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  1. A Systematic Deconstruction of Human-Centric Privacy & Security Threats on Mobile Phones
  2. Investigating Voter Perceptions of Printed Physical Audit Trails for Online Voting
  3. "Pikachu would electrocute people who are misbehaving": Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children in Social Virtual Reality
  4. Out-of-Device Privacy Unveiled: Designing and Validating the Out-of-Device Privacy Scale (ODPS)
  5. What You Experience is What We Collect: User Experience Based Fine-Grained Permissions for Everyday Augmented Reality
  6. Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds
  7. Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires
  8. Where Do You Look When Unlocking Your Phone? : A Field Study of Gaze Behaviour During Smartphone Unlock
  9. What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design
  10. Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
  11. Co-existing with Drones: A Virtual Exploration of Proxemic Behaviours and Users’ Insights on Social Drones
  12. Expert-Driven Design Considerations for Real-Time Safety Features in Social Vr to Safeguard Children Against Individual and Group Harassment
  13. An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices
  14. Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality
  15. 2023 Symposium on Eye Tracking Research and Applications
  16. GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public Displays
  17. DynamicRead: Exploring Robust Gaze Interaction Methods for Reading on Handheld Mobile Devices under Dynamic Conditions
  18. Investigating Privacy Perceptions and Subjective Acceptance of Eye Tracking on Handheld Mobile Devices
  19. Impact of Privacy Protection Methods of Lifelogs on Remembered Memories
  20. Re-Evaluating VR User Awareness Needs During Bystander Interactions
  21. Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
  22. Big Buddy: A Simulated Embodied Moderating System to Mitigate Children’s Reaction to Provocative Situations within Social Virtual Reality
  23. Exploring crowdsourced self-care techniques: A study on Parkinson’s disease
  24. ThermoSecure: Investigating the Effectiveness of AI-Driven Thermal Attacks on Commonly Used Computer Keyboards
  25. Conducting and Mitigating Portable Thermal Imaging Attacks on User Authentication using AI-driven Methods
  26. “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments
  27. User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays
  28. Privacy-Enhancing Technology and Everyday Augmented Reality
  29. Drone Authentication via Acoustic Fingerprint
  30. PIN Scrambler: Assessing the Impact of Randomized Layouts on the Usability and Security of PINs
  31. Implications of XR on Privacy, Security and Behaviour: Insights from Experts
  32. Are Thermal Attacks a Realistic Threat? Investigating the Preconditions of Thermal Attacks in Users’ Daily Lives
  33. Shoulder Surfing through the Social Lens: A Longitudinal Investigation & Insights from an Exploratory Diary Study
  34. Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality
  35. ALIVE: Avatar Learning Impact assessment for Virtual Environments
  36. CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality
  37. Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality
  38. DeepFakes for Privacy: Investigating the Effectiveness of State-of-the-Art Privacy-Enhancing Face Obfuscation Methods
  39. Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders
  40. Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality
  41. User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input
  42. ”Your Eyes Tell You Have Used This Password Before”: Identifying Password Reuse from Gaze and Keystroke Dynamics
  43. VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
  44. The Dark Side of Perceptual Manipulations in Virtual Reality
  45. Co-existing With a Drone: Using Virtual Reality to Investigate the Effect of the Drone’s Height and Cover Story on Proxemic Behaviours
  46. Novel Challenges of Safety, Security and Privacy in Extended Reality
  47. The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays
  48. Advanced Techniques for Preventing Thermal Imaging Attacks
  49. Can I Borrow Your ATM? Using Virtual Reality for (Simulated) In Situ Authentication Research
  50. Understanding Shoulder Surfer Behavior Using Virtual Reality
  51. Virtual Reality Observations: Using Virtual Reality to Augment Lab-Based Shoulder Surfing Research
  52. State-of-the-Art in Smart Contact Lenses for Human–Machine Interaction
  53. Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
  54. Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders
  55. The Interplay between Personal Relationships & Shoulder Surfing Mitigation
  56. Prototyping Usable Privacy and Security Systems: Insights from Experts
  57. GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing
  58. Surveying Consumer Understanding & Sentiment Of VR
  59. Observing Virtual Avatars: The Impact of Avatars’ Fidelity on Identifying Interactions
  60. GazeMeter: Exploring the Usage of Gaze Behaviour to Enhance Password Assessments
  61. Special issue on pervasive displays
  62. GazeWheels: Recommendations for using wheel widgets for feedback during dwell-time gaze input
  63. Using Personal Data to Support Authentication: User Attitudes and Suitability
  64. Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation
  65. RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
  66. Toward a roadmap for human-drone interaction
  67. Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
  68. 634 Views No files have yet been downloaded. 0 Citations See all citations Reviewed article Interorganizational Cooperation in Supply Chain Cybersecurity: A Cross-Industry Study of the Effectiveness of the UK Implementation of the NIS Directive
  69. Passphrases Beat Thermal Attacks: Evaluating Text Input Characteristics Against Thermal Attacks on Laptops and Smartphones
