All Stories

  1. Investigating Virtual Reality Locomotion Techniques with Blind People
  2. The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
  3. A Living Framework for Understanding Cooperative Games
  4. From Automation to User Empowerment: Investigating the Role of a Semi-automatic Tool in Social Media Accessibility
  5. Digital Therapeutics with Virtual Reality and Sensors
  6. Introduction to the Special Issue on ASSETS’21
  7. TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities
  8. The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People
  9. "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
  10. Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities
  11. Evaluating Accessible Navigation for Blind People in Virtual Environments
  12. Inclusive Social Virtual Environments: Exploring the Acceptability of Different Navigation and Awareness Techniques
  13. Virtual Reality for Health and Wellbeing
  14. Authoring accessible media content on social networks
  15. Technology to support independent navigation of people with visual impairments
  16. Nipping Inaccessibility in the Bud: Opportunities and Challenges of Accessible Media Content Authoring
  17. Collaborative Tabletops for Blind People
  18. From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions
  19. Open Challenges of Blind People Using Smartphones
  20. Smartphone-Based Assistance for Blind People to Stand in Lines
  21. Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families
  22. Virtual navigation for blind people: Transferring route knowledge to the real-World
  23. Deep Learning Compensation of Rotation Errors During Navigation Assistance for People with Visual Impairments or Blindness
  24. CaBot: Designing and Evaluating an Autonomous Navigation Robot for Blind People
  25. The Design Space of Nonvisual Word Completion
  26. NavCog3 in the Wild
  27. An Independent and Interactive Museum Experience for Blind People
  28. AudioFunctions.web
  29. Impact of Expertise on Interaction Preferences for Navigation Assistance of Visually Impaired Individuals
  30. Multimodal Exploration of Mathematical Function Graphs with AudioFunctions.web
  31. Airport Accessibility and Navigation Assistance for People with Visual Impairments
  32. BBeep
  33. Grand challenges in accessible maps
  34. Hacking Blind Navigation
  35. The Present and Future of Museum Accessibility for People with Visual Impairments
  36. Variability in Reactions to Instructional Guidance during Smartphone-Based Assisted Navigation of Blind Users
  37. How Context and User Behavior Affect Indoor Navigation Assistance for Blind People
  38. SIG
  39. Modeling Expertise in Assistive Navigation Interfaces for Blind People
  40. In-context Q&A to Support Blind People Using Smartphones
  41. Virtual Navigation for Blind People
  42. Scanning for Digital Content
  43. TabLETS Get Physical
  44. Blind People Interacting with Large Touch Surfaces
  45. Faster Text-to-Speeches
  46. B#
  47. Text-to-speeches
  48. Using simultaneous audio sources to speed-up blind people's web scanning
  49. "Tell me what I want to know!"
  50. UbiBraille
  51. Augmenting braille input through multitouch feedback
  52. Thetodayandtomorrowof Braille learning
  53. "Ten things i want to know about you"
  54. Visualiz'em
  55. PersonalWeb
  56. Surpassing farley files