All Stories

  1. Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception
  2. Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception
  3. Technology, Movement, and Play Is Hampering and Boosting Interactive Play
  4. Intercorporeal Biofeedback for Movement Learning
  5. Edu-larp @ CHI
  6. Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices
  7. Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls
  8. The Design Space of Wearables for Sports and Fitness Practices
  9. Physical Warm-up Games
  10. Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?
  11. Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
  12. Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda
  13. Training Body Awareness and Control with Technology Probes
  14. Fiddling, Pointing, Hovering, and Sliding
  15. Astaire
  16. Super Trouper: The Playful Potential of Interactive Circus Training
  17. Chasing Play Potentials in Food Culture to Inspire Technology Design
  18. Exploring the Pace of an Endless Runner Game in Stationary and Mobile Settings
  19. Towards Socially Immersive Fitness Games
  20. A social wearable that affords vulnerability
  21. Workshop presentation of a social wearable that affords vulnerability
  22. Enlightened Yoga
  23. Chasing Play Potentials
  24. Larping (Live Action Role Playing) as an Embodied Design Research Method
  25. ExerCube vs. Personal Trainer
  26. Designing 'True Colors'
  27. Body-centric computing
  28. Designing Future Social Wearables with Live Action Role Play (Larp) Designers
  29. Social Affordances at Play
  30. Firefly
  31. 'Not Too Much, Not Too Little' Wearables For Group Discussions
  32. SpokeIt
  33. Exteriorizing Body Alignment in Collocated Physical Training
  34. Designing for Transformative Play
  35. Soma-Based Design Theory
  36. Playification