All Stories

  1. Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements
  2. Designing Inclusive Future Augmented Realities
  3. Early Autism Screening in Children Using Facial Recognition
  4. Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives
  5. Identifying Hand-based Input Preference Based on Wearable EEG
  6. Putting Our Minds Together: Iterative Exploration for Collaborative Mind Mapping
  7. Evaluations of Parallel Views for Sequential VR Search Tasks
  8. The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments
  9. NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks
  10. Fabric Electrodes for Physiological Sensing in a VR HMD
  11. Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality
  12. Towards an Inclusive and Accessible Metaverse
  13. PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game
  14. Towards Immersive Collaborative Sensemaking
  15. The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality
  16. VRhook: A Data Collection Tool for VR Motion Sickness Research
  17. Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
  18. VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts
  19. Rapid Prototyping for XR
  20. Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR
  21. Emotion Recognition in Conversations Using Brain and Physiological Signals
  22. eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues
  23. Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
  24. Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios
  25. SecondSight: Demonstrating Cross-Device Augmented Reality
  26. Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
  27. eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration
  28. A Framework to Combine Mobiles Devices with Augmented Reality Headsets
  29. eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators
  30. Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR
  31. Adapting Fitts’ Law and N-Back to Assess Hand Proprioception
  32. XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing
  33. ShowMeAround: Giving Virtual Tours Using Live 360 Video
  34. Creative Immersive AI:Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media
  35. Rapid Prototyping of XR Experiences
  36. Presenting Crime Scenes to the Jury in Virtual Reality
  37. Usage and Effect of Eye Tracking in Remote Guidance
  38. Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment
  39. OmniGlobeVR
  40. Teaching Augmented Reality to Software Developers - expert lesson plan recommendation
  41. Developing a Model Augmented Reality Curriculum
  42. Time to Get Personal: Individualised Virtual Reality for Mental Health
  43. Rapid Prototyping for AR/VR Experiences
  44. A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing
  45. Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction
  46. Neurophysiological Effects of Presence in Calm Virtual Environments
  47. Using augmented reality with speech input for non-native children's language learning
  48. Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018
  49. An AR/TUI-supported Debugging Teaching Environment
  50. 360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene*
  51. I’m tired of demos: an adaptive MR remote collaborative platform
  52. Extended Reality for Midwifery Learning: MR VR Demonstration
  53. Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration*
  54. SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment
  55. How a remote user's role changes engagement in Mixed Reality group work
  56. This Land AR: an Australian Music and Sound XR Installation
  57. A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes
  58. Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence
  59. Optical-Reflection Type 3D Augmented Reality Mirrors
  60. In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR
  61. A gesture- and head-based multimodal interaction platform for MR remote collaboration
  62. Revisiting collaboration through mixed reality: The evolution of groupware
  63. A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools
  64. AR Tips: Augmented First-Person View Task Instruction Videos
  65. An MR Remote Collaborative Platform Based on 3D CAD Models for Training in Industry
  66. Filtering Mechanisms of Shared Social Surrounding Environments in AR
  67. Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR
  68. Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration
  69. Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments
  70. Getting your game on: Using virtual reality to improve real table tennis skills
  71. Assessing the Relationship between Cognitive Load and the Usability of a Mobile Augmented Reality Tutorial System: A Study of Gender Effects
  72. Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System
  73. A comprehensive survey of AR/MR-based co-design in manufacturing
  74. ZenG
  75. Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system
  76. Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration
  77. Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction
  78. On the Shoulder of the Giant
  79. Warping Deixis
  80. An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills
  81. A Mixed Presence Collaborative Mixed Reality System
  82. Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality
  83. Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality
  84. Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?
