All Stories

  1. On the same origin of quantum physics and general relativity from Riemannian geometry and Planck scale formalism
  2. A New Technology of Jute Geotextiles Developed for River Bank Protection in Different Geographical Places of Bangladesh
  3. A Revolutionary Framework for Transforming National Innovation
  4. Agribusiness Innovation
  5. Computer Intelligence-Based Analysis of Post-Pandemic Future eCommerce Business
  6. Generative Innovation
  7. Quantum Bridge Analytics II
  8. Strengths and Weaknesses of National Agricultural Research Systems in Enhancing Agribusiness of Bangladesh
  9. The Barriers to the Career Progression of Women Employees in Malaysian University
  10. Anarchism and Heterarchy Rethinking Governance in a Postinternational Era
  11. Magnetic Coupled Wireless Motor Driving Systems–An Overview
  12. The Convergence of Traditionalism and Populism in American Politics
  13. Unraveling Populism: Senator Fraser Anning and the Australian Political Landscape
  14. Optimal Design and Control of a Decoupled Multi-Frequency Multi-Phase Wireless Switched Reluctance Motor Drive System
  15. Overview of the Direct Torque Control Strategy in Switched Reluctance Motor Drives
  16. A Soft Decoding S trategy For The Resolver in Motor Drive System
  17. Flux-Linkage Loop-Based Model Predictive Torque Control for Switched Reluctance Motor
  18. Model Predictive Control Strategies in Switched Reluctance Motor Drives – An Overview
  19. A Survey of Phase-locked Loop Technologies in Sensorless Position Estimation of Permanent Magnet Synchronous Motor Drives
  20. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  21. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  22. Instrumentation and High-Speed Photodetector-Based Measurements Reveal Limited Support for the Existence of the Human Aura
  23. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Capabilities of Generative Models
  24. Exploring the Extension of Virtual Reality beyond the Five Senses: A Study on Human Aura Detection
  25. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  26. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  27. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  28. Numerical Simulation and Computational Fluid Dynamics Analysis of Two-Dimensional Lid-Driven Cavity Flow Within the Weapon Bay of an Autonomous Fighter Drone
  29. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  30. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  31. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  32. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  33. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  34. A Comprehensive Study on the Calibration and Measurement of High-Speed Photodetectors for Human Aura Detection
  35. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  36. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  37. Deciphering Avian Emotions: A Novel AI and Machine Learning Approach to Understanding Chicken Vocalizations
  38. MobiNET 3D: 3D live virtual robots on mobile devices over the Internet
  39. HOW TO ESTABLISH A NEW AI LABORATORY
  40. HOW TO ESTABLISH A NEW AI LABORATORY
  41. A Computing System for Measuring the Relationship of Smell and Pain
  42. A Computing System for Measuring the Relationship of Smell and Pain
  43. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  44. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  45. SARS-CoV-2 Is a Robot Bioweapon
  46. Unusual Features of the SARS-CoV-2 Genome Suggesting Sophisticated Laboratory Modification as a Biological Robot
  47. Analyzing Current and Future Global Trends in Populism
  48. Emerging Learning Technologies in Next Generation Learning Spaces: Implications for Learning and Cognition
  49. Emerging Technologies for Next Generation Learning Spaces
  50. Remote Internet Kissing Machine
  51. InnerBody: Using Interactive and Multisensory Interfaces to Design Behavioral Change
  52. Artificial intelligence snapchat: Visual conversation agent
  53. An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test
  54. Automatic knowledge extraction of any Chatbot from conversation
  55. A Story of Female Research Engineers in Malaysia: Chipping Away at Long-Entrenched Gender Stereotypes [WIE From Around the World]
