All Stories

  1. Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments
  2. How Vibration Feedback at Different Body Locations Affects Heart Rate and Task Performance
  3. Designing Inclusive Future Augmented Realities
  4. Early Autism Screening in Children Using Facial Recognition
  5. Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives
  6. Identifying Hand-based Input Preference Based on Wearable EEG
  7. Putting Our Minds Together: Iterative Exploration for Collaborative Mind Mapping
  8. Evaluations of Parallel Views for Sequential VR Search Tasks
  9. The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments
  10. NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks
  11. Fabric Electrodes for Physiological Sensing in a VR HMD
  12. Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality
  13. Towards an Inclusive and Accessible Metaverse
  14. PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game
  15. Towards Immersive Collaborative Sensemaking
  16. The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality
  17. VRhook: A Data Collection Tool for VR Motion Sickness Research
  18. Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
  19. VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts
  20. Rapid Prototyping for XR
  21. Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR
  22. Emotion Recognition in Conversations Using Brain and Physiological Signals
  23. eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues
  24. Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
  25. Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios
  26. SecondSight: Demonstrating Cross-Device Augmented Reality
  27. Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
  28. eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration
  29. A Framework to Combine Mobiles Devices with Augmented Reality Headsets
  30. eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators
  31. Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR
  32. Adapting Fitts’ Law and N-Back to Assess Hand Proprioception
  33. XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing
  34. ShowMeAround: Giving Virtual Tours Using Live 360 Video
  35. Creative Immersive AI:Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media
  36. Rapid Prototyping of XR Experiences
  37. Presenting Crime Scenes to the Jury in Virtual Reality
  38. Usage and Effect of Eye Tracking in Remote Guidance
  39. Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment
  40. OmniGlobeVR
  41. Teaching Augmented Reality to Software Developers - expert lesson plan recommendation
  42. Developing a Model Augmented Reality Curriculum
  43. Time to Get Personal: Individualised Virtual Reality for Mental Health
  44. Rapid Prototyping for AR/VR Experiences
  45. A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing
  46. Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction
  47. Neurophysiological Effects of Presence in Calm Virtual Environments
  48. Using augmented reality with speech input for non-native children's language learning
  49. Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018
  50. An AR/TUI-supported Debugging Teaching Environment
  51. 360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene*
  52. I’m tired of demos: an adaptive MR remote collaborative platform
  53. Extended Reality for Midwifery Learning: MR VR Demonstration
  54. Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration*
  55. SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment
  56. How a remote user's role changes engagement in Mixed Reality group work
  57. This Land AR: an Australian Music and Sound XR Installation
  58. A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes
  59. Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence
  60. Optical-Reflection Type 3D Augmented Reality Mirrors
  61. In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR
  62. A gesture- and head-based multimodal interaction platform for MR remote collaboration
  63. Revisiting collaboration through mixed reality: The evolution of groupware
  64. A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools
  65. AR Tips: Augmented First-Person View Task Instruction Videos
  66. An MR Remote Collaborative Platform Based on 3D CAD Models for Training in Industry
  67. Filtering Mechanisms of Shared Social Surrounding Environments in AR
  68. Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR
  69. Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration
  70. Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments
  71. Getting your game on: Using virtual reality to improve real table tennis skills
  72. Assessing the Relationship between Cognitive Load and the Usability of a Mobile Augmented Reality Tutorial System: A Study of Gender Effects
  73. Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System
  74. A comprehensive survey of AR/MR-based co-design in manufacturing
  75. ZenG
  76. Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system
  77. Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration
  78. Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction
  79. On the Shoulder of the Giant
  80. Warping Deixis
  81. An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills
  82. A Mixed Presence Collaborative Mixed Reality System
  83. Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality
  84. Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality
  85. Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?