  85. Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration
  86. The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
  87. The Effects of Sharing Awareness Cues in Collaborative Mixed Reality
  88. 2.5DHANDS: a gesture-based MR remote collaborative platform
  89. Sharing hand gesture and sketch cues in remote collaboration
  90. Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration
  91. A generalized, rapid authoring tool for intelligent tutoring systems
  92. HandsInTouch
  93. The effect of video placement in AR conferencing applications
  94. User virtual costume visualisation in an augmented virtuality immersive cinematic environment
  95. Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration
  96. The Potential of Augmented Reality for Computer Science Education
  97. Design considerations for combining augmented reality with intelligent tutors
  98. Foreword to the Special Section on SVR 2018
  99. Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques
  100. A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks
  101. Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment
  102. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)
  103. Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface
  104. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  105. Effects of Manipulating Physiological Feedback in Immersive Virtual Environments
  106. Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  107. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  108. Do You Know What I Mean? An MR-Based Collaborative Platform
  109. Filtering 3D Shared Surrounding Environments by Social Proximity in AR
  110. Sharing and Augmenting Emotion in Collaborative Mixed Reality
  111. The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation
  112. 3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop
  113. A User Study on MR Remote Collaboration Using Live 360 Video
  114. Band of Brothers and Bolts: Caring About Your Robot Teammate
  115. Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments
  116. Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting
  117. TEAMMATE: A Scalable System for Measuring Affect in Human-Machine Teams
  118. The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration
  119. Counterpoint
  120. Filtering Shared Social Data in AR
  121. Levity
  122. Snow Dome
  123. Pinpointing
  124. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014
  125. He who hesitates is lost (...in thoughts over a robot)
  126. Development of a Multi-Sensory Virtual Reality Training Simulator for Airborne Firefighters Supervising Aerial Wildfire Suppression