  56. The Effects of Multi-Sensory Augmented Reality on Students’ Motivation in English Language Learning
  57. Designing Behavioral Changes in Smart Cities Using Interactive Smart Spaces
  58. An Overview of Love Between Humans and Artificial Partners
  59. Are Robots Alive?
  60. Can Robots and Humans Make Babies Together?
  61. Emotional Priming of Text Messages Using Colour and Tactile Expressions
  62. Emotional Relationships with Robotic Companions
  63. Huggy Pajama: Remote Hug System for Family Communication
  64. Kissenger: Transmitting Kiss Through the Internet
  65. Robots and Humans: Similar and Different Ways of Thinking
  66. Sex and a History of Sex Technologies
  67. The Ethical Treatment of Artificially Conscious Robots
  68. Transactions on Edutainment XV
  69. Why Not Marry a Robot?
  70. A Virtual Confucius Chatbot
  71. A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
  72. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
  73. Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage
  74. The taste of typefaces in different countries and languages.
  75. New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
  76. A multi-sensory interactive reading experience for visually impaired children; a user evaluation
  77. Magnetic Table for Levitating Food for Entertainment
  78. Open-Domain Neural Conversational Agents: The Step Towards Artificial General Intelligence
  79. Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation
  80. Advances in Computer Entertainment Technology
  81. Love and Sex with Robots
  82. FarmJam 2017
  83. Exploring the role of robotic kissing “Kissenger” in digital communication through alan turing's imitation game
  84. Machines as an assistants for humans' creativity: A conceptual model
  85. Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments
  86. Side channel attacks on smart home systems: A short overview
  87. The Impact of Augmented Reality on Vocabulary Acquisition in Iran
  88. Changing the influence of portion size on consumer behavior via imagined consumption
  89. Kissenger – Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones
  90. Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots
  91. Love and Sex with Robots
  92. Confucius computer: a philosophical digital agent for intergenerational philosophical play
  93. Eating with our eyes: From visual hunger to digital satiation
  94. From Playable to Playful: The Humorous City
  95. Forming Intimate Human-Robot Relationships Through A Kissing Machine
  96. Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions
  97. Thermal Sweet Taste Machine for Multisensory Internet
  98. Colour–taste correspondences: Designing food experiences to meet expectations or to surprise
  99. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review
  100. Sensing the future of HCI
  101. Love and Sex with Robots
  102. Health and Pleasure in Consumers' Dietary Food Choices: Individual Differences in the Brain's Value System
  103. Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation
  104. Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
  105. The semantic basis of taste-shape associations
  106. A networked device for reproducing multisensory kissing
  107. Alice and Her Friend
  108. Conclusion
  109. Electrical stimulation of olfactory receptors for digitizing smell
  110. Hyperconnectivity
  111. Implementing new food interactions using magnetic dining table platform and magnetic foods
  112. Introduction
  113. Kissenger
  114. Magnetic Dining Table and Magnetic Foods
  115. Touch, Taste, & Smell User Interfaces
  116. Emotional priming of digital images through mobile telesmell and virtual food
  117. Electric and Magnetic User Interfaces for Digital Smell and Taste
  118. Love and Sex with Robots
  119. Modeling Literary Culture Through Interactive Digital Media
  120. Social Impact of Hyperconnectivity
  121. Virtual Touch
  122. Consumer sensory neuroscience in the context of food marketing
  123. Delivering haptic sensations in mobile marketing
  124. Initial basic concept of thermal sweet taste interface
  125. Sensory marketing in light of new technologies
  126. Using scent actuation for engaging user experiences
  127. Augmented reality using high fidelity spherical panorama with HDRI
  128. Augmented reality using high fidelity spherical panorama with HDRI
  129. Embarrassing Interactions
  130. Reviving Traditional Chinese Culture Through an Interactive Chat Application
  131. Multisensory fashion communication media towards impression management
  132. Transactions on Edutainment XI
  133. Virtual reality 360 interactive panorama reproduction obstacles and issues
  134. Animal-computer interaction (ACI)
  135. Mediating intimacy in long-distance relationships using kiss messaging
  136. Interacting with Traditional Chinese Culture through Natural Language
  137. Development of smart infant-parents affective telepresence system
  138. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
  139. Ring*U
  140. Towards an olfactory computer-dream interface
  141. Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication
  142. Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System
  143. Multi-sense interface in a confucius game platform for millennium dialog
  144. Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
  145. AmbiKraf Byobu: Merging Technology with Traditional Craft
  146. Simulating the sensation of taste for immersive experiences