  86. Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration
  87. The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
  88. The Effects of Sharing Awareness Cues in Collaborative Mixed Reality
  89. 2.5DHANDS: a gesture-based MR remote collaborative platform
  90. Sharing hand gesture and sketch cues in remote collaboration
  91. Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration
  92. A generalized, rapid authoring tool for intelligent tutoring systems
  93. HandsInTouch
  94. The effect of video placement in AR conferencing applications
  95. User virtual costume visualisation in an augmented virtuality immersive cinematic environment
  96. Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration
  97. The Potential of Augmented Reality for Computer Science Education
  98. Design considerations for combining augmented reality with intelligent tutors
  99. Foreword to the Special Section on SVR 2018
  100. Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques
  101. A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks
  102. Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment
  103. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)
  104. Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface
  105. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  106. Effects of Manipulating Physiological Feedback in Immersive Virtual Environments
  107. Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  108. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  109. Do You Know What I Mean? An MR-Based Collaborative Platform
  110. Filtering 3D Shared Surrounding Environments by Social Proximity in AR
  111. Sharing and Augmenting Emotion in Collaborative Mixed Reality
  112. The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation
  113. 3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop
  114. A User Study on MR Remote Collaboration Using Live 360 Video
  115. Band of Brothers and Bolts: Caring About Your Robot Teammate
  116. Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments
  117. Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting
  118. TEAMMATE: A Scalable System for Measuring Affect in Human-Machine Teams
  119. The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration
  120. Counterpoint
  121. Filtering Shared Social Data in AR
  122. Levity
  123. Snow Dome
  124. Pinpointing
  125. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014
  126. He who hesitates is lost (...in thoughts over a robot)
  127. Development of a Multi-Sensory Virtual Reality Training Simulator for Airborne Firefighters Supervising Aerial Wildfire Suppression
