All Stories

  1. How Feedback Guides Movements in Virtual Reality Fitness Games
  2. An Overview of XR Exergame Research
  3. Switching Characters Naturally in VR Games
  4. Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging
  5. Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
  6. Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
  7. Exploring the Potential of Vertical Jump Training in Virtual Reality
  8. Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments
  9. ”I Packed My Bag and in It I Put…”: A Taxonomy of Inventory Systems for Virtual Reality Games
  10. Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
  11. Towards Sneaking as a Playful Input Modality for Virtual Environments
  12. Playing With Friends - The Importance of Social Play During the COVID-19 Pandemic
  13. Silhouette Games
  14. Beyond Human
  15. Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
  16. The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
  17. Outstanding
  18. Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments
  19. GulliVR: Traveling in VR Games using Virtual Body Resizing
  20. VR Animals
  21. Self-Transforming Controllers for Virtual Reality First Person Shooters