All Stories

  1. Shape Matters: Modelling, Calibrating & Validating Pedestrian Movement Considering Groups
  2. Modeling evacuation dynamics on stairs by an extended optimal steps model
  3. A case-based reasoning approach to rate microcredit borrower risk in online Kiva P2P lending model
  4. Intelligent Agents and Environment
  5. Collision Avoidance Dynamics Among Heterogeneous Agents: The Case of Pedestrian/Vehicle Interactions
  6. Age and Group-driven Pedestrian Behaviour: from Observations to Simulations
  7. Analyzing crowd behavior in naturalistic conditions: Identifying sources and sinks and characterizing main flows
  8. Guests Editors’ Editorial Note on Special Issue ofAdvances in Cellular Automata Modeling
  9. Combining Avoidance and Imitation to Improve Multi-agent Pedestrian Simulation
  10. Heterogeneous Dynamics Through Coupling Cellular Automata Models
  11. Multi-scale Simulation for Crowd Management: A Case Study in an Urban Scenario
  12. Multiscale Pedestrian Modeling with CA and Agent-Based Approaches: Ubiquity or Consistency?
  13. Adaptive Tactical Decisions in Pedestrian Simulation: A Hybrid Agent Approach
  14. Granulometric Distribution and Crowds of Groups: Focusing on Dyads
  15. Adaptive Tactical Decisions in Pedestrian Simulation: A Hybrid Agent Approach
  16. Detection of Social Groups in Pedestrian Crowds Using Computer Vision
  17. Case based Reasoning as a Tool to Improve Microcredit
  18. Pedestrian Simulation: Considering Elderlies in the Models and in the Simulation Results
  19. Empirical Investigation on Pedestrian Crowd Dynamics and Grouping
  20. Heterogeneous Pedestrian Walking Speed in Discrete Simulation Models
  21. An agent-based model of pedestrian dynamics considering groups: A real world case study
  22. An Agent-Based Pedestrian and Group Dynamics Model Applied to Experimental and Real-World Scenarios
  23. Mobility analysis of the aged pedestrians by experiment and simulation
  24. Towards an integrated approach to crowd analysis and crowd synthesis: A case study and first results
  25. Modelling negative interactions among pedestrians in high density situations
  26. Cellular Automata
  27. An Intelligent Tool for the Automated Evaluation of Pedestrian Simulation
  28. A Hybrid Agent Architecture for Enabling Tactical Level Decisions in Floor Field Approaches
  29. Identifying Sources and Sinks and Detecting Dominant Motion Patterns in Crowds
  30. An Integrated Model for the Simulation of Pedestrian Crossings
  31. Studying Pedestrian and Crowd Dynamics through Integrated Analysis and Synthesis
  32. Epistemological Levelism and Dynamical Complex Systems: The Case of Crowd Behaviour
  33. The role of the environment in agreement technologies
  34. Social Interactions in Crowds of Pedestrians: An Adaptive Model for Group Cohesion
  35. Adaptive pedestrian behaviour for the preservation of group cohesion
  36. Analysis and Application of the Pedestrian Permeation through the Crowd via Cellular Automata
  37. Modeling a Crowd of Groups: Multidisciplinary and Methodological Challenges
  38. Towards the Introduction of Parallelism in the MakkSim Pedestrian Simulator
  39. COMMA: A Result-Oriented Composite Autocompletion Method for E-marketplaces
  40. Supporting valorization of cultural heritage documentation: The TIVal portal approach
  41. An analysis of different types and effects of asynchronicity in cellular automata update schemes
  42. Agent Based Modeling and Simulation
  43. An Agent-Based Proxemic Model for Pedestrian and Group Dynamics: Motivations and First Experiments
  44. Data Collection for Modeling and Simulation: Case Study at the University of Milan-Bicocca
  45. GUEST EDITORIAL: BEST OF “AGENT BASED MODELLING AND SIMULATION 2010” (ABModSim-3)
  46. A Cellular Automata Based Model for Pedestrian and Group Dynamics: Motivations and First Experiments
