All Stories

  1. Semantic Similarity Search for Source Code Plagiarism Detection: An Exploratory Study
  2. Investigating the usefulness of a micro high performance computing system as an educational tool
  3. Using high-performance computing artifacts as a learning intervention
  4. Evaluating E-learning systems success: An empirical study
  5. A Different Web Analytics Perspective Through Copy to Clipboard Heatmaps
  6. Source Code Plagiarism Detection in Academia with Information Retrieval: Dataset and the Observation
  7. Source-code Similarity Detection and Detection Tools Used in Academia
  8. Designing an Artefact for Sharing and Reusing Teaching Practices in Higher Education Institutions: An Exploratory Study
  9. Reflective Writing Analysis Approach Based on Semantic Concepts: An Evaluation of WordNet Affect Efficiency
  10. A Framework for Improving the Sharing of Teaching Practices among Computer Science Instructors
  11. A Reflective Writing Framework for Computing Education
  12. A Framework for Improving the Sharing of Teaching Practices Through Web 2.0 Technology for Academic Instructors
  13. Use of a Student Response System in Primary Schools — An Empirical Study
  14. Koli Calling 2018 preview
  15. Mobile Augmented Reality in Nursing Educational Environments
  16. Calibration of source-code similarity detection tools for objective comparisons
  17. Koli Calling 2017 conference report
  18. Categorized Question Template Generation for Ontology-Based Assessment Questions
  19. Exploring Factors That Influence Academics Behaviour toward Knowledge Sharing Using Web Technologies
  20. Validation of Course Ontology Elements for Automatic Question Generation
  21. TOWARD A NEW MODEL FOR THE ADOPTION OF WEB-BASED KNOWLEDGE SHARING SYSTEMS AMONGST ACADEMICS IN SAUDI ARABIAN HIGHER EDUCATION INSTITUTIONS
  22. Suitability of BlackBox dataset for style analysis in detection of source code plagiarism
  23. Raising engagement and motivation through gamified eportfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
  24. Style Analysis for Source Code Plagiarism Detection — An Analysis of a Dataset of Student Coursework
  25. Perceptual Comparison of Source-Code Plagiarism within Students from UK, China, and South Cyprus Higher Education Institutions
  26. Immediate Feedback : A New Mechanism for Real Time Feedback on Classroom Teaching Practice
  27. Research on Potential Features to Enhance On-line Course Materials for Student Revision
  28. Using Linked Data for Integrating Educational Medical Web Databases Based on BioMedical Ontologies
  29. Validation of Course Ontology Elements for Automatic Question Generation
  30. Raising Engagement and Motivation Through Gamified e-Portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
  31. Discovering students mobile learning experiences in higher education in Nigeria
  32. Enhancing Mobile Learning Security
  33. Lessons learnt from teachers’ perspectives on mobile learning in South Africa with cultural and linguistic constraints
  34. The Impact of Mobile Devices for Learning in Higher Education Institutions: Nigerian Universities Case Study
  35. Education, Technology and scientific boundaries -
  36. SRECMATs - An Intelligent Tutoring System to Deliver Online Materials for Student Revision
  37. To What Extent Mathematics Correlates With Programming: Statistical Analysis
  38. Effect of Security and Trust on Email Usage Case Study at University of Bahrain
  39. Security of m-learning system: A collective responsibility
  40. Integrating high performance computing into a Tanzanian IT engineering curriculum
  41. Massive open online courses: a review of usage and evaluation
  42. Applying NoSQL Databases for Integrating Web Educational Stores - An Ontology-Based Approach
  43. Analysing Features of Lecture Slides and past Exam Paper Materials - Towards Automatic Associating E-materials for Self-revision