  127. The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training
  128. Collaborative Immersive Analytics
  129. Mini-Me
  130. Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit
  131. Real-time visual representations for mobile mixed reality remote collaboration
  132. Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality
  133. Towards optimization of mid-air gestures for in-vehicle interactions
  134. CoVAR
  135. Exploring mixed-scale gesture interaction
  136. Sharedsphere
  137. Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature
  138. [POSTER] CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues
  139. [POSTER] Mutually Shared Gaze in Augmented Video Conference
  140. [POSTER] The Social AR Continuum: Concept and User Study
  141. A Hybrid 2D/3D User Interface for Radiological Diagnosis
  142. Enhancing player engagement through game balancing in digitally augmented physical games
  143. Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See
  144. Estimating Gaze Depth Using Multi-Layer Perceptron
  145. Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay
  146. AR social continuum
  147. Augmented Reality Entertainment: Taking Gaming Out of the Box
  148. Automated enabling of head mounted display using gaze-depth estimation
  149. 6DoF input for hololens using vive controller
  150. Exhibition approach using an AR and VR pillar
  151. Multi-scale gestural interaction for augmented reality
  152. Design of a wearable system for 3D data acquisition and reconstruction for tree climbers
  153. Exploring enhancements for remote mixed reality collaboration
  154. Exploring natural eye-gaze-based interaction for immersive virtual reality
  155. Intelligent Augmented Reality Tutoring for Physical Tasks with Medical Professionals
  156. Mixed reality collaboration through sharing a live panorama
  157. Static local environment capturing and sharing for MR remote collaboration
  158. User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface
  159. Using visual and spatial cues to represent social contacts in AR
  160. LivePhantom: Retrieving Virtual World Light Data to Real Environments
  161. An oriented point-cloud view for MR remote collaboration
  162. Augmented reality annotation for social video sharing
  163. Mobile audible AR experience for medical learning murmurs simulation
  164. Medical learning murmurs simulation with mobile audible augmented reality
  165. Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration
  166. PepperGram with interactive control
  167. Attention Redirection Using Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset
  168. Visual Cues to Reorient Attention from Head Mounted Displays
  169. A Low Cost Optical See-Through HMD - Do-It-Yourself
  170. A Remote Collaboration System with Empathy Glasses
  171. A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014
  172. An Augmented Reality Guide for Assisting Forklift Operation
  173. Challenges for Asynchronous Collaboration in Augmented Reality
  174. Enhancing Immersive Cinematic Experience with Augmented Virtuality
  175. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children
  176. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children
  177. Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality
  178. Workshop on Collaborative Mixed Reality Environments (CoMiRE) Summary
  179. A Study in Virtual Navigation Cues for Forklift Operators
  180. Digitally Augmenting Sports
  181. Empathy Glasses
  182. Climbing With a Head-Mounted Display
  183. A wearable navigation display can improve attentiveness to the surgical field
  184. A comparative study of simulated augmented reality displays for vehicle navigation
  185. The Future of Books and Reading in HCI
  186. Towards an Agenda for Sci-Fi Inspired HCI Research
  187. Using augmented reality to assist forklift operation
  188. A REVIEW OF 3D GESTURE INTERACTION FOR HANDHELD AUGMENTED REALITY
  189. A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments
  190. Free-hand Gesture Interfaces for an Augmented Exhibition Podium
  191. Collaboration in Augmented Reality
  192. An augmented exhibition podium with free-hand gesture interfaces
  193. Augmented reality using high fidelity spherical panorama with HDRI
  194. Augmented reality using high fidelity spherical panorama with HDRI
  195. Extending HMD by chest-worn 3D camera for AR annotation
  196. Tag it!
  197. Message from the Doctoral Consortium Chairs
  198. The Effect of View Independence in a Collaborative AR System
  199. A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment
  200. Digitally Enhanced Reality
  201. Understanding the everyday use of head-worn computers
  202. Automatically Freezing Live Video for Annotation during Remote Collaboration
  203. CoSense
  204. The Glass Class
  205. User Defined Gestures for Augmented Virtual Mirrors
  206. In-Place Sketching for Augmented Reality Games
  207. Rapid Prototyping for Wearables
  208. Vision-Based Technique and Issues for Multimodal Interaction in Augmented Reality
  209. A Survey of Augmented Reality
  210. 3D gesture interaction for handheld augmented reality
  211. Social panoramas
  212. Intelligent Augmented Reality Training for Motherboard Assembly
  213. Wearable Computing from Jewels to Joules [Guest editors' introduction]
  214. [Poster] Social panoramas using wearable computers
  215. [DEMO] G-SIAR: Gesture-speech interface for augmented reality
  216. Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality
  217. Improving co-presence with augmented visual communication cues for sharing experience through video conference
  218. [Poster] View independence in remote collaboration using AR
  219. Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX
  220. MARS spectral molecular imaging of lamb tissue: data collection and image analysis
  221. Evaluating a SLAM-based handheld augmented reality guidance system
  222. Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools
  223. Hands in Space: Gesture Interaction with Augmented-Reality Interfaces
  224. Ora – Save the Forest! Designing a Social Impact Game
