All Stories

  1. User-controlled Form Adaptation by Unsupervised Learning
  2. Engineering Touchscreen Input for 3-Way Displays: Taxonomy, Datasets, and Classification
  3. 50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey
  4. Good GUIs, Bad GUIs: Affective Evaluation of Graphical User Interfaces
  5. Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era
  6. Might as Well Be on Mars: Insights on the Extraterrestrial Applicability of Interaction Design Frameworks from Earth
  7. A Systematic Literature Review of Gestures and Referents in Gesture Elicitation Studies
  8. VisionAPI: An API for Offline and Online Segmentation and Identification of Hand-Sketched Graphical User Interfaces
  9. Adaptive GUI Layout by Satisfying Fuzzy Constraints
  10. Measuring User Experience of Adaptive User Interfaces using EEG: A Replication Study
  11. A Quality Model-based Approach for Measuring User Interface Aesthetics with Grace
  12. Evaluating a Large Language Model on Searching for GUI Layouts
  13. Towards Flexible Authoring and Personalization of Virtual Reality Applications for Training
  14. FORTE: Few Samples for Recognizing Hand Gestures with a Smartphone-attached Radar
  15. New Insights into User-Defined Smart Ring Gestures with Implications for Gesture Elicitation Studies
  16. RadarSense: Accurate Recognition of Mid-Air Hand Gestures with Radar Sensing and Few Training Examples
  17. Theoretically-Defined vs. User-Defined Squeeze Gestures
  18. Gestural-Vocal Coordinated Interaction on Large Displays
  19. (Semi-)Automatic Computation of User Interface Consistency
  20. UsyBus: A Communication Framework among Reusable Agents integrating Eye-Tracking in Interactive Applications
  21. SnappView, a Software Development Kit for Supporting End-user Mobile Interface Review
  22. µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture Recognizer
  23. Engineering the Transition of Interactive Collaborative Software from Cloud Computing to Edge Computing
  24. QuantumLeap, a Framework for Engineering Gestural User Interfaces based on the Leap Motion Controller
  25. Informing Future Gesture Elicitation Studies for Interactive Applications that Use Radar Sensing
  26. RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures
  27. Hand Gesture Recognition for an Off-the-Shelf Radar by Electromagnetic Modeling and Inversion
  28. Two-dimensional Stroke Gesture Recognition
  29. Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video
  30. Design Space and Users’ Preferences for Smartglasses Graphical Menus: A Vignette Study
  31. Towards Rapid Prototyping of Foldable Graphical User Interfaces with Flecto
  32. Recognize 3D gestures based on three-dimensionalised versions of 2D recognizers
  33. Visual user interfaces for human motion
  34. A Systematic Review of Gesture Elicitation Studies
  35. What Gestures Do Users with Visual Impairments Prefer to Interact with Smart Devices?
  36. Provides an overview of the topics and trends of the EICS conference and outlines future directions
  37. SketchADoodle: Touch-surface Multi-stroke Gesture Handling by Bézier Curves
  38. Exploring a Design Space of Graphical Adaptive Menus
  39. A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community
  40. MoCaDiX
  41. Gelicit
  42. An On-Line A/B Tester for Comparing User Interface Design Alternatives
  43. Mass-Computer Interaction for Thousands of Users and Beyond
  44. Comparing Some Distances in Template-based 2D Gesture Recognition
  45. Cloud Menus
  46. A design space for engineering graphical adaptive menus
  47. STRATUS
  48. WiSel
  49. Implementation-agnostic instantiation schemes for ubiquitous, synchronous multi-user interfaces
  50. distributed user interfaces