  128. The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training
  129. Collaborative Immersive Analytics
  130. Mini-Me
  131. Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit
  132. Real-time visual representations for mobile mixed reality remote collaboration
  133. Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality
  134. Towards optimization of mid-air gestures for in-vehicle interactions
  135. CoVAR
  136. Exploring mixed-scale gesture interaction
  137. Sharedsphere
  138. Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature
  139. [POSTER] CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues
  140. [POSTER] Mutually Shared Gaze in Augmented Video Conference
  141. [POSTER] The Social AR Continuum: Concept and User Study
  142. A Hybrid 2D/3D User Interface for Radiological Diagnosis
  143. Enhancing player engagement through game balancing in digitally augmented physical games
  144. Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See
  145. Estimating Gaze Depth Using Multi-Layer Perceptron
  146. Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay
  147. AR social continuum
  148. Augmented Reality Entertainment: Taking Gaming Out of the Box
  149. Automated enabling of head mounted display using gaze-depth estimation
  150. 6DoF input for hololens using vive controller
  151. Exhibition approach using an AR and VR pillar
  152. Multi-scale gestural interaction for augmented reality
  153. Design of a wearable system for 3D data acquisition and reconstruction for tree climbers
  154. Exploring enhancements for remote mixed reality collaboration
  155. Exploring natural eye-gaze-based interaction for immersive virtual reality
  156. Intelligent Augmented Reality Tutoring for Physical Tasks with Medical Professionals
  157. Mixed reality collaboration through sharing a live panorama
  158. Static local environment capturing and sharing for MR remote collaboration
  159. User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface
  160. Using visual and spatial cues to represent social contacts in AR
  161. LivePhantom: Retrieving Virtual World Light Data to Real Environments
  162. An oriented point-cloud view for MR remote collaboration
  163. Augmented reality annotation for social video sharing
  164. Mobile audible AR experience for medical learning murmurs simulation
  165. Medical learning murmurs simulation with mobile audible augmented reality
  166. Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration
  167. PepperGram with interactive control
  168. Attention Redirection Using Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset
  169. Visual Cues to Reorient Attention from Head Mounted Displays
  170. A Low Cost Optical See-Through HMD - Do-It-Yourself
  171. A Remote Collaboration System with Empathy Glasses
  172. A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014
  173. An Augmented Reality Guide for Assisting Forklift Operation
  174. Challenges for Asynchronous Collaboration in Augmented Reality
  175. Enhancing Immersive Cinematic Experience with Augmented Virtuality
  176. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children
  177. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children
  178. Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality
  179. Workshop on Collaborative Mixed Reality Environments (CoMiRE) Summary
  180. A Study in Virtual Navigation Cues for Forklift Operators
  181. Digitally Augmenting Sports
  182. Empathy Glasses
  183. Climbing With a Head-Mounted Display
  184. A wearable navigation display can improve attentiveness to the surgical field
  185. A comparative study of simulated augmented reality displays for vehicle navigation
  186. The Future of Books and Reading in HCI
  187. Towards an Agenda for Sci-Fi Inspired HCI Research
  188. Using augmented reality to assist forklift operation
  189. A REVIEW OF 3D GESTURE INTERACTION FOR HANDHELD AUGMENTED REALITY
  190. A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments
  191. Free-hand Gesture Interfaces for an Augmented Exhibition Podium
  192. Collaboration in Augmented Reality
  193. An augmented exhibition podium with free-hand gesture interfaces
  194. Augmented reality using high fidelity spherical panorama with HDRI
  195. Augmented reality using high fidelity spherical panorama with HDRI
  196. Extending HMD by chest-worn 3D camera for AR annotation
  197. Tag it!
  198. Message from the Doctoral Consortium Chairs
  199. The Effect of View Independence in a Collaborative AR System
  200. A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment
  201. Digitally Enhanced Reality
  202. Understanding the everyday use of head-worn computers
  203. Automatically Freezing Live Video for Annotation during Remote Collaboration
  204. CoSense
  205. The Glass Class
  206. User Defined Gestures for Augmented Virtual Mirrors
  207. In-Place Sketching for Augmented Reality Games
  208. Rapid Prototyping for Wearables
  209. Vision-Based Technique and Issues for Multimodal Interaction in Augmented Reality
  210. A Survey of Augmented Reality
  211. 3D gesture interaction for handheld augmented reality
  212. Social panoramas
  213. Intelligent Augmented Reality Training for Motherboard Assembly
  214. Wearable Computing from Jewels to Joules [Guest editors' introduction]
  215. [Poster] Social panoramas using wearable computers
  216. [DEMO] G-SIAR: Gesture-speech interface for augmented reality
  217. Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality
  218. Improving co-presence with augmented visual communication cues for sharing experience through video conference
  219. [Poster] View independence in remote collaboration using AR
  220. Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX
  221. MARS spectral molecular imaging of lamb tissue: data collection and image analysis
  222. Evaluating a SLAM-based handheld augmented reality guidance system
  223. Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools
  224. Hands in Space: Gesture Interaction with Augmented-Reality Interfaces
  225. Ora – Save the Forest! Designing a Social Impact Game
