All Stories

  1. Exploring the Role of Interactive Technology to Enrich Surfing
  2. The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media
  3. Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games
  4. Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners
  5. This Game SUX: Why & How to Design Sh@*!y User Experiences
  6. Transnational lgbTq+ SIG
  7. Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking
  8. The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis
  9. True Sight: How Transgender Perspectives Can Shape Values for Designing Embodied Interactions
  10. Learning to Fail Beautifully: Pole Dancing as a Case Study of Gender Euphoria & Dysphoria for Embodied Interaction Design
  11. Human Use of Vintage Beings: How to Harness the Shock of the Old
  12. How we use ! and ? in video games both over time and potentially in the future.
  13. How Video Game Depictions Can Cause Distress in Transgender Players
  14. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  15. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  16. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  17. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  18. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  19. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  20. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  21. Paper to Pixels
  22. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  23. A Vision of Augmented Reality for Urban Search and Rescue
  24. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  25. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  26. "It Started as a Joke"
  27. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  28. A distributed solver for multi-agent path finding problems
  29. Making Maps Available for Play
  30. Larping (Live Action Role Playing) as an Embodied Design Research Method
  31. Distributed Creativity in Play
  32. Collaborative Mixed Reality Games
  33. Mapping in the Wild
  34. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  35. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  36. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  37. Playing to Wait
  38. Games and Play SIG
  39. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  40. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  41. Augmented Tabletop Games Workshop
  42. The Maze
  43. Understanding Dangerous Play
  44. From Joysticks to Pokémon Go
  45. "The Collecting Itself Feels Good"
  46. Evaluating Display Modalities Using a Mixed Reality Game
  47. Playing at Planning
  48. Initial Design Implications for Early Algebra Games
  49. Can a team coordination game help student software project teams?
  50. Understanding Player Attitudes Towards Digital Game Objects
  51. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  52. Collaborative Planning Gameplay from Disaster Response Practice
  53. Designing to Split Attention in a Mixed Reality Game
  54. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  55. A framework for cooperative communication game mechanics from grounded theory
  56. A theory of game mechanic signaling for interface design
  57. Mixed reality games
  58. Culturally based design
  59. The Team Coordination Game
  60. Zero-fidelity simulation of fire emergency response
  61. Game design principles for engaging cooperative play
  62. Emergent team coordination
  63. Synchronized communication and coordinated views
  64. A concise XML binding framework facilitates practical object-oriented document engineering
  65. Implicit coordination in firefighting practice
  66. Censor chair