All Stories

  1. FlowGPT: Exploring Domains, Output Modalities, and Goals of Community-Generated AI Chatbots
  2. MultiSurf-GPT: Facilitating Context-Aware Reasoning with Large-Scale Language Model Agents for Multimodal Surface Sensing
  3. EmoWear: Exploring Emotional Teasers for Voice Message Interaction on Smartwatches
  4. "When He Feels Cold, He Goes to the Seahorse"—Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts Therapy
  5. 'My lollipop dropped...'–Probing Design Opportunities for SEL Agents through Children's Peer Co-Creation of Social-Emotional Stories
  6. PeerGPT: Probing the Roles of LLM-based Peer Agents as Team Moderators and Participants in Children's Collaborative Learning
  7. Affective Affordance of Message Balloon Animations: An Early Exploration of AniBalloons
  8. Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management
  9. Eggly
  10. A User Interface for Sense-making of the Reasoning Process while Interacting with Robots
  11. Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality
  12. Dancing with the Unexpected and Beyond
  13. Multi-sensory Interaction for Meditation
  14. A Multi-media Entry to Traditional Chinese Art
  15. Classroom Dandelions: Visualising Participant Position, Trajectory and Body Orientation Augments Teachers’ Sensemaking
  16. VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication
  17. Leveraging Generative Conversational AI to Develop a Creative Learning Environment for Computational Thinking
  18. Explainability via Interactivity? Supporting Nonexperts’ Sensemaking of pre-trained CNN by Interacting with Their Daily Surroundings
  19. Designing Mobile EEG Neurofeedback Games for Children with Autism
  20. A Mobile Tool that Helps Nonexperts Make Sense of Pretrained CNN by Interacting with Their Daily Surroundings
  21. What Can Analytics for Teamwork Proxemics Reveal About Positioning Dynamics In Clinical Simulations?
  22. Designing Interaction for Multi-agent Cooperative System in an Office Environment
  23. How Peripheral Interactive Systems Can Support Teachers with Differentiated Instruction
  24. NaMemo
  25. Weaving Healthy Behaviors into New Technology Routines
  26. Dandelion Diagram: Aggregating Positioning and Orientation Data in the Visualization of Classroom Proxemics
  27. The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms
  28. Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information