  70. Are my Apps Peeking? Comparing Nudging Mechanisms to Raise Awareness of Access to Mobile Front-facing Camera
  71. International Workshop on Cross-Reality (XR) Interaction
  72. GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
  73. Are Thermal Attacks Ubiquitous?
  74. Don't Use Fingerprint, it's Raining!
  75. Augmenting TV Viewing using Acoustically Transparent Auditory Headsets
  76. Assessing Social Text Placement in Mixed Reality TV
  77. Bystander interruption of VR users
  78. GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns
  79. Predicting Mid-Air Gestural Interaction with Public Displays based on Audience Behaviour
  80. RubikAuth: Fast and Secure Authentication in Virtual Reality
  81. Knowledge-driven Biometric Authentication in Virtual Reality
  82. Virtual Field Studies
  83. The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
  84. GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
  85. ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation
  86. Human-centered cybersecurity
  87. Calibration-free text entry using smooth pursuit eye movements
  88. Just gaze and wave
  89. Supporting tourism with public interactive displays
  90. Can Privacy-Aware Lifelogs Alter Our Memories?
  91. Passquerade
  92. iHDI
  93. Introduction
  94. Touchscreens as the de facto interface to complex systems
  95. Orochi
  96. Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World
  97. DialPlates
  98. Securing personal items in public space
  99. What About My Privacy, Habibi?
  100. CueAuth
  101. Design Considerations for Secure and Usable Authentication on Situated Displays
  102. GazeRecall
  103. Smooth Pursuit Target Speeds and Trajectories
  104. eNGAGE
  105. EyeSpot: Leveraging Gaze to Protect Private Text Content on Mobile Devices from Shoulder Surfing
  106. Hidden pursuits
  107. Exploring Participatory Design Methods to Engage with Arab Communities
  108. Lunchocracy
  109. Privacy Invasion Experiences and Perceptions
  110. EyePACT
  111. GazeDrone
  112. Pocket Transfers
  113. Public HMDs
  114. The past, present, and future of gaze-enabled handheld mobile devices
  115. Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
  116. VRpursuits
  117. Which one is me?
  118. EyeScout
  119. PerDis 2017
  120. GTmoPass
  121. They are looking at me!
  122. Understanding Shoulder Surfing in the Wild
  123. Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
  124. TransparentHMD
  125. Brainatwork
  126. GazeTouchPIN: protecting sensitive data on mobile devices using secure multimodal authentication
  127. Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality
  128. They are all after you
  129. Challenges and design space of gaze-enabled public displays
  130. TextPursuits
  131. 6th international workshop on pervasive eye tracking and mobile eye-based interaction
  132. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
  133. Investigating User Needs for Bio-sensing and Affective Wearables
  134. EyeVote in the wild
  135. GazeTouchPass
  136. Introduction and establishment of virtual training in the factory of the future
  137. A field study on spontaneous gaze-based interaction with a public display using pursuits
  138. AirDisplay: Experimenting with Air Flow as a Communication Medium
  139. Tackling challenges of interactive public displays using gaze
  140. AreCAPTCHA: Outsourcing Arabic Text Digitization to Native Speakers