All Stories

  1. Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
  2. Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
  3. Technology, Movement, and Play Is Hampering and Boosting Interactive Play
  4. Design Resources in Movement-based Design Methods: a Practice-based Characterization
  5. Intercorporeal Biofeedback for Movement Learning
  6. Edu-larp @ CHI
  7. Playing Games with Tito
  8. Moving Embodied Design Education Online.
  9. The Design Space of Wearables for Sports and Fitness Practices
  10. Physical Warm-up Games
  11. Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
  12. Sensitizing Scenarios
  13. Training Body Awareness and Control with Technology Probes
  14. Super Trouper: The Playful Potential of Interactive Circus Training
  15. Enlightened Yoga
  16. Circus, Play and Technology Probes
  17. Larping (Live Action Role Playing) as an Embodied Design Research Method
  18. Sensory bodystorming for collocated physical training design
  19. Frictional Realities
  20. Exteriorizing Body Alignment in Collocated Physical Training
  21. Designing for Transformative Play
  22. Activity as the Ultimate Particular of Interaction Design
  23. Play, Participation and Empowerment
  24. Playification
  25. Embodied Sketching
  26. The Ethics of Unaware Participation in Public Interventions
  27. Framing IxD knowledge
  28. Embarrassing Interactions
  29. Pervasive Game Design Strategies
  30. Designing Pervasive Games for Mobile Phones
  31. Designing Social Expansion
  32. Information Technology in Pervasive Games
  33. Designing Spatial Expansion
  34. Vem Gråter
  35. The Ethics of Pervasive Gaming
  36. The art of game-mastering pervasive games
  37. Social learning through gaming
  38. Social navigation of food recipes
  39. Modelling the Interests of a News Service User
  40. ConCall
  41. Local plan recognition in direct manipulation interfaces
  42. Inferring complex plans
  43. The Ubiquitous Interactor — Device Independent Access to Mobile Services