All Stories

  1. There Is More to Avatars Than Visuals: Investigating Combinations of Visual and Auditory User Representations for Remote Collaboration in Augmented Reality
  2. Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality
  3. Aircraft Cockpit Interaction in Virtual Reality with Visual, Auditive, and Vibrotactile Feedback
  4. ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory
  5. A Survey on Measuring Cognitive Workload in Human-Computer Interaction
  6. Re-locations: Augmenting Personal and Shared Workspaces to Support Remote Collaboration in Incongruent Spaces
  7. ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies
  8. ViTT: Towards a Virtual Reality System that Supports the Learning of Ergonomic Patient Transfers
  9. IDIAR: Augmented Reality Dashboards to Supervise Mobile Intervention Studies
  10. Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization
  11. STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics
  12. Simo: Interactions with Distant Displays by Smartphones with Simultaneous Face and World Tracking
  13. "It's in my other hand!" – Studying the Interplay of Interaction Techniques and Multi-Tablet Activities
  14. NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients
  15. Next Steps for Human-Computer Integration
  16. EGuide
  17. A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices
  18. Argus Vision: A Tracking Tool for Exhibition Designers
  19. Pocket6
  20. Studying Eye Movements as a Basis for Measuring Cognitive Load
  21. Clusters, Trends, and Outliers
  22. Opportunities and challenges for cross-device interactions in the wild
  23. Remote Collaboration With Mixed Reality Displays
  24. Is Two Enough?
  25. Memory in Motion
  26. Screen arrangements and interaction areas for large display work places
  27. Applying Guidelines for the Design of Distortions on Focus+Context Interfaces
  28. When Tablets meet Tabletops
  29. Diving in at the Deep End
  30. Harald Reiterer
  31. Supporting Self-Assembly
  32. Supporting Self-Assembly
  33. Measuring Cognitive Load using Eye Tracking Technology in Visual Computing
  34. Cross-Surface
  35. Immersive Analysis of Health-Related Data with Mixed Reality Interfaces
  36. Grand Challenge ,,Erhalt des digitalen Kulturerbes“
  37. Connichiwa
  38. Using Space
  39. An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation
  40. Cross-Surface
  41. Blended Interaction
  42. SpaceFold and PhysicLenses
  43. Back to tangibility
  44. Integrative workplace
  45. Employing Blended Interaction to Blend the Qualities of Digital and Physical Books / Anwendung von Blended Interaction zur Vermischung der Eigenschaften digitaler und physischer Bücher
  46. Theme issue on designing collaborative interactive spaces
  47. Blended Interaction: understanding natural human–computer interaction in post-WIMP interactive spaces
  48. Blended Interaction
  49. Blended Interaction
  50. Themenschwerpunkt Interaktive Oberflächen in Forschung und Praxis
  51. Themenschwerpunkt Interaktive Oberflächen in Forschung und Praxis
  52. TwisterSearch: A Distributed User Interface for Collaborative Web Search
  53. ITS 2013 workshop on visual adaptation of interfaces
  54. Body Panning
  55. Blended shelf
  56. Blended interaction
  57. Encouraging collaboration in hybrid therapy games for autistic children
  58. Die Wiederentdeckung analoger Interaktionsqualitäten in der digitalen Leitwarte / The return of physical interaction in future control rooms
  59. Die Wiederentdeckung analoger Interaktionsqualitäten in der digitalen Leitwarte / The return of physical interaction in future control rooms
  60. Kurzbericht zur Fachtagung “Mensch & Computer 2012” in Konstanz
  61. Design and Implementation of Post-WIMP Distributed User Interfaces with ZOIL
  62. Be-Gehbare Interaktion: Dynamische Persönliche Bereiche für Interaktive Tische
  63. Toward mixed-media design studios
  64. Mensch & Computer 2012: 12. fachübergreifende Konferenz für interaktive und kooperative Medien. interaktiv informiert – allgegenwärtig und allumfassend!?
