All Stories

  1. Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features
  2. HeadShift: Head Pointing with Dynamic Control-Display Gain
  3. GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing
  4. Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
  5. Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
  6. Speech-Augmented Cone-of-Vision for Exploratory Data Analysis
  7. Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
  8. Exploring Eye Expressions for Enhancing EOG-Based Interaction
  9. Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays
  10. Examining and Promoting Explainable Recommendations for Personal Sensing Technology Acceptance
  11. Integrating Gaze and Speech for Enabling Implicit Interactions
  12. To type or to speak? The effect of input modality on text understanding during note-taking
  13. Towards a Gaze-Informed Movement Intention Model for Robot-Assisted Upper-Limb Rehabilitation
  14. Observing Multiplayer Boardgame Play at a Distance
  15. GAVIN
  16. MEEC: Second Workshop on Momentary Emotion Elicitation and Capture
  17. Are you with me? Measurement of Learners’ Video-Watching Attention with Eye Tracking
  18. A Systematic Review of Electronic Monitoring Systems for Hand Hygiene (Preprint)
  19. Electronic Monitoring Systems for Hand Hygiene: Systematic Review of Technology (Preprint)
  20. Eyes-free Target Acquisition During Walking in Immersive Mixed Reality
  21. Fully-Occluded Target Selection in Virtual Reality
  22. Combining gaze and AI planning for online human intention recognition
  23. Faces of Focus: A Study on the Facial Cues of Attentional States
  24. Classifying Attention Types with Thermal Imaging and Eye Tracking
  25. AI-mediated gaze-based intention recognition for smart eyewear
  26. Combining implicit gaze and AI for real-time intention projection
  27. Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output
  28. Biometric Mirror
  29. Cognitive Aid
  30. Frame Analysis of Voice Interaction Gameplay
  31. Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
  32. Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition
  33. Interaction design for explainable AI
  34. EyePlay Revisited
  35. Inferring the Mood of a Community From Their Walking Speed
  36. Enabling Intent Recognition Through Gaze Awareness in User Interfaces
  37. Looks Can Be Deceiving
  38. Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games
  39. Motion Correlation
  40. Exploring the Effects of Gaze Awareness on Multiplayer Gameplay
  41. Multimodal Segmentation on a Large Interactive Tabletop
  42. Remote Gaze and Gesture Tracking on the Microsoft Kinect