All Stories

  1. Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach
  2. Investigating the Perception of Facial Anonymization Techniques in 360° Videos
  3. Measuring Velocity Perception Regarding Stimulus Eccentricity
  4. Modern hardware accelerated point based holography
  5. Fast Non-Rigid Radiance Fields from Monocularized Data
  6. Method to create realistic virtual worlds from 360-degree videos.
  7. Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks
  8. Wavelet-Based Fast Decoding of 360° Videos
  9. Immersive Free‐Viewpoint Panorama Rendering from Omnidirectional Stereo Video
  10. Geometry Calibration Correction for Truncated Detector CT
  11. Feature-Sensitive Ring Artifact Correction for Computed Tomography
  12. Personality analysis of face swaps
  13. Automatic Generation of Customized Areas of Interest and Evaluation of Observers' Gaze in Portrait Videos
  14. Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality
  15. Adaptive Gaussian Points for Faster and Better Computer-Generated Holograms
  16. GPU-Accelerated Point-Based Holograms
  17. Reducing Stair Artifacts in CT Reconstruction
  18. EEG-Based Analysis of the Impact of Familiarity in the Perception of Deepfake Videos
  19. Real VR
  20. High-Fidelity Neural Human Motion Transfer from Monocular Video
  21. Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
  22. Mitigation of Cybersickness in Immersive 360°Videos
  23. Visual Techniques to Reduce Cybersickness in Virtual Reality
  24. Shape from Caustics: Reconstruction of 3D-Printed Glass from Simulated Caustic Images
  25. Temporal Consistent Motion Parallax for Omnidirectional Stereo Panorama Video
  26. Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality
  27. Exploring neural and peripheral physiological correlates of simulator sickness
  28. Optical Quality Control for Adaptive Polishing Processes
  29. PEFS: A Validated Dataset for Perceptual Experiments on Face Swap Portrait Videos
  30. Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits
  31. Reconstructing 3D Human Avatars from Monocular Images
  32. Fitting the Style
  33. Look Me in the Lines
  34. Personality Analysis of Embodied Conversational Agents
  35. The semantic space for emotional speech and the influence of different methods for prosody isolation on its perception
  36. The semantic space for motion-captured facial expressions
  37. AgeRegression: Rejuvenating 3D-Facial Scans
  38. Morphological Amoeba-based Patches for Exemplar-Based Inpainting
  39. Integration and evaluation of emotion in an articulatory speech synthesis system
  40. Multimodal Affect
  41. The semantic space for facial communication
  42. Perceptual considerations for motion blur rendering
  43. Using eye-tracking to assess different image retargeting methods