  226. Really, it's for your own good...making augmented reality navigation tools harder to use
  227. Towards understanding balancing in exertion games
  228. Using 3D hand gestures and touch input for wearable AR interaction
  229. A component based framework for mobile outdoor AR applications
  230. Building mobile AR applications using the outdoor AR library
  231. Free-hand interaction for handheld augmented reality using an RGB-depth camera
  232. Markerless 3D gesture-based interaction for handheld augmented reality interfaces
  233. Weighted integral rotation and translation for touch interaction
  234. Transform flow: A mobile augmented reality visualisation and evaluation toolkit
  235. A projected augmented reality system for remote collaboration
  236. AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica
  237. Comparing pointing and drawing for remote collaboration
  238. Ego- and Exocentric interaction for mobile AR conferencing
  239. General chairs
  240. Interaction techniques for HMD-HHD hybrid AR systems
  241. KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing
  242. Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces
  243. Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment
  244. Study of augmented gesture communication cues and view sharing in remote collaboration
  245. Using a HHD with a HMD for mobile AR interaction
  246. General chair
  247. Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013)
  248. A usability study of multimodal input in an augmented reality environment
  249. A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation Aides
  250. Visiting a milk factory without gumboots: Students' attitudes towards a virtual field trip
  251. Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace
  252. Symposium chair message
  253. Sound sample detection and numerosity estimation using auditory display
  254. A component based framework for mobile outdoor AR applications
  255. Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization
  256. Classifying users of mobile pedestrian navigation tools
  257. Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management
  258. Hands and speech in space
  259. Hybrid Tracking using Gravity Aligned Edges
  260. If Reality Bites, Bite Back Virtually
  261. Intelligent Augmented Reality Training for Assembly Tasks
  262. Understanding handicapping for balancing exertion games
  263. User-defined gestures for augmented reality
  264. User-Defined Gestures for Augmented Reality
  265. Using the S-PI Algorithm for Interaction in Augmented Reality
  266. Tag Clouds for Software and Information Visualisation
  267. Exploring the use of handheld AR for outdoor navigation
  268. BOF
  269. CityViewAR: A mobile outdoor AR application for city visualization
  270. Augmented Reality in the Classroom
  271. The Effectiveness of Different Levels of Visual Vividness in Delivering Information to Mobile Phone Users
  272. The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces
  273. AR-based Video-Mediated Communication: A Social Presence Enhancing Experience
  274. Poster: AR-based social presence enhancement in video-chat communication
  275. Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene
  276. Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
  277. Preface: A message from the symposium chairs
  278. A desktop virtual reality application for chemical and process engineering education
  279. An interactive 3D movement path manipulation method in an augmented reality environment
  280. Assistive techniques for precise touch interaction in handheld augmented reality environments
  281. Automatic zooming interface for tangible augmented reality applications
  282. Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces
  283. Multimodal Interfaces for Augmented Reality
  284. Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real
  285. Augmented reality micromachines
  286. A user study on the Snap-To-Feature interaction method
  287. Shape Recognition and Pose Estimation for Mobile Augmented Reality
  288. Special Section on Mobile Augmented Reality
  289. Editorial: special issue on augmented reality
  290. Message from the symposium chairs
  291. Evaluating Augmented Reality Systems
  292. Mobile Collaborative Augmented Reality
  293. MozArt
  294. Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum
  295. Seamless interaction in space
  296. An augmented reality interface to contextual information
  297. Contextual information access with Augmented Reality
  298. Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models
  299. Evaluation of Tangible User Interfaces for Desktop AR
  300. Rendering and animating expressive caricatures
  301. Two-handed tangible interaction techniques for composing augmented blocks
  302. In-Place Augmented Reality
  303. In-Place Sketching for content authoring in Augmented Reality games
  304. A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion
  305. Evaluating the augmented reality human-robot collaboration system
  306. Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum
  307. Generating and rendering expressive caricatures
  308. Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
  309. Senior-friendly technologies
  310. Simulator Sickness in Mobile Spatial Sound Spaces
  311. CAVIAR - a visualization tool to enable emergency management
  312. Facial caricature generation using a quadratic deformation model
  313. In-place 3D sketching for authoring and augmenting mechanical systems
  314. Multitouch interaction for Tangible User Interfaces
  315. Shape recognition and pose estimation for mobile augmented reality
  316. New perspectives on form
  317. PAD-based multimodal affective fusion
  318. Facial Expression Representation Using a Quadratic Deformation Model
  319. Interaction with large ubiquitous displays using camera-equipped mobile phones
  320. A Quadratic Deformation Model for Facial Expression Recognition
  321. Advanced Interaction Techniques for Augmented Reality Applications
  322. Data in Social Network Analysis
  323. Towards Ambient Augmented Reality with Tangible Interfaces
  324. "Chinese Whispers"
