What is it about?

This paper explores how providing real-time continuous feedback (through audio, visuals, or both) in virtual reality (VR) fitness games helps players improve their movements and enjoy the experience more. We tested these feedback methods with 32 players and found that combining both sound and visuals leads to the best results for pose accuracy and enjoyment. Importantly, these improvements happen without making players feel sick or uncomfortable.

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Why is it important?

Our work is important because it shows how to make VR fitness games not only more fun but also more effective at helping people exercise correctly. As VR fitness becomes more popular, ensuring that these games are both engaging and physically beneficial is critical. By improving player performance through simple feedback mechanisms, our findings can influence the design of future VR fitness games, potentially changing the way people approach exercise in virtual environments.

Perspectives

This study highlights the potential of using simple feedback to improve player experience and movement accuracy in VR fitness games. I believe the findings could help guide future VR game design and potentially support other applications where correct movement is important, like training or rehabilitation.

Dr. Sebastian Cmentowski
University of Waterloo

Read the Original

This page is a summary of: Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames, Proceedings of the ACM on Human-Computer Interaction, October 2024, ACM (Association for Computing Machinery),
DOI: 10.1145/3677091.
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