  65. Mensch & Computer 2012 – Workshopband
  66. Designing collaborative interactive spaces
  67. Perspective+detail
  68. Content-aware navigation for large displays in context of traffic control rooms
  69. Harnessing the benefits of bimanual and multi-finger input for supporting grouping tasks on interactive tabletops
  70. IdeaVis
  71. Human-computer interaction groupUniversity of Konstanz, Germany
  72. Holistic Workspace - Den Leitstand der Zukunft gestalten!
  73. The concept maps method as a tool to evaluate the usability of APIs
  74. Materializing the query with facet-streams
  75. PaperSketch
  76. Designing reality-based interfaces for creative group work
  77. AffinityTable - A Hybrid Surface for Supporting Affinity Diagramming
  78. Hidden Details of Negotiation: The Mechanics of Reality-Based Collaboration in Information Seeking
  79. Lessons Learned from the Design and Implementation of Distributed Post-WIMP User Interfaces
  80. ZOIL: A Design Paradigm and Software Framework for Post-WIMP Distributed User Interfaces
  81. Adaptive personal territories for co-located tabletop interaction in a museum setting
  82. Visualisierung auf Großbildschirmen
  83. Interactive design of multimodal user interfaces
  84. Can "touch" get annoying?
  85. Blended Library – Neue Interaktionsformen für die Bibliothek der Zukunft
  86. Primitive interaction tasks for multi-display environments (PrIME)
  87. Collaborative sketching with distributed displays and multimodal interfaces
  88. Pocket Bee
  89. Supporting creativity workshops with interactive tabletops and digital pen and paper
  90. ScatterTouch
  91. Model-Based Design and Implementation of Interactive Spaces for Information Interaction
  92. A cross-device spatial workspace supporting artifact-mediated collaboration in interaction design
  93. Using concept maps to evaluate the usability of APIs
  94. Eye and pointer coordination in search and selection tasks
  95. Tactile feedback enhanced hand gesture interaction at large, high-resolution displays
  96. Enhancing input device evaluation
  97. Squidy
  98. Adaptive pointing
  99. Inspector: Interactive UI Specification Tool
  100. Zero-One Laws
  101. Zoomable User Interface (ZUI)
  102. Adaptive Pointing – Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices
  103. Gaze-Assisted Pointing for Wall-Sized Displays
  104. Zoom interaction design for pen-operated portable devices
  105. Model-Driven Prototyping for Corporate Software Specification
  106. Blended Museum – Perspektiven für eine vielfältige Besuchererfahrung (Enhancing Visitor Experience through Information Design and Interaction)
  107. An innovative user interface concept for large hierarchical data spaces by example of the EPDM domain
  108. Laserpointer-interaction between art and science
  109. MedioVis
  110. Dynamic Text Filtering for Improving the Usability of Alphasliders on Small Screens
  111. Visualisierungs- und Navigationskonzepte zur Darstellung komplexer Informationsräume auf dem PDA (Visualization and Navigation Concepts for Presenting Complex Information on PDAs)
  112. ZUI Konzepte für Navigation und Suche in komplexen Informationsräumen (ZUI Concepts for Navigating and Searching Complex Information Spaces)
  113. User Interaction with Scatterplots on Small Screens - A Comparative Evaluation of Geometric-Semantic Zoom and Fisheye Distortion
  114. Knowledge Media Design
  115. Visuelle Exploration digitaler Datenbestände
  116. Vorwort
  117. Usability of overview-supported zooming on small screens with regard to individual differences in spatial ability
  118. The CircleSegmentView: a visualization for query preview and visual filtering
  119. INSYDER: a content-based visual-information-seeking system for the Web
  120. MedioVis – A User-Centred Library Metadata Browser
  121. ZuiScat
  122. 〟Visualisierung vernetzter Strukturen〞 – Erfahrungsbericht eines Workshops der Tagung Mensch & Computer 2002 in Hamburg
  123. Ein visueller Metadaten Browser für die explorative Erkundung großer Datenmengen
  124. Use and Reuse of HCI Knowledge in the Software Development Lifecycle
  125. Evidence-Based Usability Engineering
  126. Tools for Working with Guidelines in Different Interface Design Approaches
  127. Kommunikationsdesign und Visualisierung von Informationen
  128. A Visual Information Seeking System for Web Search
  129. INSYDER --- an information assistant for business intelligence
  130. Software evaluation using the 9241 evaluator
  131. Die IDA-Entwicklungsumgebung
  132. IDA
  133. IDA - A Design Environment for Ergonomic User Interfaces
  134. Unterstützungswerkzeuge für Entwickler von graphischen Benutzungsoberflächen
  135. Evaluation of user interfaces: EVADIS II— a comprehensive evaluation approach
  136. A Human factors based user interface design
  137. Einleitung
  138. Zusammenfassung
  139. Umsetzung der ergonomischen Kriterien mittels Methoden und Werkzeugen im Gestaltungsprozess
  140. Einführung in die ergonomische Gestaltung von Bürosystemen
  141. Was ist das „Neue“ an heutigen Bürosystemen?
  142. Kriterien zur Gestaltung und Bewertung menschengerechter Arbeit
  143. Methoden und Werkzeuge für die ergonomische Gestaltung von Bürosystemen
  144. Agile Usability Engineering
  145. Visuelle Spezifikation interaktiver Softwaresysteme
  146. 11. Die Blended Library: Benutzerorientierte Verschmelzung von virtuellen und realen Bibliotheksdiensten
  147. C 6 Mensch-Computer-Interaktion
  148. B 5 Informationsvisualisierung
  149. HyperGrid — Accessing Complex Information Spaces
  150. Multi-fidelity User Interface Specifications
  151. Laserpointer-Interaktion für große, hochauflösende Displays
  152. Fördern realitätsbasierte UIs kollaborative Rechercheaktivitäten?
  153. INVISIP: Usage of Information Visualization Techniques to Access Geospatial Data Archives
  154. CRUISER: A Cross-Discipline User Interface and Software Enginee ring Lifecycle
  155. ZEUS – Zoomable Explorative User Interface for Searching and Object Presentation
  156. Agile Methods and Visual Specification in Software Development: A Chance to Ensure Universal Access
  157. Employing Blended Interaction to Blend the Qualities of Digital and Physical Books
  158. Die Leitwarte von heute verstehen – die Leitwarte von morgen gestalten!
  159. Dynamic Force Fields zur Präzisionserhöhung von Zeigegeräten