All Stories

  1. Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach
  2. How Feedback Guides Movements in Virtual Reality Fitness Games
  3. An Overview of XR Exergame Research
  4. Switching Characters Naturally in VR Games
  5. Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging
  6. Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
  7. Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
  8. Exploring the Potential of Vertical Jump Training in Virtual Reality
  9. Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments
  10. ”I Packed My Bag and in It I Put…”: A Taxonomy of Inventory Systems for Virtual Reality Games
  11. Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
  12. Towards Sneaking as a Playful Input Modality for Virtual Environments
  13. Playing With Friends - The Importance of Social Play During the COVID-19 Pandemic
  14. Silhouette Games
  15. Beyond Human
  16. Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
  17. The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
  18. Outstanding
  19. Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments
  20. GulliVR: Traveling in VR Games using Virtual Body Resizing
  21. VR Animals
  22. Self-Transforming Controllers for Virtual Reality First Person Shooters