 2024: Workshop on User-Centered Artificial Intelligence
  10. Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
  11. DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
  12. Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality
  13. The Effect of Spatial Audio on Curvature Gains in VR Redirected Walking
  14. Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
  15. Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024
  16. Individual Control over Exposure to Combat Toxicity in Games
  17. Workshop on Understanding and Combating the Problematic Side of Play
  18. Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
  19. Prospective Passion and Social Capital within DotA 2 Players
  20. Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
  21. Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community
  22. Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games
  23. Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming
  24. Feeling Good and In Control: In-game Tools to Support Targets of Toxicity