  325. Evaluating visual search performance with a multi layer display
  326. Evaluating the Augmented Reality Human-Robot Collaboration System
  327. Developing mobile phone AR applications using J2ME
  328. 3D natural hand interaction for AR applications
  329. Pen and paper techniques for physical customisation of tabletop interfaces
  330. Augmented assembly using a mobile phone
  331. ComposAR: An intuitive tool for authoring AR applications
  332. In-place Augmented Reality
  333. The design of a mixed-reality book: Is it still a real book?
  334. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
  335. A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems
  336. Face to face with the white rabbit - sharing ideas in Second Life
  337. A user study of auditory versus visual interfaces for use while driving
  338. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  339. "Feed the Fish"
  340. A Wizard of Oz study for an AR multimodal interface
  341. An affective model of user experience for interactive art
  342. Augmented assembly using a mobile phone
  343. Augmented reality and rigid body simulation for edutainment
  344. Directional interfaces for wearable augmented reality
  345. E-tree
  346. Edutainment with a mixed reality book
  347. Experiments in mobile spatial audio-conferencing
  348. Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design
  349. Local Descriptor by Zernike Moments for Real-Time Keypoint Matching
  350. Multimodal Metric Study for Human-Robot Collaboration
  351. Spatial Auditory Interface for an Embedded Communication Device in a Car
  352. TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
  353. Tangible augmented reality
  354. Usability testing of augmented/mixed reality systems
  355. VoodooSketch
  356. A survey of evaluation techniques used in augmented reality studies
  357. A 3D Flexible and Tangible Magic Lens in Augmented Reality
  358. Accelerating Template-Based Matching on the GPU for AR Applications
  359. Improvement of Accuracy for 2D Marker-Based Tracking Using Particle Filter
  360. Human-Centered Development of an AR Handheld Display
  361. The mixed reality book
  362. Human Robot Collaboration: An Augmented Reality Approach—A Literature Review and Analysis
  363. An evaluation of virtual lenses for object selection in augmented reality
  364. Experiments in 3D interaction for mobile phone AR
  365. Experiments in spatial mobile audio-conferencing
  366. Using a mobile phone for 6 DOF mesh editing
  367. Emerging Technologies of Augmented Reality
  368. "Move the couch where?" : developing an augmented reality multimodal interface
  369. Transitional interface: concept, issues and framework
  370. Carpeno: interfacing remote collaborative virtual environments with table-top interaction
  371. AR Tennis
  372. AR tennis
  373. Accounting for user familiarity in user interfaces
  374. An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
  375. Augmented reality authoring
  376. Depth cues for augmented reality stakeout
  377. Handheld AR for Collaborative Edutainment
  378. How real should virtual characters be?
  379. Information visualization and interaction techniques for collaboration across multiple displays
  380. Interaction techniques in large display environments using hand-held devices
  381. Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
  382. Spatial sound localization in an augmented reality environment
  383. Spatiality in videoconferencing
  384. Tangible tiles
  385. The shared design space
  386. A loose and sketchy approach in a mediated reality environment
  387. Immersive authoring
  388. Live three-dimensional content for augmented reality
  389. Inventing the future down under
  390. Designing augmented reality interfaces
  391. A step towards a multimodal AR interface: a new handheld device for 3D interaction
  392. Coeno
  393. Evaluation of mixed-space collaboration
  394. Face to face collaborative AR on mobile phones
  395. Mobile phone based AR scene assembly
  396. More sketchy, more AR, more fun!
  397. OSGARToolKit
  398. User experiences with mobile phone camera game interfaces
  399. Virtual object manipulation using a mobile phone
  400. Communication Behaviors in Colocated Collaborative AR Interfaces
  401. Entertainment Computing
  402. MagicMouse
  403. No more wimps
  404. Return to reality
  405. Real world teleconferencing
  406. Experiments with Face-To-Face Collaborative AR Interfaces
  407. Collaborative augmented reality
  408. Explorations in the Use of Augmented Reality for Geographic Visualization
  409. Developing a generic augmented-reality interface
  410. Special Issue on Wearable Computing
  411. Real-time 3D interaction for augmented and virtual reality
  412. The MagicBook: a transitional AR interface
  413. MagicBook
  414. Adorning VRML worlds with environmental aspects
  415. The best of two worlds: merging virtual and real for face to face collaboration
  416. Embodiment in conversational interfaces
  417. Wearable devices: new ways to manage information
  418. Real world teleconferencing
  419. Shared space
  420. Put that where? voice and gesture at the graphics interface
  421. Shared space: An augmented reality approach for computer supported collaborative work
  422. Spatial information displays on a wearable computer
  423. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  424. A Client/Server Architecture for Augmented Assembly on Mobile Phones
  425. Immersive Authoring of Tangible Augmented Reality Applications
  426. A registration method based on texture tracking using ARToolKit
  427. An occlusion capable optical see-through head mount display for supporting co-located collaboration
  428. Using augmented reality for visualizing complex graphs in three dimensions
  429. WireAR - legacy applications in augmented reality
  430. 3D live: real time captured content for mixed reality
  431. Communication behaviors of co-located users in collaborative AR interfaces
  432. Interactive theatre experience in embodied + wearable mixed reality space
  433. The use of dense stereo range data in augmented reality
  434. Virtual object manipulation on a table-top AR environment
  435. Marker tracking and HMD calibration for a video-based augmented reality conferencing system
  436. A wearable spatial conferencing space