All Stories

  1. Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
  2. PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects
  3. 'Eco Is Just Marketing'
  4. A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
  5. How Much Home Office is Ideal? A Multi-Perspective Algorithm
  6. AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
  7. Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays
  8. A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review
  9. SwiVR-Car-Seat
  10. To Be or Not to Be Stuck, or Is It a Continuum?
  11. ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays
  12. Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games