All Stories

  1. The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
  2. A Living Framework for Understanding Cooperative Games
  3. Promoting Family Play through Asymmetric Game Design
  4. "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
  5. Using Games to Practice Screen Reader Gestures
  6. Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities
  7. Exploring Asymmetric Roles in Mixed-Ability Gaming
  8. Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
  9. Carrier-pigeon Robot