All Stories

  1. True Sight: How Transgender Perspectives Can Shape Values for Designing Embodied Interactions
  2. Learning to Fail Beautifully: Pole Dancing as a Case Study of Gender Euphoria & Dysphoria for Embodied Interaction Design
  3. How we use ! and ? in video games both over time and potentially in the future.
  4. How Video Game Depictions Can Cause Distress in Transgender Players
  5. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  6. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  7. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  8. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  9. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  10. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  11. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  12. Paper to Pixels
  13. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  14. A Vision of Augmented Reality for Urban Search and Rescue
  15. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  16. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  17. "It Started as a Joke"
  18. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  19. A distributed solver for multi-agent path finding problems
  20. Making Maps Available for Play
  21. Larping (Live Action Role Playing) as an Embodied Design Research Method
  22. Distributed Creativity in Play
  23. Collaborative Mixed Reality Games
  24. Mapping in the Wild
  25. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  26. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  27. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  28. Playing to Wait
  29. Games and Play SIG
  30. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  31. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  32. Augmented Tabletop Games Workshop
  33. The Maze
  34. Understanding Dangerous Play
  35. From Joysticks to Pokémon Go
  36. "The Collecting Itself Feels Good"
  37. Evaluating Display Modalities Using a Mixed Reality Game
  38. Playing at Planning
  39. Initial Design Implications for Early Algebra Games
  40. Can a team coordination game help student software project teams?
  41. Understanding Player Attitudes Towards Digital Game Objects
  42. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  43. Collaborative Planning Gameplay from Disaster Response Practice
  44. Designing to Split Attention in a Mixed Reality Game
  45. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  46. A framework for cooperative communication game mechanics from grounded theory
  47. A theory of game mechanic signaling for interface design
  48. Mixed reality games
  49. Culturally based design
  50. The Team Coordination Game
  51. Zero-fidelity simulation of fire emergency response
  52. Game design principles for engaging cooperative play
  53. Emergent team coordination
  54. Synchronized communication and coordinated views
  55. A concise XML binding framework facilitates practical object-oriented document engineering
  56. Implicit coordination in firefighting practice
  57. Censor chair