  47. An Agent Model of Pedestrian and Group Dynamics: Experiments on Group Cohesion
  48. Enabling Creativity through Innovation Challenges: The Case of Interactive Lightning
  49. Self-organization models for adaptive environments: Envisioning and evaluation of alternative approaches
  50. CA-based self-organizing environments
  51. A Cellular Automata-Based Modular Lighting System
  52. Exploiting Knowledge Based Systems to Support Manufacturing of Functional Food Products
  53. Modeling and Programming Asynchronous Automata Networks: The MOCA Approach
  54. Rapid Prototyping a Semantic Web Application for Cultural Heritage: The Case of MANTIC
  55. What Do We Mean by Asynchronous CA? A Reflection on Types and Effects of Asynchronicity
  56. Cellular Automata
  57. Modeling, Simulating, and Visualizing Crowd Dynamics with Computational Tools Based on Situated Cellular Agents
  58. GUEST EDITORIAL: BEST OF “AGENT-BASED MODELING AND SIMULATION 2008” (ABMODSIM-2)
  59. Artificial Societies in a Community-Based Approach to Ambient Intelligence
  60. A CA-Based Self-organizing Environment: A Configurable Adaptive Illumination Facility
  61. An Asynchronous Cellular Automata-Based Adaptive Illumination Facility
  62. Experimenting Situated Cellular Agents in Indoor Scenario: Pedestrian Dynamics during Lecture Hall Evacuation
  63. Preface
  64. Simulation supporting the design of self-organizing ambient intelligent systems
  65. Towards Hybrid Situated Agents Based Virtual Environments
  66. Agent Based Modeling and Simulation
  67. A CA-Based Approach to Self-Organized Adaptive Environments: The Case of an Illumination Facility
  68. A CA-Based Self-Organized Illumination Facility
  69. A framework for execution and 3D visualization of situated cellular agent based crowd simulations
  70. Special track on Advances in Computer Simulation (ACS)
  71. Awareness in collaborative ubiquitous environments
  72. GUEST EDITORIAL: BEST OF “AGENT-BASED MODELING AND SIMULATION” (ABMODSIM)
  73. SITUATED CELLULAR AGENTS APPROACH TO CROWD MODELING AND SIMULATION
  74. Multi-agent modeling of the immune system: The situated cellular agents approach
  75. SUBSTITUTIONAL ADAPTATION IN CASE-BASED REASONING: A GENERAL FRAMEWORK APPLIED TO P-TRUCK CURING
  76. WWW in the Small
  77. Building Smart Environments as Agent Workspaces
  78. Modelling the immune system: the case of situated cellular agents
  79. Modeling dynamic environments in multi-agent simulation
  80. TOWARD A PLATFORM FOR MULTI-LAYERED MULTI-AGENT SITUATED SYSTEM (MMASS)-BASED SIMULATIONS: FOCUSING ON FIELD DIFFUSION
  81. Environments for Situated Multi-agent Systems: Beyond Infrastructure
  82. Modelling the Immune System with Situated Agents
  83. Reference Architecture and Framework
  84. Towards a Methodology for Situated Cellular Agent Based Crowd Simulations
  85. Web Sites as Agents’ Environments: General Framework and Applications
  86. Crowd Modeling and Simulation
  87. Visualization of Discrete Crowd Dynamics in a 3D Environment
  88. Situated Agents and the Web: Supporting Site Adaptivity
  89. Towards a General Framework for Substitutional Adaptation in Case-Based Reasoning
  90. Coordinating change of agents' states in situated agents models
  91. Case Based Reasoning and Production Process Design: The Case of P-Truck Curing
  92. Crowd Modeling and Simulation
  93. A multi-agent system for remote psychological profiling with role playing games based tests
  94. A multi-agent system for remote psychological profiling with role playing games based tests
  95. Combining Interface Agents and Situated Agents for Deploying Adaptive Web Applications
  96. Environment Support to the Management of Context Awareness Information
  97. Middleware and Architectural Reflection
  98. NavEditOW – A System for Navigating, Editing and Querying Ontologies Through the Web
  99. Regulation Function of the Environment in Agent-Based Simulation