  44. Investigating attack vectors in M-learning systems in Nigerian universities
  45. Mobile learning security concerns from university students' perspectives
  46. Exploring the impact of a flexible, technology-enhanced teaching space on pedagogy
  47. Defining and evaluating conflictive animations for programming education
  48. A Framework for Linking Educational Medical Objects: Connecting Web2.0 and Traditional Education
  49. Source-code plagiarism in universities: a comparative study of student perspectives in China and the UK
  50. Entropy-based automated wrapper generation for weblog data extraction
  51. Mobile learning through indigenous languages: learning through a constructivist approach
  52. What (Use) is a MOOC?
  53. Inferring dynamic taxonomies for terms based on UGC
  54. An Exploratory Study on Group Formation Based on Learning Styles
  55. A hybrid approach for spotting, disambiguating and annotating places in user-generated text
  56. Zero-cost labelling with web feeds for weblog data extraction
  57. Incorporating technologies into a flexible teaching space
  58. Security and Collaborative Groupware Tools in Education: A Case Study at the University of Bahrain
  59. A Practice-Oriented Review of Learning Objects
  60. Self-supervised Automated Wrapper Generation for Weblog Data Extraction
  61. Technical Feasibility of a Mobile Context-Aware (Social) Learning Schedule Framework
  62. An Approach to Source-Code Plagiarism Detection and Investigation Using Latent Semantic Analysis
  63. Technological foundations of the current blogosphere
  64. Semantic searches for extracting similarities in a content management system
  65. Source Code Plagiarism—A Student Perspective
  66. Experiences on Sharing eLearning Resources using Service Technologies
  67. A context-aware personalised m-learning application based on m-learning preferences
  68. Proposal of a Mobile Learning Preferences Model
  69. Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces
  70. Students' Perceptions of the Factors Leading to Unsuccessful Group Collaboration
  71. A Context-Aware Personalized M-learning Application Based on M-learning Preferences
  72. Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education
  73. On designing a pervasive mobile learning platform
  74. On designing a pervasive mobile learning platform
  75. An adaptive context-aware mobile learning framework based on the usability perspective
  76. Viable and portable architecture for pervasive learning spaces
  77. Service Advertisement and Discovery
  78. Designing E-Learning Services: A Case Study
  79. A metametadata taxonomy to support semantic searching algorithms in metadata repository
  80. iGLS: Intelligent Grouping for Online Collaborative Learning
  81. Undergraduate Computing Projects — an Investigation into the Student Experience
  82. Survey on Context-Aware Pervasive Learning Environments
  83. A Mobile Context-Aware Framework for Managing Learning Schedules
  84. Categorising computer science education research
  85. Enhancing learning management systems to better support computer science education
  86. Towards a Definition of Source-Code Plagiarism
  87. Approaches for Learning Prolog Programming
  88. Computer support of effective peer assessment in an undergraduate programming class
  89. Architecture of a Context-aware and Adaptive Learning Schedule for Learning Java
  90. Evaluating the automatic and manual creation process of adaptive lessons
  91. Jeliot 3 in a Demanding Educational Setting
  92. The boss online submission and assessment system
  93. Group projects and the computer science curriculum
  94. Fast Plagiarism Detection System
  95. Sentence-based natural language plagiarism detection
  96. Effective peer assessment for learning computer programming
  97. Effective peer assessment for learning computer programming
  98. Towards a Methodology for Coordination Mechanism Selection in Open Systems
  99. An Infrastructure for Web-Based Computer-Assisted Learning
  100. Business and IT Perspectives on AMORE: a Methodology using Object-Orientation in Re-engineering Enterprises
  101. Introducing UNIX and Linux
  102. Agent interaction for bioinformatics data management
  103. Designing Agent-Oriented Systems by Analysing Agent Interactions
  104. A secure on-line submission system
  105. A secure on‐line submission system
  106. Compiling lazy functional programs to Java bytecode
  107. Compiling lazy functional programs to Java bytecode
  108. Plagiarism in programming assignments
  109. Animated fuzzy logic
  110. Effective electronic marking for on-line assessment
  111. Effective electronic marking for on-line assessment
  112. Automatic submission in an evolutionary approach to computer science teaching
  113. NP-Completeness of a Combinator Optimization Problem
  114. Some experiences in teaching functional programming
  115. List processing primitives for parallel computation
  116. GCODE
  117. A standard for a graph representation for functional programs
  118. Efficient combinator code
  119. Automating the process of skills-based assessment
  120. Social, Personalized Lifelong Learning
  121. M-Learning Generations and Interview Study Results of a Mobile Context-Aware Learning Schedule Framework
  122. Teaching Through Mobile Technology