All Stories

  1. Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation
  2. RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations
  3. CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects
  4. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  5. XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
  6. Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality
  7. Digital Assistance for Quality Assurance
  8. InsideInsights: Integrating Data‐Driven Reporting in Collaborative Visual Analytics
  9. Augmented Reality Supported Modeling of Industrial Systems to Infer Software Configuration
  10. A Study on the Impact of Indoor Positioning Performance on Activity Recognition Applications
  11. Task phase recognition and task progress estimation for highly mobile workers in large building complexes
  12. Calming Children When Drawing Blood Using Breath-based Biofeedback
  13. A visual programming approach based on domain ontologies for configuring industrial IoT installations
  14. A comparative analysis of Indoor WiFi Positioning at a large building complex
  15. Building Models of Installations to Recommend Applications in IoT Software Ecosystems
  16. Changing Family Practices with Assistive Technology
  17. Semantic Model of Variability and Capabilities of IoT Applications for Embedded Software Ecosystems
  18. Accounting for the Invisible Work of Hospital Orderlies
  19. A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families
  20. An assistive technology design framework for ADHD
  21. Design Strategies for Balancing Exertion Games
  22. Designing Assistive Technologies for the ADHD Domain
  23. Scribble query
  24. Supporting interactive visual analytics of energy behavior in buildings through affine visualizations
  25. Designing Real Time Assistive Technologies
  26. Challenge
  27. PivotViz
  28. Keepin' it Real
  29. Designing training games for soccer
  30. Distinguishing Electric Vehicles from Fossil-Fueled Vehicles with Mobile Sensing
  31. Estimating Common Pedestrian Routes through Indoor Path Networks Using Position Traces
  32. Design sensitivities for interactive sport-training games
  33. Accurate Estimation of Indoor Travel Times - Learned Unsupervised from Position Traces
  34. Handheld versus wearable interaction design for professionals
  35. On heterogeneity in mobile sensing applications aiming at representative data collection
  36. The SITA principle for location privacy — Conceptual model and architecture
  37. Exploring new potentials in preventing unhealthy computer habits
  38. Computational environmental ethnography
  39. Exploring Opponent Formats
  40. Mobile Urban Drama: interactive storytelling in real world environments
  41. Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling
  42. PerPos
  43. TacTowers
  44. UrbanWeb
  45. MediaJourney
  46. Social web applications in the city
  47. Communicating art through interactive technology
  48. Interactive spatial multimedia for communication of art in the physical museum space
  49. Mobile Urban Drama – Setting the Stage with Location Based Technologies
  50. Peephole experiences
  51. IGameFloor
  52. InfoGallery
  53. HyCon: A framework for context-aware mobile hypermedia
  54. Physical hypermedia: Augmenting physical material with hypermedia structures
  55. Fluid annotations through open hypermedia
  56. A metro map metaphor for guided tours on the Web
  57. Open hypermedia as user controlled meta data for the Web
  58. Webvise: browser and proxy support for open hypermedia structuring mechanisms on the World Wide Web
  59. A component-based open hypermedia approach to integrating structure services
  60. Addressing interoperability in open hypermedia: the design of the open hypermedia protocol
  61. Dynamic Use of Digital Library Material — Supporting Users with Typed Links in Open Hypermedia
  62. Editorial
  63. Building tailorable hypermedia systems
  64. Hypermedia system design applying the Dexter model
  65. Cooperative hypermedia systems: a Dexter-based architecture
  66. Design issues for a Dexter-based hypermedia system
  67. Composites in a Dexter-based hypermedia framework
  68. CSCW challenges: cooperative design in engineering projects
  69. Design issues for a Dexter-based hypermedia system
  70. Cooperative prototyping: users and designers in mutual activity
  71. Designing for Co-located Social media use in the home using the CASOME infrastructure