All Stories

  1. Emotions detection on an ambient intelligent system using wearable devices
  2. The JaCalIVE framework for MAS in IVE: A case study in evolving modular robotics
  3. Introducing dynamism in emotional agent societies
  4. Influencing over people with a social emotional model
  5. Multi-Agent Systems and Agreement Technologies
  6. Training Emotional Robots Using EJaCalIVE
  7. Using Emotions in Intelligent Virtual Environments: The EJaCalIVE Framework
  8. Adding real data to detect emotions by means of smart resource artifacts in MAS
  9. Using Non-invasive Wearables for Detecting Emotions with Intelligent Agents
  10. On some properties of the Laplacian matrix revealed by the RCM algorithm
  11. Developing an emotional-based application for human-agent societies
  12. Using emotions for the development of human-agent societies
  13. Extending MAM5 Meta-Model and JaCalIV E Framework to Integrate Smart Devices from Real Environments
  14. JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction
  15. A Dynamic Emotional Model for Agent Societies
  16. Decentralized Group Analytical Hierarchical Process on Multilayer Networks by Consensus
  17. Detecting Emotions with Smart Resource Artifacts in MAS
  18. Detecting Social Emotions with a NAO Robot
  19. From Virtual to Real, Human Interaction as a Validation Process for IVEs
  20. Agent reactive capabilities in dynamic environments
  21. Towards building Agreement Spaces using consensus networks
  22. Agent Bodies: An Interface Between Agent and Environment
  23. From Physical to Virtual: Widening the Perspective on Multi-Agent Environments
  24. Applying a Social Emotional Model in Human-Agent Societies
  25. An Emotional-Based Hybrid Application for Human-Agent Societies
  26. Social Emotional Model
  27. Representing Social Emotions in MAS
  28. Agent Environments for Multi-agent Systems – A Research Roadmap
  29. Using Natural Interfaces for Human-Agent Immersion
  30. Developing Intelligent Virtual Environments Using MAM5 Meta-Model
  31. Consensus in Smart Grids for Decentralized Energy Management
  32. Developing Adaptive Agents Situated in Intelligent Virtual Environments
  33. TOWARDS THE DEVELOPMENT OF AGENT-BASED ORGANIZATIONS THROUGH MDD
  34. Automatic Deployment of a Consensus Networks MAS
  35. Implementing MAS Agreement Processes Based on Consensus Networks
  36. The role of the environment in agreement technologies
  37. An Environment to Build and Track Agent-Based Business Collaborations
  38. Agent Capability Taxonomy for Dynamic Environments
  39. Massively Multiplayer Online Games Developed with Agents
  40. Developing Pervasive Systems as Service-Oriented Multi-Agent Systems
  41. Tools to support the creation and management of Real-Time Multi-Agent Systems
  42. Agent-based virtual organization architecture
  43. ABC4MAS: Assembling Business Collaborations for MAS
  44. Building Quests for Online Games with Virtual Institutions
  45. Mixing Electronic Institutions with Virtual Organizations: A Solution Based on Bundles
  46. Social Welfare for Automatic Innovation
  47. Agent Adaptation through Social Opinion
  48. An abstract architecture for virtual organizations: The THOMAS approach
  49. Social Reinforcement Learning for Changing Environments
  50. Trends on the Development of Adaptive Virtual Organizations
  51. An Open Architecture for Service-Oriented Virtual Organizations
  52. Model-Driven Development for Ubiquitous MAS
  53. MDD for Virtual Organization Design
  54. Social Conformity and Its Convergence for Reinforcement Learning
  55. JGOMAS: New Approach to AI Teaching
  56. The MMOG Layer: MMOG Based on MAS
  57. MDD-based agent-oriented software engineering for ubiquitous deployment
  58. Using THOMAS for Service Oriented Open MAS
  59. On the Road to an Abstract Architecture for Open Virtual Organizations
  60. An execution time planner for the ARTIS agent architecture
  61. Towards on embedded agent model for Android mobiles
  62. Hybrid multi-agent architecture as a real-time problem-solving model
  63. Agent Architectures for Intelligent Virtual Environments
  64. Multi-agent systems applied to virtual environments
  65. JGOMAS
  66. A Meta-Reasoning Model for Hard Real-Time Agents
  67. Behaviour management for real time agents
  68. Using Negotiation Techniques as Time-Restricted Scheduling Policies on Intelligent Agents
  69. SIMBA: An Approach for Real-Time Multi-agent Systems
  70. Applying the ARTIS Agent Architecture to Mobile Robot Control
  71. Modelling Agents in Hard Real-Time Environments
  72. Programming hard real-time systems with optional components in Ada
  73. A progressive heuristic search algorithm for the cutting stock problem
  74. Meta-razonamiento en Agentes con Restricciones Temporales Críticas.
  75. Deliberative Server for Real-Time Agents
  76. Physical Agents
  77. Agent Design Using Model Driven Development
  78. Does Android Dream with Intelligent Agents?
  79. Characterizing Massively Multiplayer Online Games as Multi-Agent Systems