  225. Really, it's for your own good...making augmented reality navigation tools harder to use
  226. Towards understanding balancing in exertion games
  227. Using 3D hand gestures and touch input for wearable AR interaction
  228. A component based framework for mobile outdoor AR applications
  229. Building mobile AR applications using the outdoor AR library
  230. Free-hand interaction for handheld augmented reality using an RGB-depth camera
  231. Markerless 3D gesture-based interaction for handheld augmented reality interfaces
  232. Weighted integral rotation and translation for touch interaction
  233. Transform flow: A mobile augmented reality visualisation and evaluation toolkit
  234. A projected augmented reality system for remote collaboration
  235. AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica
  236. Comparing pointing and drawing for remote collaboration
  237. Ego- and Exocentric interaction for mobile AR conferencing
  238. General chairs
  239. Interaction techniques for HMD-HHD hybrid AR systems
  240. KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing
  241. Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces
  242. Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment
  243. Study of augmented gesture communication cues and view sharing in remote collaboration
  244. Using a HHD with a HMD for mobile AR interaction
  245. General chair
  246. Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013)
  247. A usability study of multimodal input in an augmented reality environment
  248. A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation Aides
  249. Visiting a milk factory without gumboots: Students' attitudes towards a virtual field trip
  250. Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace
  251. Symposium chair message
  252. Sound sample detection and numerosity estimation using auditory display
  253. A component based framework for mobile outdoor AR applications
  254. Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization
  255. Classifying users of mobile pedestrian navigation tools
  256. Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management
  257. Hands and speech in space
  258. Hybrid Tracking using Gravity Aligned Edges
  259. If Reality Bites, Bite Back Virtually
  260. Intelligent Augmented Reality Training for Assembly Tasks
  261. Understanding handicapping for balancing exertion games
  262. User-defined gestures for augmented reality
  263. User-Defined Gestures for Augmented Reality
  264. Using the S-PI Algorithm for Interaction in Augmented Reality
  265. Tag Clouds for Software and Information Visualisation
  266. Exploring the use of handheld AR for outdoor navigation
  267. BOF
  268. CityViewAR: A mobile outdoor AR application for city visualization
  269. Augmented Reality in the Classroom
  270. The Effectiveness of Different Levels of Visual Vividness in Delivering Information to Mobile Phone Users
  271. The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces
  272. AR-based Video-Mediated Communication: A Social Presence Enhancing Experience
  273. Poster: AR-based social presence enhancement in video-chat communication
  274. Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene
  275. Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
  276. Preface: A message from the symposium chairs
  277. A desktop virtual reality application for chemical and process engineering education
  278. An interactive 3D movement path manipulation method in an augmented reality environment
  279. Assistive techniques for precise touch interaction in handheld augmented reality environments
  280. Automatic zooming interface for tangible augmented reality applications
  281. Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces
  282. Multimodal Interfaces for Augmented Reality
  283. Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real
  284. Augmented reality micromachines
  285. A user study on the Snap-To-Feature interaction method
  286. Shape Recognition and Pose Estimation for Mobile Augmented Reality
  287. Special Section on Mobile Augmented Reality
  288. Editorial: special issue on augmented reality
  289. Message from the symposium chairs
  290. Evaluating Augmented Reality Systems
  291. Mobile Collaborative Augmented Reality
  292. MozArt
  293. Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum
  294. Seamless interaction in space
  295. An augmented reality interface to contextual information
  296. Contextual information access with Augmented Reality
  297. Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models
  298. Evaluation of Tangible User Interfaces for Desktop AR
  299. Rendering and animating expressive caricatures
  300. Two-handed tangible interaction techniques for composing augmented blocks
  301. In-Place Augmented Reality
  302. In-Place Sketching for content authoring in Augmented Reality games
  303. A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion
  304. Evaluating the augmented reality human-robot collaboration system
  305. Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum
  306. Generating and rendering expressive caricatures
  307. Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
  308. Senior-friendly technologies
  309. Simulator Sickness in Mobile Spatial Sound Spaces
  310. CAVIAR - a visualization tool to enable emergency management
  311. Facial caricature generation using a quadratic deformation model
  312. In-place 3D sketching for authoring and augmenting mechanical systems
  313. Multitouch interaction for Tangible User Interfaces
  314. Shape recognition and pose estimation for mobile augmented reality
  315. New perspectives on form
  316. PAD-based multimodal affective fusion
  317. Facial Expression Representation Using a Quadratic Deformation Model
  318. Interaction with large ubiquitous displays using camera-equipped mobile phones
  319. A Quadratic Deformation Model for Facial Expression Recognition
  320. Advanced Interaction Techniques for Augmented Reality Applications
  321. Data in Social Network Analysis
  322. Towards Ambient Augmented Reality with Tangible Interfaces
  323. "Chinese Whispers"
