All Stories

  1. Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM Assistant
  2. Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs
  3. Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities
  4. "Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic
  5. The Hidden Rules of Hanabi: How Humans Outperform AI Agents
  6. Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
  7. The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
  8. Understanding Older Adults' Participation in Online Social Activities
  9. Observing Multiplayer Boardgame Play at a Distance
  10. More Than a Gimmick - Digital Tools for Boardgame Play
  11. Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model
  12. Introducing the Gamer Information-Control Framework
  13. Playing Blind
  14. Cooperating to Compete
  15. What can We Learn from Eye Tracking Boardgame Play?
  16. Finding Time for Tabletop
  17. "I Love All the Bits"