  147. Touch, Taste, and Smell: Multi-sensory Entertainment
  148. Transactions on Edutainment X
  149. Sound perfume
  150. Games bridging cultural communications
  151. AmbiKraf
  152. Sensorless Control of Switched Reluctance Motors
  153. Keep in touch
  154. Foodie: play with your food promote interaction and fun with edible interface
  155. Command Center: Authoring tool to supervise augmented reality session
  156. Mobile implementation and user evaluation of the Huggy Pajama system
  157. Fuzzy Online Reputation Analysis Framework
  158. Kissenger
  159. Let's have dinner together
  160. Taste/IP
  161. FoodGenie
  162. Low cost infant monitoring and communication system
  163. Foodie: Play with your food Extend social cooking game with novel edible interface
  164. Kawaii/Cute interactive media
  165. Conceptualizing Third Space in Networked Social Media
  166. Exploring the Spatiality of Networked Social Media as the Third Space
  167. Personalized Cultural Information for Mobile Devices
  168. Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
  169. AmbiKraf
  170. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
  171. Portality - The portal between virtuality and reality
  172. Kawaii: Cute Interactive Media
  173. Connected online and offline safe social networking for children
  174. An affective interactive audio interface for Lovotics
  175. Letter from the editors
  176. Liquid interface
  177. Poetry mix-up
  178. Squeeze me, but don't tease me: Human and mechanical touch enhance visual attention and emotion discrimination
  179. From human-robot relationship to robot-based leadership
  180. Message from the Symposium and program chairs
  181. Ambient Intelligence
  182. Exploring the Concept of Third Space within Networked Social Media
  183. Digital Taste and Smell Communication
  184. Poster Abstract: Digital Taste & Smell for Remote Multisensory Interactions
  185. A Design Process for Lovotics
  186. A Dynamic AR Marker for a Paper Based Temperature Sensor
  187. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation
  188. CoDine
  189. dMarkers
  190. Digital taste for remote multisensory interactions
  191. Digital taste interface
  192. Digital Taste: Electronic Stimulation of Taste Sensations
  193. Electronic taste stimulation
  194. Flexible, Non-emissive Textile Display
  195. Food Media
  196. Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
  197. Mixed reality lab Singapore
  198. Motor Drives
  199. Petimo: Sharing Experiences through Physically Extended Social Networking
  200. Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
  201. Selective Inductive Powering in Hardware-Based Paper Computing
  202. Selective inductive powering system for paper computing
  203. Sound perfume
  204. ClayStation
  205. E-letter
  206. Welcome address for NetGames2010
  207. Probability of love between robots and humans
  208. Flavor visualization: Taste guidance in co-cooking system for coexistence
  209. Origami recognition system using natural feature tracking
  210. Origami recognition system using natural feature tracking
  211. Towards a formulation of love in human - robot interaction
  212. Age Invaders: Entertainment for Elderly and Young
  213. Art and Technology of Entertainment Computing and Communication
  214. Culture Computing: Interactive Technology to Explore Culture
  215. Design and evaluation of a wearable remote social touch device
  216. Food internet communication
  217. Huggy Pajama: A Remote Interactive Touch and Hugging System
  218. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing
  219. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound
  220. Introduction
  221. Investigation of software patterns of user experience
  222. Kawaii/Cute Interactive Media
  223. Liquid interface
  224. Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
  225. Multipresence-Enabled Mobile Spatial Audio Interfaces
  226. Myglobe
  227. Poultry Internet
  228. Moving Slit Light Field Display
  229. Internet-Enabled User Interfaces for Distance Learning
  230. Confucius Computer: bridging intergenerational communication through illogical and cultural computing
  231. Modeling literary culture through interactive digital media
  232. Physical interfaces for tabletop games
  233. Poetry mix-up
  234. Petimo
  235. Poetry mix-up
  236. Urban treasure
  237. Yaminabe YAMMY
  238. Designing physical and social intergenerational family entertainment
  239. Energy and touch-information for body-worn ubiquitous computing
  240. Huggy pajama
  241. Paruresis
  242. Petimo
  243. Augmented reality authoring for artists and designers
  244. Metazoa Ludens: Mixed Reality Interactions and Play for Small Pets and Humans
  245. Real-time camera tracking for marker-less and unprepared augmented reality environments
  246. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  247. Age invaders: social and physical inter-generational mixed reality family entertainment
  248. Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models
  249. Interactive theatre via mixed reality and Ambient Intelligence
  250. "Calakmul: the adventure"
  251. Empathetic living media
  252. Film informing design for contemplative gameplay
  253. Huggy Pajama
  254. New teaching and learning experience with mixed reality technologies
  255. Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  256. BioMedia for Entertainment