  324. Evaluating visual search performance with a multi layer display
  325. Evaluating the Augmented Reality Human-Robot Collaboration System
  326. Developing mobile phone AR applications using J2ME
  327. 3D natural hand interaction for AR applications
  328. Pen and paper techniques for physical customisation of tabletop interfaces
  329. Augmented assembly using a mobile phone
  330. ComposAR: An intuitive tool for authoring AR applications
  331. In-place Augmented Reality
  332. The design of a mixed-reality book: Is it still a real book?
  333. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
  334. A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems
  335. Face to face with the white rabbit - sharing ideas in Second Life
  336. A user study of auditory versus visual interfaces for use while driving
  337. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  338. "Feed the Fish"
  339. A Wizard of Oz study for an AR multimodal interface
  340. An affective model of user experience for interactive art
  341. Augmented assembly using a mobile phone
  342. Augmented reality and rigid body simulation for edutainment
  343. Directional interfaces for wearable augmented reality
  344. E-tree
  345. Edutainment with a mixed reality book
  346. Experiments in mobile spatial audio-conferencing
  347. Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design
  348. Local Descriptor by Zernike Moments for Real-Time Keypoint Matching
  349. Multimodal Metric Study for Human-Robot Collaboration
  350. Spatial Auditory Interface for an Embedded Communication Device in a Car
  351. TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
  352. Tangible augmented reality
  353. Usability testing of augmented/mixed reality systems
  354. VoodooSketch
  355. A survey of evaluation techniques used in augmented reality studies
  356. A 3D Flexible and Tangible Magic Lens in Augmented Reality
  357. Accelerating Template-Based Matching on the GPU for AR Applications
  358. Improvement of Accuracy for 2D Marker-Based Tracking Using Particle Filter
  359. Human-Centered Development of an AR Handheld Display
  360. The mixed reality book
  361. Human Robot Collaboration: An Augmented Reality Approach—A Literature Review and Analysis
  362. An evaluation of virtual lenses for object selection in augmented reality
  363. Experiments in 3D interaction for mobile phone AR
  364. Experiments in spatial mobile audio-conferencing
  365. Using a mobile phone for 6 DOF mesh editing
  366. Emerging Technologies of Augmented Reality
  367. "Move the couch where?" : developing an augmented reality multimodal interface
  368. Transitional interface: concept, issues and framework
  369. Carpeno: interfacing remote collaborative virtual environments with table-top interaction
  370. AR Tennis
  371. AR tennis
  372. Accounting for user familiarity in user interfaces
  373. An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
  374. Augmented reality authoring
  375. Depth cues for augmented reality stakeout
  376. Handheld AR for Collaborative Edutainment
  377. How real should virtual characters be?
  378. Information visualization and interaction techniques for collaboration across multiple displays
  379. Interaction techniques in large display environments using hand-held devices
  380. Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
  381. Spatial sound localization in an augmented reality environment
  382. Spatiality in videoconferencing
  383. Tangible tiles
  384. The shared design space
  385. A loose and sketchy approach in a mediated reality environment
  386. Immersive authoring
  387. Live three-dimensional content for augmented reality
  388. Inventing the future down under
  389. Designing augmented reality interfaces
  390. A step towards a multimodal AR interface: a new handheld device for 3D interaction
  391. Coeno
  392. Evaluation of mixed-space collaboration
  393. Face to face collaborative AR on mobile phones
  394. Mobile phone based AR scene assembly
  395. More sketchy, more AR, more fun!
  396. OSGARToolKit
  397. User experiences with mobile phone camera game interfaces
  398. Virtual object manipulation using a mobile phone
  399. Communication Behaviors in Colocated Collaborative AR Interfaces
  400. Entertainment Computing
  401. MagicMouse
  402. No more wimps
  403. Return to reality
  404. Real world teleconferencing
  405. Experiments with Face-To-Face Collaborative AR Interfaces
  406. Collaborative augmented reality
  407. Explorations in the Use of Augmented Reality for Geographic Visualization
  408. Developing a generic augmented-reality interface
  409. Special Issue on Wearable Computing
  410. Real-time 3D interaction for augmented and virtual reality
  411. The MagicBook: a transitional AR interface
  412. MagicBook
  413. Adorning VRML worlds with environmental aspects
  414. The best of two worlds: merging virtual and real for face to face collaboration
  415. Embodiment in conversational interfaces
  416. Wearable devices: new ways to manage information
  417. Real world teleconferencing
  418. Shared space
  419. Put that where? voice and gesture at the graphics interface
  420. Shared space: An augmented reality approach for computer supported collaborative work
  421. Spatial information displays on a wearable computer
  422. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  423. A Client/Server Architecture for Augmented Assembly on Mobile Phones
  424. Immersive Authoring of Tangible Augmented Reality Applications
  425. A registration method based on texture tracking using ARToolKit
  426. An occlusion capable optical see-through head mount display for supporting co-located collaboration
  427. Using augmented reality for visualizing complex graphs in three dimensions
  428. WireAR - legacy applications in augmented reality
  429. 3D live: real time captured content for mixed reality
  430. Communication behaviors of co-located users in collaborative AR interfaces
  431. Interactive theatre experience in embodied + wearable mixed reality space
  432. The use of dense stereo range data in augmented reality
  433. Virtual object manipulation on a table-top AR environment
  434. Marker tracking and HMD calibration for a video-based augmented reality conferencing system
  435. A wearable spatial conferencing space