  257. Interactive Play and Learning for Children
  258. DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors
  259. Science Museum Mixed Reality Digital Media Exhibitions for Children
  260. Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality
  261. Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
  262. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
  263. Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system
  264. BlogWall
  265. BlogWall
  266. BlogWall
  267. Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
  268. Feature Guided Texture Synthesis (FGTS) for artistic style transfer
  269. Mobile spatial audio interfaces
  270. Motor Drives
  271. Introduction
  272. Adrian David Cheok
  273. Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
  274. Virtual reality and mixed reality for virtual learning environments
  275. Age invaders
  276. Age invaders
  277. Internet pajama
  278. Magic Asian art
  279. Metazoa Ludens
  280. Metazoa Ludens
  281. Metazoa Ludens
  282. Mixed reality for fun learning in primary school
  283. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
  284. Poultry.Internet and Internet Pajama
  285. Poultry.Internet
  286. Advances in Artificial Reality and Tele-Existence
  287. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet
  288. Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
  289. Pervasive games
  290. Fuzzy Logic Rotor Position Estimation Based Switched Reluctance Motor DSP Drive With Accuracy Enhancement
  291. Live three-dimensional content for augmented reality
  292. Magic cubes for social and physical family entertainment
  293. Magic land
  294. MOBILE COMPUTING WITH PERSONAL AREA NETWORK AND HUMAN POWER GENERATION
  295. Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
  296. Age invaders
  297. Combining the real and cyber worlds using mixed reality and human centered media
  298. Free network visible network
  299. Internet.Pajama
  300. An experimental study on the role of 3D sound in augmented reality environment
  301. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
  302. Analysis of Lip Geometric Features for Audio-Visual Speech Recognition
  303. Multisensory musical entertainment systems
  304. Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis
  305. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
  306. ACM SIGCHI international conference on advances in computer entertainment technology
  307. 3D augmented reality comic book and notes for children using mobile phones
  308. An interactive 3D exploration narrative interface for storytelling
  309. Human pacman
  310. Visual registration for unprepared augmented reality environments
  311. Entertainment Computing
  312. Automatic Asian art
  313. Human Pacman
  314. Touchy.Internet
  315. 3D Live Humans in Mixed Reality Entertainment
  316. A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
  317. Magic Music Desk: A Multi-Modal Embodied Interactive Desk
  318. Touch Space: An Embodied Computing Mixed Reality Game Space
  319. Real world teleconferencing
  320. Augmented reality camera tracking with homographies
  321. Real-time computer-based torque measurement of switched reluctance motors
  322. Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system
  323. A new torque and flux control method for switched reluctance motor drives
  324. Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors
  325. Real-time 3D interaction for augmented and virtual reality
  326. Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors
  327. HMM modeling for audio-visual speech recognition
  328. Hardware and software tracking for smart pen interface in wearable computing and mixed reality
  329. Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model
  330. High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives
  331. Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications
  332. High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules
  333. Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives
  334. BlogWall
  335. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  336. 3D live: real time captured content for mixed reality
  337. Interactive theatre experience in embodied + wearable mixed reality space
  338. A User Acceptance Study on a Plant Mixed Reality System for Primary School Children
  339. Social and Physical Interactive Paradigms for Mixed Reality Entertainment
  340. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
  341. Age invader: human media for natural social-physical inter-generational interaction with elderly and young
  342. Capture the Flag: A Multiplayer Online Game for Phone Users
  343. Free networks visible networks
  344. Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space
  345. Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications
  346. Online 6 DOF augmented reality registration from natural features
  347. Visual registration for geographical labeling in wearable computing
  348. Audio-visual modeling for bimodal speech recognition
  349. Real-time lip tracking for virtual lip implementation in virtual environments and computer games
  350. Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic
  351. Use of a novel generalized fuzzy hidden Markov model for speech recognition
  352. A new torque control method for switched reluctance motor drives
  353. Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector